Matt Fairfax's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Committee Meeting Notes: 03/5/2013 | I've mentioned it directly to Mich before but I thought I would throw it out here: I highly recom... read more | 03/07/2013 (1:41 pm) |
| Torque 3D Game Development Cookbook | The high performance part of Torque's networking is pure UDP (not TCP): [url]http://www.pingz.com... read more | 02/02/2013 (3:30 pm) |
| Committee Meeting Notes: 10/2/2012 | If you run the Project Generator with the php.exe/php.app that is in the included bin directory then... read more | 10/17/2012 (4:04 pm) |
| Committee Meeting Notes: 10/2/2012 | [quote] I'd like to see a CMake based build system for proper cross-platformability. That way I don... read more | 10/17/2012 (12:46 pm) |
| What's Everyone Up To? (Oct 2012 Edition) | The last month has been a bust on personal game development between moving, unpacking, and a nice an... read more | 10/16/2012 (12:40 pm) |
| Portfolio Preparation confusion? | The gap between a tech demo or even a really solid prototype and a released product is [b]*huge*[/b]... read more | 10/03/2012 (12:54 pm) |
| What's Everyone Up To? (Sept 2012 Edition) | I'm working on a lightweight strategy game for iOS called Turnabout: [center][url=https://twitter... read more | 09/10/2012 (11:26 pm) |
| Refactoring game entities with components | A few tips I can share after working with some great component systems: 1) Only allow one compone... read more | 08/14/2012 (1:03 pm) |
| Tower Wars! | Awesome!... read more | 05/01/2012 (11:49 pm) |
| Can the average indie developer make enough to earn a living? | To kind of quickly summarize that article: If you are an "average" indie developer work... read more | 03/28/2012 (6:28 pm) |
| Can the average indie developer make enough to earn a living? | [url=http://www.streamingcolour.com/blog/2011/09/28/results-ios-game-revenue-survey/]iOS Game Revenu... read more | 03/28/2012 (5:54 pm) |
| Large RPG loading and rendering issues | Keep in mind that if you are using a client/server set up then the ID #'s on the client aren't the s... read more | 02/28/2012 (1:22 pm) |
| T3D1.2: Converting ConsoleMethod to DefineEngineMethod | The biggest difference between the old system and the new system is that the new system is designed ... read more | 02/16/2012 (1:16 pm) |
| TORQUE_SHARED confusion | It is set in the preprocessor defines by the Project Generator. Since it is something that change... read more | 01/24/2012 (1:01 pm) |
| Web Deployment...is it working yet? | With Constructor we stored all of our "data" in a local database and ended up having sever... read more | 01/01/2012 (7:53 pm) |
| Web Deployment...is it working yet? | Driving everything through a database makes it very hard to work with a source control system.... read more | 01/01/2012 (5:41 pm) |
| Boombot source art | I *may* have a copy of a 3ds Max version of BoomBot somewhere in my archives. Email me a reminder an... read more | 12/06/2011 (12:41 pm) |
| T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG | You have to "Import" Collada files (DAE) into 3ds Max.... read more | 12/02/2011 (1:05 pm) |
| Request - eliminate absolute paths in projects | I believe the PhysX paths have to be absolute since the PhysX SDK doesn't not define an environment ... read more | 11/21/2011 (12:41 pm) |
| So, Garage games is now switching to a "pay per update" system? | I think the original question of "Is GG going to start charging for updates?" is perfectly... read more | 11/18/2011 (4:06 pm) |
| So, Garage games is now switching to a "pay per update" system? | [quote]It would be the equivalent of Microsoft charging $10 per windows update, you quickly see how ... read more | 11/18/2011 (12:39 pm) |