iT2D Bug Reporting
by Michael Perry · in iTorque 2D · 05/12/2010 (10:59 am) · 0 replies
Thread Titles:
Do not use "[T2Di 1.4] iPhone Example Arrows Broken".
Use "iT2D 1.4 Beta - iPhoneExample Arrows Broken"
Also, do not use your own custom bug report format. Going against this will be inconvenient for our QA team, which no one wants.
Thread Body:
(what version are you using?)
Build: 1.4 Beta 1, 1.4 Beta 2, or 1.4 Release
(what platform/OS did this happen on?)
Platform: Windows Vista/7/XP, OS X 10.6.x, Simulator, iPad, iPhone, and/oriPod
(where is this bug happening?)
Target: Editors, Stand Alone (iTorque2DGame.app), and/or On Device
(what is the bug)
Issues: In the iPhoneExample and iPhoneiPodExample projects, clicking on the arrows does nothing.
(tell us how to trigger the bug)
Steps to Repeat:
1. Run TGB editor.
2. Open iPhoneExample project
3. Run game from editor
4. Clicking on arrows does nothing
5. Same happens when running iTorque2DGame.app and deploying to Simulator/Device.
(if you know the solution, please post it. not required)
Suggested Fix: Check compiler and project settings for physics disabled.
(if you have a copy of your console log, please link to it here)
Link to Console Log: Log
Do not use "[T2Di 1.4] iPhone Example Arrows Broken".
Use "iT2D 1.4 Beta - iPhoneExample Arrows Broken"
Also, do not use your own custom bug report format. Going against this will be inconvenient for our QA team, which no one wants.
Thread Body:
(what version are you using?)
Build: 1.4 Beta 1, 1.4 Beta 2, or 1.4 Release
(what platform/OS did this happen on?)
Platform: Windows Vista/7/XP, OS X 10.6.x, Simulator, iPad, iPhone, and/oriPod
(where is this bug happening?)
Target: Editors, Stand Alone (iTorque2DGame.app), and/or On Device
(what is the bug)
Issues: In the iPhoneExample and iPhoneiPodExample projects, clicking on the arrows does nothing.
(tell us how to trigger the bug)
Steps to Repeat:
1. Run TGB editor.
2. Open iPhoneExample project
3. Run game from editor
4. Clicking on arrows does nothing
5. Same happens when running iTorque2DGame.app and deploying to Simulator/Device.
(if you know the solution, please post it. not required)
Suggested Fix: Check compiler and project settings for physics disabled.
(if you have a copy of your console log, please link to it here)
Link to Console Log: Log
About the author
Programmer.