Game Development Community

Quinton Delpeche's Forum Posts

Thread Post Date Posted
Unreal Engine -- FREE [quote]The one best suited for the project I'm on.[/quote] Pretty much exactly how I see it. 8-}... read more 03/04/2015 (2:01 am)
Unreal Engine -- FREE Well Duion ... then those people will need to live with themselves and need to take it up with Epic ... read more 03/03/2015 (9:23 am)
Unreal Engine -- FREE It was never pitched as Open Source. I need to be clear about that. It is just no longer a subscr... read more 03/03/2015 (4:45 am)
Digital Ocean - $10.00 FREE Credit... Hey hey hey ... yeah all good. How are you crazy people doing? 8-}... read more 03/02/2015 (10:15 pm)
Help for test x64 build for T3D 3.6 release I will test tonight when I get home from work. 8-} Exciting times.... read more 09/19/2014 (4:03 am)
Downloading custom content files from the server @Vince: Rip It ... Package It ... Sell It ... 8-}... read more 09/08/2014 (3:18 am)
PhysX 3.x Plugin Doh ... I am so stupid. Thanks man. Can't believe I missed that. 8-{ *slaps self*... read more 08/18/2014 (7:32 am)
PhysX 3.x Plugin Weird ... I am now getting an error when compiling. This occurred after I had to rebuild my dev mach... read more 08/17/2014 (9:49 am)
Terrain Jitter Bug... @Lukas: It only happens on multiplayer connections. It happens on different computers because it is ... read more 08/16/2014 (9:58 pm)
Torque3D Linux Status @Luis: What Linux Distro are you using? I have almost got mine compiling on Linux and want to jus... read more 07/29/2014 (12:07 pm)
2D/3D Artist available for freelance @Lu Zhang: Your links to your portfolio are broken. Dude ... this ... http://www.turbosquid.com/3... read more 07/17/2014 (1:09 am)
Sahara for Torque 3D MIT 3.5.1... And thats why OpenSource works!!! [image]http://extra.wdka.nl/designresearch/files/2013/05/This-i... read more 07/15/2014 (10:48 pm)
Multiple instances of T3D on same computer [solved, derp] I experienced some issues where the same log file was being used. I eventually just copied the game ... read more 07/14/2014 (2:54 am)
Sahara for Torque 3D MIT 3.5.1... So here are some test images that I have been working. THis were quickly created in Medusa Pro, plac... read more 07/12/2014 (1:12 am)
Sahara for Torque 3D MIT 3.5.1... Right, tests finished ... code pushed up to my branch ... I will wait for final feedback before I do... read more 07/11/2014 (11:08 am)
Sahara for Torque 3D MIT 3.5.1... @Andrew: The current version can be found here: [url]https://github.com/qdelpeche/Torque3D/tree/saha... read more 07/11/2014 (10:40 am)
Looking for an experience Hey. I might have some things you could do. I am looking at creating a whole bunch of new skins for ... read more 07/11/2014 (7:39 am)
Sahara for Torque 3D MIT 3.5.1... @Andrew: Where would like me to put the "accuFeature.cpp" and "accuFeature.h" fi... read more 07/11/2014 (7:33 am)
Sahara for Torque 3D MIT 3.5.1... @Richard: LOL ... just call me Q ... everyone does. 8-} @Andrew: Roger, thanks. I will tackle thi... read more 07/11/2014 (7:02 am)
Sahara for Torque 3D MIT 3.5.1... @Andrew: Roger that. I shall accept the challenge and learn how to do Pull Requests ... Google is my... read more 07/11/2014 (6:50 am)
Sahara for Torque 3D MIT 3.5.1... @Kory: I am going to put a Pull Request (if I can figure it out) on to the MIT release. For the mean... read more 07/11/2014 (6:38 am)
Using Vagrant? The last time I really used VMWare was in the good old days of VMWare Workstation. So unfortunately ... read more 07/11/2014 (6:36 am)
Sahara for Torque 3D MIT 3.5.1... @Jesse: As Konrad stated the hit is negligible, I will do some metrics tonight when I get home ... h... read more 07/11/2014 (6:12 am)
Using Vagrant? Virtual Box has about 6 different modes for networking. [url]https://www.virtualbox.org/manual/ch... read more 07/11/2014 (2:47 am)
Help on Destructible Objects Your PhysX shapes need to be split in to two seperate files (normal and broken) ... your cs file tha... read more 07/11/2014 (2:43 am)
Oculus VR acquires game-networking engine RakNet - and makes it open-source @Richard: Let me know if there is anything I can do to help you. 8-}... read more 07/08/2014 (9:55 am)
Oculus VR acquires game-networking engine RakNet - and makes it open-source @Richard: Dude ... please do ... and if you sell it ... I will buy it ... I so badly need this. 8-}... read more 07/08/2014 (7:48 am)
Oculus VR acquires game-networking engine RakNet - and makes it open-source @Timmy: Yes ([url=http://www.rockpapershotgun.com/2014/03/26/notch-cans-minecraft-oculus-version-ove... read more 07/08/2014 (7:22 am)
Moving Towards OpenSource AFX @Jeff: I am in favour of what Josh suggested for the reasons already mentioned. In the long run i... read more 07/02/2014 (10:57 pm)
Working on an update for Torque 3D v3.5.1 @Jeff: You rock ... fine job and my gratitude sir. *humble bow*... read more 07/02/2014 (1:08 am)
Need help to rig some models Hi, Okay I will mail you but I think I was mistaken about the rigging ... I think what I actually... read more 07/01/2014 (10:56 pm)
Working on an update for Torque 3D v3.5.1 @Jeff: Ran some tests on T3D 3.5.1 and didn't encounter any issues. Tried various things including p... read more 06/28/2014 (6:33 am)
Working on an update for Torque 3D v3.5.1 Definitely interested Jeff. 8-}... read more 06/26/2014 (5:02 am)
The 3 spaces/tab versus 4 spaces/tab thread /me applauds Michael Perry ... definitely a very valid point and one thing that should be considered... read more 05/16/2014 (5:10 am)
Re-Spawn hits Top 10 on IndieDB... Just for clarification ... this is the point: [url=http://www.garagegames.com/community/blogs/view/2... read more 05/13/2014 (3:20 am)
Re-Spawn hits Top 10 on IndieDB... @all: Thanks. This morning I received an e-mail from Softpedia who has listed the game on their site... read more 05/12/2014 (10:26 pm)
Re-Spawn hits Top 10 on IndieDB... It is page visits for the day and activity ... so it is only for Today ... but it at least means I h... read more 05/12/2014 (5:23 am)
The 3 spaces/tab versus 4 spaces/tab thread I use the aStyle formatter on my code ... it handles the discrepancies for me ... with the odd minor... read more 05/05/2014 (5:08 am)
Using Vagrant? Both ... I basically create VMs of various Operating Systems to test my installers and game play on ... read more 05/02/2014 (5:54 am)
Using Vagrant? Hey, I use Vagrant and Chef all the time. I started using it initially for Re-Spawn but then switche... read more 05/01/2014 (8:51 am)
Feel free to post show-off threads here! LMAO ... got nailed by the no more visible posts on the other thread ... lets try again. I have b... read more 04/30/2014 (11:02 am)
Torque 3D Show Off Thread! I have blogged about Re-Spawn a couple of times and the Game Flow technology, but haven't yet posted... read more 04/30/2014 (10:53 am)
Welcome to the MACSK Sales/Support Forum! @Andy S. I got this working in v3.5. Can't remember how difficult it was ... but I now have almost a... read more 04/14/2014 (5:24 am)
Walkabout Navigation Toolkit help thread @Daniel: I think I found the problem. My bots were running at double the speed of the normal player ... read more 04/14/2014 (4:52 am)
Torque 3D MIT 3.5 Zip Support... @Steve: Huzzar ... 8-} @Richard: All my textures are already DDS. All my models are DTS. All my s... read more 04/12/2014 (9:26 pm)
Torque 3D MIT 3.5 Zip Support... Just an update. @Steve: Yep, I noticed the same performance slow down when I used the built in zi... read more 04/11/2014 (9:57 pm)
Torque 3D MIT 3.5 Zip Support... @Steve: I have a license for GenPak but there was a problem with my password and I can't get hold of... read more 04/08/2014 (7:07 am)
Torque 3D MIT 3.5 Zip Support... Hey alphaslime ... okay that was one thread that helped me. I have resolved it now. Here are the ... read more 04/08/2014 (2:14 am)
Walkabout Navigation Toolkit help thread @Daniel: I will run some more tests this weekend, I am not seeing any errors on my side. I will doub... read more 03/28/2014 (1:28 am)
Walkabout Navigation Toolkit help thread @Daniel: Thanks ... they also seem to be ignoring my jump links as well. 8-{... read more 03/26/2014 (3:31 am)
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