3.1.5 FPS demo problem when player close to Static object?
by Danilo Buendia · in Torque X 3D · 08/01/2010 (7:38 am) · 12 replies
Anyone else seeing the camera get pushed into the Player geo when it gets to close to the buildings (static objects)? The top image show the Player just out of range of the building, the bottome shows the camera shoved into the player's geo.


#2
I can't even walk or shoot
toward the doorway. Has anyone else had this problem?
08/13/2010 (3:17 pm)
After further inspection, it seems that the static models are using the bounds box as it's collision surface instead of the polys. That can't be right. Like a giant forcefields around it.I can't even walk or shoot
toward the doorway. Has anyone else had this problem?
#3
I don't even know where to start in figuring this out. The actual class for the static object is basically unchanged from the old version to this one. So where do I even look?
08/16/2010 (5:12 pm)
I am investigating this right now, they made a change somewhere between beta 2 and final deliverable. This is a weird one. So who made the change?I don't even know where to start in figuring this out. The actual class for the static object is basically unchanged from the old version to this one. So where do I even look?
#4
08/18/2010 (3:18 am)
We looked into this today. There is an issue with a collision element node. Let me get Derek to put the fix up here.
#5
The real fix would be to expose setting the collision shape via the component. I'll see if we can get one of our developers to post this fix as soon as get it taken care of.
08/18/2010 (3:31 am)
As Eric mentioned we saw this today. Apparently when you attach the Rigid Component to an object it doesn't appear to define the Collision Shape and defaults to the issue you see above. The quick fix is to define the Collision Shape for the object in the level file. I used the same collision shape that is currently on one of the turret towers and it seemed to work properly.The real fix would be to expose setting the collision shape via the component. I'll see if we can get one of our developers to post this fix as soon as get it taken care of.
#6
It used to supposedly build a collision shape out of the mesh. So I need to add collsion shapes to my statics in the dts?
08/18/2010 (4:03 am)
It's strange that it used to work, but then it could be that it used to work because of a bug that was fixed.It used to supposedly build a collision shape out of the mesh. So I need to add collsion shapes to my statics in the dts?
#7
Is the code different per skew?
08/18/2010 (4:43 am)
Some even more weirdness....its only seems to affect the PC build. I just pushed to XBOX on chance and it turns out it works on XBOX. Is the code different per skew?
#8
08/18/2010 (5:02 am)
@Danilo I just tried it and no it doesn't work on my xbox. It's exactly the same as the PC.
#9
08/18/2010 (6:03 am)
Hmmmm...I created a Station in the DesertPhysics.level and I was able to enter the station; maybe it only works with "new" objects placed by the 3D editor?
#10
08/20/2010 (9:19 pm)
Any news on this front?
#11
I've been able to get stuff to work in xbox from time to time, but now I can't get ANY new assets to show in the 3D Editor at all. They just show up as empty!
08/22/2010 (9:05 pm)
Nothing here...anyone?I've been able to get stuff to work in xbox from time to time, but now I can't get ANY new assets to show in the 3D Editor at all. They just show up as empty!
#12
In this case, I've been able to create static objects that you can interact properly with on XBOX ONLY. For some reason, the PC doesn't function the same.
08/23/2010 (4:29 pm)
Ok, so in order to get something to show in the 3D editor, you have manually add it to the XML Level file first, then start your Level up in the Editor. Once that happens, the 3D Editor seems able to create at instance of your object after that. Sometimes you'll have to go back to the XML to remove the initial instance, but it seems to work fine after that.In this case, I've been able to create static objects that you can interact properly with on XBOX ONLY. For some reason, the PC doesn't function the same.
Torque 3D Owner Henry Shilling
Smokin Skull