Game Development Community

Matt Fairfax's Forum Posts

Thread Post Date Posted
Committee Meeting Notes: 03/5/2013 I've mentioned it directly to Mich before but I thought I would throw it out here: I highly recom... read more 03/07/2013 (1:41 pm)
Torque 3D Game Development Cookbook The high performance part of Torque's networking is pure UDP (not TCP): [url]http://www.pingz.com... read more 02/02/2013 (3:30 pm)
Committee Meeting Notes: 10/2/2012 If you run the Project Generator with the php.exe/php.app that is in the included bin directory then... read more 10/17/2012 (4:04 pm)
Committee Meeting Notes: 10/2/2012 [quote] I'd like to see a CMake based build system for proper cross-platformability. That way I don... read more 10/17/2012 (12:46 pm)
What's Everyone Up To? (Oct 2012 Edition) The last month has been a bust on personal game development between moving, unpacking, and a nice an... read more 10/16/2012 (12:40 pm)
Portfolio Preparation confusion? The gap between a tech demo or even a really solid prototype and a released product is [b]*huge*[/b]... read more 10/03/2012 (12:54 pm)
What's Everyone Up To? (Sept 2012 Edition) I'm working on a lightweight strategy game for iOS called Turnabout: [center][url=https://twitter... read more 09/10/2012 (11:26 pm)
Refactoring game entities with components A few tips I can share after working with some great component systems: 1) Only allow one compone... read more 08/14/2012 (1:03 pm)
Tower Wars! Awesome!... read more 05/01/2012 (11:49 pm)
Can the average indie developer make enough to earn a living? To kind of quickly summarize that article: If you are an "average" indie developer work... read more 03/28/2012 (6:28 pm)
Can the average indie developer make enough to earn a living? [url=http://www.streamingcolour.com/blog/2011/09/28/results-ios-game-revenue-survey/]iOS Game Revenu... read more 03/28/2012 (5:54 pm)
Large RPG loading and rendering issues Keep in mind that if you are using a client/server set up then the ID #'s on the client aren't the s... read more 02/28/2012 (1:22 pm)
T3D1.2: Converting ConsoleMethod to DefineEngineMethod The biggest difference between the old system and the new system is that the new system is designed ... read more 02/16/2012 (1:16 pm)
TORQUE_SHARED confusion It is set in the preprocessor defines by the Project Generator. Since it is something that change... read more 01/24/2012 (1:01 pm)
Web Deployment...is it working yet? With Constructor we stored all of our "data" in a local database and ended up having sever... read more 01/01/2012 (7:53 pm)
Web Deployment...is it working yet? Driving everything through a database makes it very hard to work with a source control system.... read more 01/01/2012 (5:41 pm)
Boombot source art I *may* have a copy of a 3ds Max version of BoomBot somewhere in my archives. Email me a reminder an... read more 12/06/2011 (12:41 pm)
T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG You have to "Import" Collada files (DAE) into 3ds Max.... read more 12/02/2011 (1:05 pm)
Request - eliminate absolute paths in projects I believe the PhysX paths have to be absolute since the PhysX SDK doesn't not define an environment ... read more 11/21/2011 (12:41 pm)
So, Garage games is now switching to a "pay per update" system? I think the original question of "Is GG going to start charging for updates?" is perfectly... read more 11/18/2011 (4:06 pm)
So, Garage games is now switching to a "pay per update" system? [quote]It would be the equivalent of Microsoft charging $10 per windows update, you quickly see how ... read more 11/18/2011 (12:39 pm)
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