Behaviors not working in iPhone version 1.3
by Dave Rushton · in iTorque 2D · 01/15/2010 (4:07 pm) · 23 replies
I am having an issue with my behaviors on the iPhone. They execute as expected when playing in the game editor but fail to execute at all on the iPhone. They do exist in the resources/game/behaviors folder. I couldn't get my game to compile without creating a new version with iPhone 1.3, but it works great now. I copied my data and behavior folders into the project as per the instructions. I created new level files with the editor. The game won't scroll and it ignores all behaviors except the controls. Do I need to link the behaviors somewhere? If that were case, why would they work in the editor and not on the iPhone? Thanks in advance for your help.
#22
Need to update the scenegraph I guess to do stuff like faceObject.
That thread helped me. Unfortunately I broke something else before I resolved that issue. LOL!
02/21/2010 (8:36 pm)
www.torquepowered.com/community/forums/viewthread/108513Need to update the scenegraph I guess to do stuff like faceObject.
That thread helped me. Unfortunately I broke something else before I resolved that issue. LOL!
#23
02/21/2010 (8:55 pm)
hehe thats not the optimal start ... though breaking to rebuilding ... why not ;)
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
if you need explicit order of something put it into the same behavior instead