Game Development Community

ScaleformGFX at GarageGames

by Nathan Bowhay - ESAL · in General Add-On Discussion · 02/18/2010 (7:45 pm) · 5 replies

Hey I heard that GarageGames has used ScaleformGFX or at least that they own/owned a license. I couldn't seem to find where or how it was used.

We have integrated it and are going to use it on a project and have also use GameSWF the open source flash library/middle-ware that ScaleformGFX was based off of and I was very interested when I heard about this.

Does anyone know how it was/is/will be used at GarageGames? Hope I didn't hear this from a source that shouldn't have said anything about it or was in correct. Don't want to stir up any can of worms or rumor, just couldn't help but want to know details.

#1
04/29/2010 (1:57 am)
True, scaleform confirmed to me that there is integration made by the boys of GG.

Quote:
Hi Alfio,

Yes, there is an integration with Torque 3D -- made by Garage Games, the developers of Torque.

Please contact Garage Games and ask them to provide the integration directly to you. Let me know if you encounter any issues and we'll do what we can to help.

Thanks,
Ben

But looking a bit on the internet i'v found this interesting project (gfx scaleform seems to be based on this library):

GameSWF: tulrich.com/geekstuff/gameswf.html

There is also a resource rather dated are here:
www.torquepowered.com/community/resource/view/7119/
#2
04/29/2010 (8:07 am)
There is an integration with Torque 3D that we are using internally, but we haven't purchased a re-distributable license to share with the world. If there was enough demand for scaleform we could accomidate it with an interface of some sort, but the typical price range of Scaleform is higher than the market space we live in.

It's a similar situation with RAD's Bink. These are two very popular middleware solutions in the industry, but their use in the lower price market is still developing.

BTW...Scaleform used GameSWF as a starting point many years ago. SF has done a lot of development so their product is much more advanced than GameSWF.
#3
04/29/2010 (9:14 am)
I second what Eric said. We actually used gameswf for a while and could do a lot with it, but there is one major issue it is primarily written in OpenGL. Also as stated it was a starting point and development on it isn't booming. It has several bugs including some crashes and deallocation issues. Also it supports a much older version of flash and not all aspects of it. Also the performance isn't amazing and the text rendering isn't real great (with small text is very hard to read. It just isn't as finished or stable as we could like.

On another note, if you can deal with it's issues you can use it to make a product there are a couple of older games that used it.

Thanks for the reply Eric. That is what I was figuring, but just didn't want to work on purchasing it for work and find out you guys where going to build a license around it. I totally understand what you mean cause it is very pricey from what I have heard (no direct pricing you work with them) and demand isn't as high considering how much it would increase the Torque License.
#4
09/28/2010 (4:57 pm)
unless some added value starts showing up in T3D like scaleform or umbra or some of these others it is going to be hard to justify continuing to use it. If the engine is designed properly source access is not as big as of a deal as some people think.
#5
09/28/2010 (6:03 pm)
It really depends on what you are doing with it. If you are making a classic game then possibly, but at some point there may be something you want to do that you just can't do without source. Also if you do something really creative you may end up doing it by finding a hack that isn't as optimized as it could be.

Oh and by classic I mean something that has been done before, but maybe with a slight twist or with small gameplay aspects that differ.

Plus scale-form is easy enough to integrate it isn't really an issue, I just noticed they where on the list of people that used it and was wondering.