Anyone interested in doing a resource for implementing iAds or AdWhirl, etc. in iTGB?
by Michael Cozzolino · in iTorque 2D · 07/25/2010 (3:57 am) · 2 replies
Just throwing this out there as I may be interested in seeing if someone would do this for pay and post it as a resource so everyone else could benefit as well. I really would like to do this myself but due to other demands I can't take the time to beat my head on this. So with that I would like to find someone who already did this for their project and is willing to share with the community. AdWhirl implementation as well or any Ad SDK that you can serve iAds on.
Please give me an idea of how long it would take you to put it together as a resource including console commands and commenting the resource and hopefully we can help each other out.
Mike
Big Monk Games.
Please give me an idea of how long it would take you to put it together as a resource including console commands and commenting the resource and hopefully we can help each other out.
Mike
Big Monk Games.
About the author
Indie Developer in the Albany NY area. iOS, PC, Mac OSX development. http://itunes.apple.com/us/artist/michael-cozzolino/id367780489
Associate Craig Fortune
BUT
I have played about with Burstly in the past and had it up and running on my device with relatively minimal fuss. If you're in need of this in a hurry and no one else does it, check out my Scoreloop tutorial that is stickied on this forum for a demonstration of how to integrate 3rd party iPhone SDKs etc. You can follow a LOT of the same principles as used there.