Game Development Community

Do Tilemaps work in 1.4?

by Warthog · in iTorque 2D · 11/18/2010 (9:24 pm) · 22 replies

So after all the tilemap bugs in 1.3 I thought tilemaps would be working in 1.4.

But I can't get them to load on run. I get :

t2dPhysics::loadStream() - Invalid Stream Header ID!
t2dTileMap::loadTileLayer() - Could not Read from Stream 'game/data/tilemaps/road.lyr' for Tile-Layer Load.

Did tilemap support get pulled? I even tried building a tilelayer in 1.2 and using it in 1.4, but no luck so far.
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#21
12/01/2010 (6:44 pm)
You may have already seen this -

http://www.torquepowered.com/community/forums/viewthread/117753

The tilemap error resembles the particle error mentioned here quite closely. I'm still a weekish away from getting setup with a Mac to do deep debugging of stuff like this, but you may try difing some of the files from an older version where tilemaps work, to the new one where they do not. At the very least the people in that thread seemed to have gotten particles working again (albeit via many hand edits).
#22
12/01/2010 (7:44 pm)
Jason, Thanks for pointing this out for me.
I tried it and it totally fix it.
sweeeet!
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