Game Development Community

Anyone interested in doing a resource for implementing iAds or AdWhirl, etc. in iTGB?

by Michael Cozzolino · in iTorque 2D · 07/25/2010 (3:57 am) · 2 replies

Just throwing this out there as I may be interested in seeing if someone would do this for pay and post it as a resource so everyone else could benefit as well. I really would like to do this myself but due to other demands I can't take the time to beat my head on this. So with that I would like to find someone who already did this for their project and is willing to share with the community. AdWhirl implementation as well or any Ad SDK that you can serve iAds on.

Please give me an idea of how long it would take you to put it together as a resource including console commands and commenting the resource and hopefully we can help each other out.

Mike
Big Monk Games.

About the author

Indie Developer in the Albany NY area. iOS, PC, Mac OSX development. http://itunes.apple.com/us/artist/michael-cozzolino/id367780489


#1
07/25/2010 (6:07 pm)
I'm head down on getting ready for BoxFrogGames' first user test of one of our games so I can't commit to do anything in regards to this right at the moment.

BUT

I have played about with Burstly in the past and had it up and running on my device with relatively minimal fuss. If you're in need of this in a hurry and no one else does it, check out my Scoreloop tutorial that is stickied on this forum for a demonstration of how to integrate 3rd party iPhone SDKs etc. You can follow a LOT of the same principles as used there.
#2
07/26/2010 (3:08 am)
Thanks for the suggestion Craig. I may give it a shot if time permits.