Game Development Community

T3D 1.1 Beta 3 - Modifying a second terrain mirrors the actions on the first terrain - RESOLVED

by Paul Yoskowitz · in Torque 3D Professional · 09/23/2010 (12:54 pm) · 9 replies

(what version are you using?)
Build: T3D 1.1 Beta 3

(what platform/OS did this happen on?)
Platform: Windows 7 64 bit

(where is this bug happening?)
ingame

(what is the bug)
when you add a second terrain to a mission, modifying one terrain by using the terrain editor will cause the same effect to happen (to some degree) to the other terrain.

(tell us how to trigger the bug)
Steps to Repeat:
1. Launch the game
2. Press F11 to enter the editors
3. Load 2 seperate terrains - put them side by side like youre tryin to make 1 large continuous terrain.
4. move to a corner of 1 terrain and with the terrain editor, sink a section of the ground. now move to the 'same corner' of the other terrain and it will be modified and sunken in a bit. if not, Ive noticed that clicking on the terrain and modifyin it also (it can be in a different spot) will make the first modifications visible.


#1
09/23/2010 (1:50 pm)
How i know, T3D only supports 1 terrain yet.
#2
09/23/2010 (5:03 pm)
Logged as TQA-1141 for the QA team to verify.
#3
10/04/2010 (7:38 pm)
Bug Confirmed.
#4
10/04/2010 (10:41 pm)
erm both your terrains have the same name, thats why (The name the terrain has in the mission is what .ter it pulls the data from, so editing one also edits the other because their pulled from the same source .ter file), when you create the second terrain, give it a different name. Ive had no problems having 16 separate individually editable terrains in one mission.
#5
10/06/2010 (9:51 pm)
i believe that i named them all differently. i was tryin to keep each section "seperate" so i had named them "Swamplands" or "Mountains" and then but them all in thier own grouping. i can chk it again later but for now, ive already seperated it into different missions.
#6
10/06/2010 (9:58 pm)
when did you name them, when creating them, or after their in the mission within the world editor properties panel.

If youve rename it in the properties panel, you still have to redirect it to a new .ter file.
#7
04/12/2011 (6:10 pm)
Fixed in 1.1 Final. (Fixed in 1.1 Preview as well)
#8
04/19/2011 (12:21 pm)
Its not fixed in the preview if you copy an existing terrain and modify the original one, it mirrors the changes on the copied version
#9
04/19/2011 (3:49 pm)
Thanks for catching that Andy. I havent had time to look at this recently.