GuiWindowCtrl winRect extent is incorrect + Fix - LOGGED
by Vincent BILLET · in Torque 3D Professional · 08/14/2010 (7:35 am) · 2 replies
When I use transparent fillcolor with transparent bitmap borders, WinRect and bitmap overlap each others by 1 pixel on the right.

Suggested fix
In guiWindowCtrl.cpp, line 1249 : comment this line
new GuiControlProfile (GuiWindowProfile)
{
opaque = false;
border = 10;
fillColor = "0 0 0 127";
fillColorHL = "0 0 0 127";
fillColorNA = "0 0 0 127";
fontColor = "255 255 255";
fontColorHL = "255 255 255";
bevelColorHL = "255 255 255";
bevelColorLL = "0 0 0";
text = "untitled";
bitmap = "./images/windowred";
textOffset = "50 4";
hasBitmapArray = false;
justify = "left";
yPositionOffset = "21";
category = "Core";
};You can try with this image : 
Suggested fix
In guiWindowCtrl.cpp, line 1249 : comment this line
// winRect.extent.x += 1;
Associate David Montgomery-Blake
David MontgomeryBlake