Game Development Community

Torque 3D Status - 9/11/2010

by Matt Fairfax · in Torque 3D Professional · 09/11/2010 (8:31 am) · 121 replies

Hey all,
I apologize that this update is a little late. I ended up taking off part of last week to show my cousin around Las Vegas (I could post a couple pictures if you guys are interested) and this week has been even crazier and busier than usual. I will do my best to be more punctual in the future.

I am sure many of you have noticed that we've really stepped up on keeping the bugs statuses updated with "LOGGED", "VERIFIED", and "RESOLVED" in the titles. In between these updates from me, that is going to be a really good way to track our progress towards the next release so keep an eye out for them.

So, I have some good news =)

We are planning to release Torque 3D 1.1 Beta 3 next week. I should be sending a release candidate build for Beta 3 into QA on Tuesday and we will release it as soon as they sign off on it (towards the end of the week). I will be sure to let you guys know on this thread if we run into any problems with getting that release out.

For Torque 3D 1.1 Beta 3, we have fixed or resolved close to 100 bugs. QA is busy verifying the bugs we've submitted to them to make sure the fixes are good but here is a preview of the ones that they have already approved:


Disclaimer: All timeframes in this thread are estimates and should not be considered final

About the author

I am a Game Designer at PopCap who has worked on PvZ Adventures, PvZ2, Peggle Blast, and Bejeweled Skies. I am an ex-GarageGames employee who helped ship TGE, TGEA, Torque 3D, and Constructor.

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#1
09/11/2010 (9:14 am)
This is Great Matt. Thanks for the update.. looking forward to BETA 3 even more now :)
#2
09/11/2010 (10:45 am)
Good work, looking forward to working with B3.
#3
09/11/2010 (1:44 pm)
Good fix list. :)
#4
09/11/2010 (3:10 pm)
!el fabuloso!
#5
09/11/2010 (6:59 pm)
Great news! :salute:
#6
09/11/2010 (8:56 pm)
looking forward to it and great first list.
will pacific show its head in beta 3 ?

#7
09/12/2010 (6:14 am)
rock on!
#8
09/12/2010 (8:03 am)
Great to see updates like this :) thanks for letting us know
#9
09/13/2010 (5:48 am)
Excellent to read on the bug fixes, great work guys. I look forward to getting my hands on 1.1 Binary. :)
#10
09/13/2010 (5:59 am)
Great news--and so soon after Beta 2! Thanks for the update:)
#11
09/13/2010 (3:54 pm)
beta3...........this is week?
#12
09/13/2010 (8:31 pm)
Great timing! Been working on the latest Polycount challenge and those broken cubemaps were driving me crazy! Thanks for following through on the awesome new releases (and keeping us posted)!
#13
09/15/2010 (4:57 pm)
May be tomorrow???? Friday???
#14
09/15/2010 (5:36 pm)
Things are looking good so far.

At this point I expect to release Torque 3D 1.1 Beta 3 late in the day tomorrow if no serious issues pop up.
#15
09/16/2010 (9:56 am)
Hey all,
Bad news =(

We had a Blocker bug pop up at the last minute of testing (the Decal Editor isn't working correctly and is nearly unusable).

The developers will jump right on the bug and get it fixed but it does mean that we aren't going to be able to release today (Thursday).

Hopefully we can get it fixed quickly and get Beta 3 out to you very soon!
#16
09/16/2010 (11:01 am)
thanks for the update
#17
09/17/2010 (5:25 pm)
Quote:Will pacific show its head in beta 3 ?

If I'm not mistaken, an early version of Pacific should show up in Beta 3, but it is unfinished. We've still got a couple of things we want to work on a little more, but you should be able to play around :P
#18
09/17/2010 (5:31 pm)
Has something News?
#19
09/17/2010 (6:46 pm)
thanks on the South Pacific news
#20
09/19/2010 (7:55 am)
good to see Deathball desert has a facelift on 1.1b3, but no South Pacific demo bundled (delayed?). Kudos on getting 1.1b3 out, couldn't find an official announcement yet though, but I'm sure it will be fourthcoming.
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