TheGasMan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Nvidia Optimus - odd & grrr & sigh & hmmph | in regards to T3D: if I force the Nvidia, I still get Intel...as you can see in the image (GFX NULL)... read more | 07/25/2011 (8:43 pm) |
| Motion trail and sword trail | PGames, would you care to share the files for T3D ?... read more | 07/24/2011 (11:56 pm) |
| fxForceField, Collision Object, Walls - request for beta tester | ..with this already made, you would think it would be a stock piece. ..hmmph.... read more | 07/24/2011 (11:44 pm) |
| Maya 2010 .DTS plug-in NEEDED. | Here's info for you: I have been told that TGE is not part of T3D's purchase and that it is not a ... read more | 07/24/2011 (8:13 pm) |
| Maya 2010 .DTS plug-in NEEDED. | T3D is not TGE. ..if you can get David Blake, Mich. Perry or Scott Burns to say that a T3D licens... read more | 07/23/2011 (4:12 pm) |
| Maya 2010 .DTS plug-in NEEDED. | Val; it requires a license to TGE 1.5.X.. email me if you can sort that out with GG. ... read more | 07/22/2011 (4:16 pm) |
| Animated DTS shape | not tough, your post is simply obscure. There are many types of animations and there are many ways t... read more | 07/21/2011 (3:59 pm) |
| Mesh stops rendering | collada will only export what is visible & this will cause issues if you expect the hidden objec... read more | 07/20/2011 (9:34 pm) |
| Mesh stops rendering | (I had this page open while I went to the store, I didn't know Oscar replied until I posted.) try... read more | 07/20/2011 (8:38 pm) |
| Advanced lighting + point light = no light? | the point lights are wonked/finicky, I have been working on gathering info for a proper bug report.... read more | 07/20/2011 (8:12 am) |
| Mesh stops rendering | sure, post the model, the max version used, and tell us which format you used for exporting. These a... read more | 07/20/2011 (8:11 am) |
| Mesh stops rendering | ..you can see in the video that your bounds is not located correctly. when you select a staircase s... read more | 07/20/2011 (12:18 am) |
| Can't create particles | there is still quite a bit that is broken or simply wonky. I'm not supposed to complain anymore..bu... read more | 07/18/2011 (9:58 pm) |
| anyone else having issues with lights (or lights loaded by .dae) ? | I've been swamped with work..I'll try to get more info on this, this week. ... read more | 07/18/2011 (8:45 pm) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | "If you're mean to the developers they might not respond." I have to remind myself that t... read more | 07/15/2011 (1:01 am) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | in your blog's video I noticed the water fog had issues as well. In all honesty, I get the same ... read more | 07/13/2011 (10:38 pm) |
| Setting up your own character | if you want to make your own rig and animations for that rig, you don't need to match anything to th... read more | 07/12/2011 (10:07 pm) |
| Material Editor- Environment Map, is it used? | I think you need a second UV for all of those advanced maps. Just in case: [You can mask them by ... read more | 07/08/2011 (10:35 am) |
| Chip in for OpenCollada development | actually, since we've bumped the thread several times by making posts, we've helped to keep it from ... read more | 07/05/2011 (1:34 pm) |
| Chip in for OpenCollada development | Thank You * 300!... read more | 07/05/2011 (10:39 am) |
| Chip in for OpenCollada development | Hey Chris, I have to ask if you wouldn't mind sharing that exporter. Here's the story: I have VS... read more | 07/04/2011 (7:45 pm) |
| T3D 1.1 Known Issues | Has anyone reported these; 1. PhysX streams can not be inherited, they must be stipulated in a data... read more | 07/02/2011 (1:48 am) |
| Bug 1.1f : material related : EOL before quote..tokenizer.cpp - LOGGED (THREED-2093) | ..if it bothers me enough I'll attempt a fix for it. ;)... read more | 06/30/2011 (10:32 am) |
| bug + fix: 1.1final : issue in material editor setting for sounds - LOGGED (THREED-2083) | go into the material editor, set different sounds for a material's Footstep and Impact settings. Wh... read more | 06/28/2011 (1:08 pm) |
| Let's share our YouTube Channels (dev based) ! | *bump* We know there are more of you out there!... read more | 06/27/2011 (6:55 pm) |
| News: US Supreme Court rules that games are protected speech | //edited out the first sentence since it wasn't exactly providing anything to the thread. You're ... read more | 06/27/2011 (4:25 pm) |
| News: US Supreme Court rules that games are protected speech | I wouldn't pigeon hole this as a gain for violent media creators..and I am sure there will be local ... read more | 06/27/2011 (3:11 pm) |
| classic stuff, might be frank.. | Thanks Mich. I find him funny as through a few threads he keeps proving himself uninformed while he ... read more | 06/26/2011 (8:05 pm) |
| T3D demo soldier - source art - LOGGED (THREED-2035) | figure mode; select a bone and go to the motion panel, find the figure-mode button. You can google 3... read more | 06/26/2011 (10:09 am) |
| T3D demo soldier - source art - LOGGED (THREED-2035) | k, I didn't think there would be a problem, but I wanted to be sure. thx... read more | 06/25/2011 (2:45 pm) |
| T3D demo soldier - source art - LOGGED (THREED-2035) | I'm going to let Rex handle that area as he's been trying to get GG to notice this is as a vital are... read more | 06/23/2011 (8:44 pm) |
| DTS Exporter Not Finding Detail | I've done exporting for dozens of companies and games/simulators etc. Probably nearing 300 characte... read more | 06/23/2011 (8:42 pm) |
| T3D 1.0.1 Memory Leak in BL with Items in the scene | I have worked with several companies that have noticed a significant decrease in framerate from 1.0.... read more | 06/23/2011 (2:43 pm) |
| T3D demo soldier - source art - LOGGED (THREED-2035) | I had max open for work..I thought I would take 5 minutes to help out :P... read more | 06/23/2011 (2:40 pm) |
| T3D 1.0.1 Memory Leak in BL with Items in the scene | I'm merely curious: have you encountered these same issues in 1.1 ?... read more | 06/23/2011 (2:09 pm) |
| T3D demo soldier - source art - LOGGED (THREED-2035) | // if you guys want this removed from the web, let me know. ..but know this: it's a private DIR and ... read more | 06/23/2011 (1:53 pm) |
| DTS Exporter Not Finding Detail | Thanks for the extended-thanks. I Hope that fixed your dilemma. ... read more | 06/23/2011 (12:28 pm) |
| No more PxSingleActor? | I'll look into this soon since I am doing PhysX stuff soon'ish. //As for your other thread about ... read more | 06/22/2011 (6:41 pm) |
| DTS Exporter Not Finding Detail | it's all to do with your hierarchy. A setup with base & start are for regular shapes. Skinned m... read more | 06/22/2011 (4:52 pm) |
| Chip in for OpenCollada development | Brilliant. Thanks Chris, I'll give this a try soon.... read more | 06/20/2011 (5:05 pm) |
| Chip in for OpenCollada development | Russell, hopefully you're watching this thread...else I'll catch you on AIM next time. I'm gettin... read more | 06/20/2011 (8:47 am) |
| T3D Editor Multi-Monitor Experimentation | you're quickly becoming one of my favorite gg devs. :p... read more | 06/18/2011 (12:43 am) |
| Unity Roadmap 2011 (info About Unity 3.4 and Unity 3.5 ) | What's funny to me is you're comparing a $1500 no-source package to a $99 source package. ... read more | 06/16/2011 (8:23 pm) |
| T3D 1.1 Final - Deadlock & crash when using mounted objects - CONFIRMED (THREED-1981) | I get a deadlock on loading a mission when I am missing a model used in a physicsshape datablock..I ... read more | 06/16/2011 (5:08 pm) |
| T3D 1.1 Crash on exit (PhysX) (with solution) | I love it when people know how to archive info. u teh man!... read more | 06/16/2011 (5:05 pm) |
| exporting to collada file from 3ds max? | jeffery, have you ever seen this: [url]http://www.youtube.com/watch?v=B9q2jNjOPdk[/url]... read more | 06/16/2011 (3:51 pm) |
| T3D 1.1 Crash on exit (PhysX) (with solution) | I'm not sure how you're building the package or if you're building the package but Pacific Demo does... read more | 06/16/2011 (3:49 pm) |
| news on a 1.1 verison of GMK and guidebot | thx Tod! ;)... read more | 06/16/2011 (3:39 pm) |
| No more PxSingleActor? | I have used joints in 1.1. I'm not sure of the overhead but you can use it instead of single.... read more | 06/16/2011 (3:05 pm) |
| exporting to collada file from 3ds max? | wow. This should be stickied as a classic.... read more | 06/16/2011 (3:00 pm) |