Game Development Community

Awesomium 1.5 available - Browser into game

by Vicente Buendia · in Torque 3D Professional · 01/14/2010 (4:38 pm) · 6 replies

For those who wanted a browser into the game (I'm included)

http://www.khrona.com/2010/01/13/awesomium-v1-5-now-available/

If anyone would be able to go for it... it would be very nice having how to configure it into T3D, as a resource. Also, I'll try it on my own.

#1
01/14/2010 (5:41 pm)
Awesomium is what Josh used when he did the GDC demo. I'll need to play with the new version.
#2
01/14/2010 (6:08 pm)
Make sure to look at the licensing terms:

Khrona wants $5,000 per application without source and a "email us" if your company turns over $350,000/year or you want source.

This is also built off a custom Chrome which makes me a bit skittish regarding support.

I've recently been looking into embedded browser technology, which I think is really important, and should be able to say something regarding options soon.
#3
01/15/2010 (4:53 am)
I will look more in direction of webKit directly (Awesomium is based on Chrome that is built on webKit for the rendering part), because webKit seems to became the de facto standard, and is fully cross-platform from computer to handled devices.

And I think it's free and open-source.

Nicolas Buquet
www.buquet-net.com/cv/
#4
01/15/2010 (3:43 pm)
Yep, 5000$ per application, without source code... It's a little bit expansive. So Sad... :(
#5
01/15/2010 (3:55 pm)
might sound like a lot.
but consider the effort you will have to do that work yourself to do all they did. It will cost you multiple times that, easily.

If you just need few specific browser features it might naturally be out of scale for you, then webkit / mozilla might be enough.
But if you do a funded commercial project that requires some indepth browser functionality, it looks pretty fine pricewise

What their page though lacks is the information on the update contract refreshment fee.


For non commercial its even free.
#6
01/15/2010 (8:57 pm)
Please see this post regarding embedded web browser support for Torque 3D using WebKit.

http://www.torquepowered.com/community/forums/viewthread/109335