Game Development Community

Doit! 2.0 additions and feature requests thread

by TheGasMan · in Artist Corner · 07/13/2010 (9:41 am) · 0 replies

In order to thank the 3dsMax users for making Doit! such a hit..I am going to release another version of Doit! soon. Version 2.0 will have new tools to make your Torque experience that much more awesome.

What's so special about v2.0 eb ?
- Good Question! :P
..Version 2.0 has 3 new tools already and I am requesting that you guys send me your ideas for any other tools you may want or need to be included in Doit!. You can post here OR send me an email. If you only have part of an idea, let's start up a chat and rollout that idea.
A good example here is: the new panel "Node Add-er". A while back I was asked to make adding nodes to players or any model, easier. This idea was thanks to a submission from a Torque community member ..and it is a great addition!!

Also: Version 2.0 will work with Max 7 & 8 for those users who had trouble with the newer .net licensing system introduced in 1.5.0. - DonnieHutson is testing it for me to let me know if he finds any issues. (thx Donnie!)

torque.abigholeintheweb.com/public_system/useruploads/d2b.jpg
Node Add-er: This has preset selections for "player,vehicle,weapon, & it allows for custom named nodes to be added as well. Simply select your node, set the size you want, click the button and then click on which object you want the node to be attached !
Fast Filter!: This is a selection filter that most people will never use IMO but it is nice to have for certain models that or congested. You basically click the button of what you want to be able to select in the scene and everything else is filtered out..aka: becomes unselectable. Of course, just click the "All" button and you're back to regular max interaction.(this works the same as the max selection filter and if your Maintoolbar is full like mine, you will enjoy having faster access to these commands)
Sequence||List: This is my favorite addition..you can animate a model with X number of sequences and use the list to quickly find and select the sequence nodes, rename them, and then you can manipulate their properties! When you select a node from the list, the animation frames will show below the list(if the node has start and end frames.)

Don't be shy, tell me your ideas..it's all about helping you get things done faster and easier!