Game Development Community

Why WAS Torque3D documentation so poor?

by Dark Tengu · in Torque 3D Professional · 03/02/2010 (6:38 pm) · 442 replies

I would really like to get back into Torque, but I am finding the documentation to be so poor. For example, where is the explanation of callbacks? If I remember correctly, callbacks are HIGHLY important in Torque. Its great that there is an explanation of Torque syntax, but honestly synatax is VERY easy to figure out for anyone who has done even a little C/C++.

Perhaps I am just missing the quality documentation, any help would be appreciated. The only documentation regarding Torque3D I have found is at the following link:

http://docs.torquepowered.com/torque-3d/official/index.html

Moderator Edit - You can download the draft version of the T3D Script Manual by clicking here
#241
05/18/2010 (11:34 am)
woot! genuine answers to genuine questions!
You're alright in my book Mich. ;)

//edit: Mich don't waste your time on installing that stuff & trying to sort it out. The documented steps for export need to be re-written but the rest of the docs on PhysX look good.
#242
05/18/2010 (11:46 am)
Seconded. Mich thanks for that.

Can we get more updates on the status of the documentation itself? I remember the post about everyone working on it. How have things progressed since then?
#243
05/18/2010 (4:10 pm)
@ Eric: Some of the issues that Mich has stated running into (ex. not having an artist to help him) can be remedied by utilizing some of the suggestions I mentioned in my e-mail to you. After you replied and stated that you liked the ideas and would forward them on to Mich, I haven't received a response from anyone at GG. Again, paid or unpaid interns just generating art assets and small tutorials for you would help the docs process exponentially. Especially if the interns you bring on already own the pro version of T3D, which all of my class does (not to mention we're all good 3D and texture artists). Eric or Mich, can you please reply to that e-mail and let me know your thoughts?
#244
05/20/2010 (9:29 pm)
@Tom - The law prevents us from having unpaid interns. I have HR looking for interns for us.
#245
05/21/2010 (5:01 am)
Quote:
The law prevents us from having unpaid interns

Minions have to be paid now?!

This would never have happened under the Republicans ...

;)
ba-dum tss
#246
05/21/2010 (7:03 am)
Well, I should be more clear. We can have unpaid interns, they just can't work on anything that will lead to us driving a profit. Hey, I'm no HR expert.
#247
05/21/2010 (9:36 am)
Must be a Nevada law huh?
#248
05/21/2010 (12:12 pm)
Yap! Nevada Law. I have to deal with it as well.
#249
05/29/2010 (10:49 am)
Any updates on this? This thread is almost 3 months old and all we have gotten is some really incomplete documents.
#250
05/29/2010 (12:34 pm)
@Jon D - Yup. We have two new writers for Torque 3D documentation and I have been working on the new docs as well. I'd like to get a new set out this coming week.
#251
05/29/2010 (12:44 pm)
@Michael - Thanks for the update. Looking forward to finally getting documentation. Better late than never.
#252
05/29/2010 (1:03 pm)
@Jon D - Just to set expectations, the next update I release will not be the full set, it's still a WIP. The next release of T3D docs will feature the following:

- Completely redesigned TOC and organization
- Updated editor docs
- New guide for software environment setup
- Updated TS script manual (more methods, global functions, callbacks, member variables, and global variables). Most likely will cover everything under the FX directory

I'd like to get an additional tutorial in, but that depends on one of the other writers. Essentially we now have:

1 person dedicated to tutorials
1 person dedicated to script reference
1 person managing and writing for both tuts and reference

I'd love to have 20 writers, but I'm overjoyed to have two more people helping me out. Additionally, Eric has given me the green light to get the relaunch of TDN under way. This will make it easier for the community to contribute docs and get updated content to new users. I'm writing a documentation blog, which will have all this information and more. It'll be a great read =)
#253
05/29/2010 (4:54 pm)
Thats great news on the TDN web site, and also doc updates
#254
05/29/2010 (6:07 pm)
TDN relaunch? Oh goody - there is still some info held in there - that despite being ancient - is still useful with T3D.

Infact I'd completely forgotten how to do a raycast radius search a few days ago and remembered it was documented in there

I doubt TDN will ever be what it was hoped for when it first created - that's really just the adhoc nature of getting the community to contribute - but I am personally of the opinion that it's better to have something like TDN rather than close it down.
#255
05/29/2010 (6:33 pm)
Yeah I always like the good idea. I think it is great as long as it isn't an excuse to push the documentation burden on the users. Good API docs need to be provided by GG.

I think that GG should add incentive to contributing by rewarding those who contribute significantly with add on packs and the like.
#256
05/29/2010 (8:12 pm)
Jon D - Thats not a bad idea. I will talk to Eric on Monday about TDN and a reward system, either cash or software. Oh, and I too believe we should be providing the API. Took way too long to get the work going, but at least it is finally going.
#257
05/30/2010 (5:26 am)
New TDN? Right on time, I've been thinking about writing some articles on T3D's rendering and networking.
#258
05/30/2010 (8:07 am)
@Manoel - That would be extremely useful. I already have a couple people working on fixing up some TDN docs, and an old e-mail list of about 8 people who were going to help before my attempt to revitalize TDN was shot down. Hopefully they will still be willing.
#259
05/30/2010 (11:27 am)
Wow, that seems great. It would be nice to have a central (more organized) location for contributions. And on top of that, being updated to T3D rather than being stuck with TGEA. Also the "incentive" isn't a bad idea. If things go well with MangaPage and Torque we were planning to contribute anyway, but an incentive would be a complete reason to do so.

Mich, you're still cool. Looking forward to that update man.

And hey, If that TDN stuff doesn't work well throw some "incentive" to the community, with sufficient write ups on what should be written maybe some of us would be happy to redo the wiki. :P
#260
05/30/2010 (8:48 pm)
Just one question, are we getting full API documentation with T3D 1.1?