Camera Pathing Tips - Feel free to contribute.
by Jacob S. · in Verve · 08/18/2010 (12:51 pm) · 0 replies
Most of this is common sense but hopefully it will help someone out or someone might post a tip that will help me out. :D
Edit: Had some network troubles so oddly the forums here were only receiving parts of my post.
1) Interpolate instead of ToPath.
Interpolate works like a ToPath that takes the next turn into account. Over all much smoother but keep in mind it does the math to find the most efficient manner to make a turn which sometimes ends up spinning in the opposite direction that you might like.
2) Bezier Curves instead of linear.
Allows you complete control with how large the curve/turn is at at what exact angle you want the curve to have. Think of weight as the size of the curve.
3) Odd Movements
Especially when using Interpolate Verve will move the camera in the most mathematically efficient manner... some times this isn't how you wish the camera to move. A quick fix for this is just to set a ToPoint for the offending area.
Edit: Had some network troubles so oddly the forums here were only receiving parts of my post.
1) Interpolate instead of ToPath.
Interpolate works like a ToPath that takes the next turn into account. Over all much smoother but keep in mind it does the math to find the most efficient manner to make a turn which sometimes ends up spinning in the opposite direction that you might like.
2) Bezier Curves instead of linear.
Allows you complete control with how large the curve/turn is at at what exact angle you want the curve to have. Think of weight as the size of the curve.
3) Odd Movements
Especially when using Interpolate Verve will move the camera in the most mathematically efficient manner... some times this isn't how you wish the camera to move. A quick fix for this is just to set a ToPoint for the offending area.