Torque 3D Status - 7/29/2010
by Matt Fairfax · in Torque 3D Professional · 07/29/2010 (8:02 am) · 111 replies
Hey all,
Let's start with the good news =)
We are fairly confident that we are going to be able to deliver Torque 3D 1.1 Beta 2 in the next couple of days. We have a few more blocker bugs to work through before we will release it and the Docs team is jamming long, long hours to make sure that it ships with a complete script reference. As always, there is risk that something unexpected will pop up and push us into the beginning of next week but we are working hard to make sure that doesn't happen.
After I post this, I am going to be posting a preliminary changelog so that you can start to wrap your head around just how much work has gone into this release.
Here is some statistics that I hope you guys will find very exciting:
New Features - 21
Improvements - 191
Fixes - 254
Now the bad news...
Torque X 3.1.5 took a bit longer than we had hoped and we didn't really begin to ramp QA back up onto Torque 3D fulltime until last week. We have been working hard to capture a complete picture of exactly what is left to fix in Torque 3D 1.1 and the list is longer than we'd like despite the huge strides we have made (as you will see in the changelog). There is still a lot more bugs we want to fix before we call this 1.1 Final...so many so that we think we will need a Beta 3.
Now, before anyone gets too concerned...there will be a much shorter gap between Beta 2 and Beta 3 than there was between Beta 1 and Beta 2. By shorter, I mean closer to a month rather than 5 months. I will also be updating you guys weekly on what we have fixed and what new bugs we have discovered until we ship Beta 3.
Tomorrow, I plan to post a Known Issues list showing the bugs that we will be focusing on for Beta 3. This list isn't completely fleshed out yet because there are still bugs making their way through the QA pipeline that haven't been properly verified, documented, and prioritized for the developers. There are a lot of bug reports on the Torque 3D forums which is an amazing testament to how awesome this community is and we are still playing some catch up. As I mentioned above, this Known Issues list will get updated every week and I will also be adding some lower priority bugs as I get them organized.
There is a slight chance that I won't be able to get the Known Issues list posted tomorrow because I have some family business that could interfere but I will try my best!
Disclaimer: All timeframes in this thread are estimates and should not be considered final
Let's start with the good news =)
We are fairly confident that we are going to be able to deliver Torque 3D 1.1 Beta 2 in the next couple of days. We have a few more blocker bugs to work through before we will release it and the Docs team is jamming long, long hours to make sure that it ships with a complete script reference. As always, there is risk that something unexpected will pop up and push us into the beginning of next week but we are working hard to make sure that doesn't happen.
After I post this, I am going to be posting a preliminary changelog so that you can start to wrap your head around just how much work has gone into this release.
Here is some statistics that I hope you guys will find very exciting:
New Features - 21
Improvements - 191
Fixes - 254
Now the bad news...
Torque X 3.1.5 took a bit longer than we had hoped and we didn't really begin to ramp QA back up onto Torque 3D fulltime until last week. We have been working hard to capture a complete picture of exactly what is left to fix in Torque 3D 1.1 and the list is longer than we'd like despite the huge strides we have made (as you will see in the changelog). There is still a lot more bugs we want to fix before we call this 1.1 Final...so many so that we think we will need a Beta 3.
Now, before anyone gets too concerned...there will be a much shorter gap between Beta 2 and Beta 3 than there was between Beta 1 and Beta 2. By shorter, I mean closer to a month rather than 5 months. I will also be updating you guys weekly on what we have fixed and what new bugs we have discovered until we ship Beta 3.
Tomorrow, I plan to post a Known Issues list showing the bugs that we will be focusing on for Beta 3. This list isn't completely fleshed out yet because there are still bugs making their way through the QA pipeline that haven't been properly verified, documented, and prioritized for the developers. There are a lot of bug reports on the Torque 3D forums which is an amazing testament to how awesome this community is and we are still playing some catch up. As I mentioned above, this Known Issues list will get updated every week and I will also be adding some lower priority bugs as I get them organized.
There is a slight chance that I won't be able to get the Known Issues list posted tomorrow because I have some family business that could interfere but I will try my best!
Disclaimer: All timeframes in this thread are estimates and should not be considered final
About the author
I am a Game Designer at PopCap who has worked on PvZ Adventures, PvZ2, Peggle Blast, and Bejeweled Skies. I am an ex-GarageGames employee who helped ship TGE, TGEA, Torque 3D, and Constructor.
#102
09/03/2010 (3:03 pm)
so we can 'hope' to see something in about a month?
#103
Compare to previous communication on Beta/Alpha, we can really fell that things are moving and that you are taking care of the "bug" list that the community post.
That's just a great great thing for us.
Thanks,
09/03/2010 (3:12 pm)
I will just approve Vincent Billet remark.Compare to previous communication on Beta/Alpha, we can really fell that things are moving and that you are taking care of the "bug" list that the community post.
That's just a great great thing for us.
Thanks,
#104
09/03/2010 (3:14 pm)
@Donald - Let's let Matt update everyone when he gets back. I don't want to mismanage expectations if an issues has popped up recently that I don't know about. My personal expectation is measuring the release in weeks rather than months.
#105
09/03/2010 (3:16 pm)
@Elvince - It makes my day to hear comments like that.
#106
09/03/2010 (3:34 pm)
It truly is great to see so many bugs from beta2 and earlier being resolved and at a fairly steady rate. I know the Mac guys are feeling a bit left out but you would think mac users would be used to that by now :)(j/k). Just wanted to say keep up the good work and it will all get there. With the addition of the docs and the bug fixes 1.1 release should be great.
#108
09/10/2010 (9:24 pm)
I am working on the update right now...expect to see later today.
#109
Thanks for that info, Matt!
09/10/2010 (9:30 pm)
It's really cool that you guys @ Torque are this responsive on the forums. I just deleted a number of mildly sentimental lines here for your sake. :)Thanks for that info, Matt!
Employee Eric Preisz
GarageGames