Game Development Community

Splash screen source...

by Stephen Nichols · in Torque Game Builder · 02/22/2010 (5:28 pm) · 9 replies

Hi there! I'm a developer for a new Facebook game called "Sweet @$! Poker". We're currently in limited beta and need to get in compliance with our license agreement with Garage Games.

Because our game is embedded in a web browser, I've removed the default splash screen which was a topmost popup. I need to get a new splash screen in place and would love some source art to do so. Does anyone have a link to such source art I can use?

Thanks!

steve

#1
02/22/2010 (5:31 pm)
Do you mean the logo kits? They are udner Company > Logo Kits.
#2
02/22/2010 (5:31 pm)
Oh, thanks. That's easy. :)

steve
#3
02/22/2010 (6:44 pm)
When you are finished with the game, you should post a post mortem on working with TGB and Portalarium.
#4
02/22/2010 (7:11 pm)
Not a bad idea. :)

The game is up and running on Facebook now (http://apps.facebook.com/sweet_poker). It's been a really interesting experience getting TGB to be "commercial ready".

We ended up rewriting a bunch of stuff and adding features to bring TGB up to the level we needed it to be. I'm really keen on getting these enhancements back out to the community.

By "we" I mean the two of us. There were two developers for Sweet @$! Poker. Myself as the main programmer and James Cleaveland, the great artist.

The Portalarium Player was really easy to integrate with TGB. Which was handy. Portalarium is giving the Portalarium Player away to any interested developers as well.

Anyway, I'll give some thought to writing up a post mortem. Will likely be busy working on the next game... but can always find some time to share helpful info.

steve
#5
02/22/2010 (7:24 pm)
I just tried out the game. Very nice!

How did you integrate the Facebook API? Did you roll your own, or use a library like libcurl?
#6
02/22/2010 (7:31 pm)
Well, since I'm also a founder for Portalarium, I developed the Portalarium Player as well. The Portalarium Player provides a bridge between the TGB executable and the browser. Calling into JavaScript from TGB and into TGB from JavaScript is readily supported.

So, we use the JavaScript API provided by Facebook with a TorqueScript interface to manage accessing and warehousing the data. We also added an image downloader interface to TorqueScript to allow for creating static sprite datablocks from URL sources.

Pretty neat stuff. :)

steve
#7
02/22/2010 (7:43 pm)
Funny... I just looked at the "Management" page and saw your picture. I told my partner, "That's the guy I helped!"

I find it very slick and cool that you interface with JavaScript. That makes it sound quite easy to interface with the rest of the world from within the executable.

Best of luck to your game and company!
#8
02/23/2010 (1:43 am)
Stephen,

It's great to have you guys working with our tech. You guys should stop by our booth. We'd love to have you guys do a video interview from the "community pit". If you are interested, send me an e-mail at gdc@torquepowered.com.


#9
02/25/2010 (12:05 pm)
Eric:

Doing a developer interview sounds great. I'll send you an e-mail and get this started.

steve