Game Development Community

Torque 3D Status - 9/11/2010

by Matt Fairfax · in Torque 3D Professional · 09/11/2010 (8:31 am) · 121 replies

Hey all,
I apologize that this update is a little late. I ended up taking off part of last week to show my cousin around Las Vegas (I could post a couple pictures if you guys are interested) and this week has been even crazier and busier than usual. I will do my best to be more punctual in the future.

I am sure many of you have noticed that we've really stepped up on keeping the bugs statuses updated with "LOGGED", "VERIFIED", and "RESOLVED" in the titles. In between these updates from me, that is going to be a really good way to track our progress towards the next release so keep an eye out for them.

So, I have some good news =)

We are planning to release Torque 3D 1.1 Beta 3 next week. I should be sending a release candidate build for Beta 3 into QA on Tuesday and we will release it as soon as they sign off on it (towards the end of the week). I will be sure to let you guys know on this thread if we run into any problems with getting that release out.

For Torque 3D 1.1 Beta 3, we have fixed or resolved close to 100 bugs. QA is busy verifying the bugs we've submitted to them to make sure the fixes are good but here is a preview of the ones that they have already approved:


Disclaimer: All timeframes in this thread are estimates and should not be considered final

About the author

I am a Game Designer at PopCap who has worked on PvZ Adventures, PvZ2, Peggle Blast, and Bejeweled Skies. I am an ex-GarageGames employee who helped ship TGE, TGEA, Torque 3D, and Constructor.

#21
09/19/2010 (8:17 pm)
maybe that was the initial release that had the decal editor issue.
#22
09/19/2010 (8:23 pm)
The South Pacific demo will be released separately from the engine. However, Matt took a look at it earlier in the week and it wasn't ready to be released at the same time as 1.1 Beta 3.
#23
09/19/2010 (10:37 pm)
Thanks Scott. I'm happy to wait for it, and if released seperately as a demo makes more sense to keep the engine size down. My download was 2k a second when everyone was downloading it, in the UK I have 10 meg down and 500k up, it crashed so I waited a few hours and tried again.. still took 2-3 hours though, lol.
#24
09/20/2010 (1:06 am)
Scott, there isn't a beta3 bug thread checkbox yet. As you prob know. :P

The physics scene does not clean properly when reset (Alt+R).
example: Shoot the boxes or fence(something that makes broken pieces) and then reset the scene, the broken pieces remain. You can repeat this until your system crawls.
#25
09/20/2010 (1:22 am)
Doh, thanks for the heads up. A 1.1 Beta 3 tag has been added.
#26
09/20/2010 (7:05 am)
When can download Beta3?---- I am put question to deputy metagalaxy people
#27
09/20/2010 (7:08 am)
@Szzg007

from your My Account
#28
09/20/2010 (7:33 am)
I just posted the Torque3D 1.1 Beta 3 Changelog.

As Hans mentioned, you should be able to find the download in Your Account.

Feel free to post bug reports in the Torque 3D 1.1 Beta 3 Bugs forum.

I will be posting the official blog/announcement tomorrow.
#29
09/20/2010 (2:54 pm)
Nice, thanks Matt!
#30
09/20/2010 (7:02 pm)
The official release blog can be found here!
#31
09/20/2010 (8:09 pm)
@eb
I had one of the interns reproduce and write up bug report for that physics reset. It's been logged as TQA-1127.
#32
10/09/2010 (1:42 pm)
Any news on the October status update? =)
#33
10/14/2010 (4:30 am)
I know you are hard at work on Beta 4 or Final but I heard that you was going to release the south pacific stand alone is that on the way?


thanks
#34
10/15/2010 (4:52 am)
Sorry if already asked, but for which release will be available an update of T3D for Mac?
#35
10/19/2010 (4:57 am)
Any idea/update when will be Torque 3d 1.1 final will be available for us???
#36
10/21/2010 (7:58 am)
I have to ask as well, with toady's announcement of the Mac App Store what's the status of T3D? I want to use it for some Mac games.
#37
10/21/2010 (1:19 pm)
Eric just posted about the Mac version last night. We will be sharing more information in the near future.

Eric's Post
#38
10/22/2010 (6:51 pm)
@David I see he also posted about a binary beta? I know I have been asking, does that mean that those of us who are binary guys will get in on the beta?
#39
10/22/2010 (6:58 pm)
For Beta 3, yes, that is in the plans. It does not mean that we will have a binary version available for each beta phase of our engines, though.
#40
10/28/2010 (7:58 pm)
Any new status update on the final version?