TheGasMan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1 final - Rendering of final LOD level is incorrect - NOT A BUG | The Docs are wrong for 1.1 as Tom added the "Nulldetail" detail level. ..you need to add ... read more | 10/03/2011 (10:04 am) |
| Deprecated IFL | I'm under a heavy & rushed deadline this weekend, I'll get to this on Monday. Thanks Wesley.... read more | 10/01/2011 (8:24 am) |
| Deprecated IFL | Tom said something like it was a speed improvement decision.... read more | 09/30/2011 (7:28 am) |
| Deprecated IFL | It's quite nice of you to do this for the community. Good Job. Here's what I can do for you.. Se... read more | 09/30/2011 (4:24 am) |
| Urban PAD ShareIt (now only $29 instead of $700) | definitely worth a trial to check it out.... read more | 09/29/2011 (9:13 am) |
| why is stuff like this not in Vanilla/Stock T3D ? - LOGGED (THREED-2638) | I thought letters would work better like this: ticket-3D: Fark this one, it's a dumb request ticke... read more | 09/23/2011 (2:59 pm) |
| why is stuff like this not in Vanilla/Stock T3D ? - LOGGED (THREED-2638) | I appreciate your effort in this Christopher. ..but when I see the number #2638, I pretty much kiss... read more | 09/23/2011 (2:31 pm) |
| Deprecated IFL | if you can port it back in, sell the changes for $5 or $10. You'd have 100+ sales easily over a mont... read more | 09/23/2011 (1:42 am) |
| projectiles are passed to the terrain without collision | The disappearing projectiles should be fixed but projectiles can still pass through collision volu... read more | 09/22/2011 (7:12 am) |
| T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED | ok, so the projectiles no longer disappear(which is the fix and reason for the thread). BUT; now t... read more | 09/22/2011 (1:07 am) |
| projectiles are passed to the terrain without collision | [url]http://www.garagegames.com/community/forums/viewthread/125615[/url] ... read more | 09/22/2011 (12:09 am) |
| T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED | Richard, is this getting proper attnetion or is this ever going to get proper attention from GG ? ... read more | 09/22/2011 (12:08 am) |
| Illumina | Zach, why did you ever remove it from that FTP I setup for you ?... read more | 09/21/2011 (8:46 pm) |
| NOW HIRING | Do you have a website or an email ? ..usually there's a bunch of people who want to work with oth... read more | 09/20/2011 (1:38 am) |
| T3D 1.1 Final - GuiObjectView Camera Rotation/pivot off - DUPLICATE (THREED-1986) | GuiObjectView is still in a bad state after that fix. yeck. Good fix, it helps..but GuiOBJView needs... read more | 09/14/2011 (9:34 am) |
| Game Mechanics Kit Still Work? | It compiles but with the hybrid physics system in 1.1, the physics collision volume system for GMK r... read more | 09/09/2011 (10:45 pm) |
| editor idle with GT555m @ 80% ?! | Hey Mich, after a few tests, that gt555m GPU locked in at 50% usage with nothing on screen..so I'm ... read more | 09/07/2011 (8:21 pm) |
| editor idle with GT555m @ 80% ?! | Laptop; CPU: 2-3.0Ghz 4core/8thread-q2630 Ram: 8 GB GPU: NvidiaOptimus; intelHD and GT555m (I fo... read more | 09/07/2011 (5:16 pm) |
| Looking for a world artist. | pay or no pay ?... read more | 09/03/2011 (5:47 pm) |
| Maya 2012 | Honestly though, is there really even a point to NOT using DTS anymore? I haven't found any yet... ... read more | 09/01/2011 (3:41 am) |
| Award-Winning Unreal Mod: The Haunted - GamasutraStory | hey,I forgot to mention that it's still free as a Mod for UT3 game owners. [I think I accidentally... read more | 08/31/2011 (4:48 pm) |
| Adding FXAA to T3D - Live Blog! | ..I didn't want you to get false-hopes! ;)... read more | 08/25/2011 (9:39 pm) |
| Torque 3D Fatal Error | To-mos, email me the problematic dts file with the png, inside of a zip or rar. Hopefully I can re... read more | 08/23/2011 (6:27 pm) |
| Torque 3D Fatal Error | I am not encountering any issues after export as DTS or DAE. Please post your system specs includ... read more | 08/23/2011 (5:01 pm) |
| Torque 3D Fatal Error | send me the .max file plz..I'll look at it and give you back some info. (my email is in my profile ... read more | 08/23/2011 (4:02 pm) |
| Torque 3D Fatal Error | what program are you using to make the model ?... read more | 08/23/2011 (3:05 pm) |
| Torque 3D Fatal Error | no crashes ..try to zip the model and upload that too.... read more | 08/23/2011 (12:15 pm) |
| Torque 3D Fatal Error | upload the png plz: [url]http://torque.abigholeintheweb.com/public_system/useruploads[/url]... read more | 08/22/2011 (10:13 pm) |
| Adding FXAA to T3D - Live Blog! | their last "soon" took 1.5 years. (Yes I realize this post was useless. my bad.)... read more | 08/21/2011 (6:18 pm) |
| Adding FXAA to T3D - Live Blog! | Tortoise 1.7 ( the SVN tool )... read more | 08/20/2011 (9:04 am) |
| Adding FXAA to T3D - Live Blog! | I didn't feel like waiting.. ;) this is a watered down thumbnail to save loadtime and BW..so click... read more | 08/19/2011 (5:21 pm) |
| indiecity.com ? Supposedly opening soon.. 85/15 possible split | Does anyone know if there are any earning reports anywhere for these types of indie-shops ? for the... read more | 08/19/2011 (12:46 pm) |
| indiecity.com ? Supposedly opening soon.. 85/15 possible split | I've read 85%/75%..no big deal as I am sure there will be changes and typos. - Have you used thei... read more | 08/19/2011 (10:44 am) |
| Should Mich Blog? | make it and they will come. I will too. ;)... read more | 08/16/2011 (7:56 pm) |
| 3DS Max Bip01 Quesiton | I'm glad the video helped you out ;) Sometimes terms can be crossedWires so I find it easier with v... read more | 08/16/2011 (6:27 pm) |
| 3DS Max Bip01 Quesiton | I sent a reply with a link to a video to explain everything you should need to know to sort this out... read more | 08/16/2011 (2:38 pm) |
| 3DS Max Bip01 Quesiton | Can you supply your DTS and max file ? ..It's much clearer when it's all in front of me. P.S. Tha... read more | 08/16/2011 (8:09 am) |
| 3DS Max Bip01 Quesiton | I think Logan's source files are in the "full template" folder iirc.... read more | 08/15/2011 (2:33 pm) |
| GuiObjectView Camera Bug | I spent 2 hours tweaking the bounds transform as so the cameraview would be correctly placed for thi... read more | 08/09/2011 (10:37 am) |
| Material Friction use for player class | Tom, this would be a slick addition. hint hint... read more | 08/07/2011 (11:39 am) |
| Maya 2012 | I apologize for hijacking the thread with something that shouldn't concern me at all. ..I like this ... read more | 08/06/2011 (2:09 pm) |
| Maya 2012 | down with sanity!... read more | 08/05/2011 (7:23 am) |
| Maya 2012 | you mean they should support/compile the exporters upon which they have centered their tech and not ... read more | 08/05/2011 (2:12 am) |
| Maya 2012 | In Jan. 2012, I'll release my source base for the updated/tweaked exporters, for Maya and Max. Until... read more | 07/31/2011 (2:45 pm) |
| Maya 2012 | do elaborate BK.... read more | 07/29/2011 (4:35 am) |
| Maya 2012 | here is a recent yet non-simplistic discussion on it: [url]http://www.garagegames.com/community/for... read more | 07/28/2011 (8:11 pm) |
| Website down every morning (UK Time) | The site is doing much better, thank you for that but it still has some hiccups. ..an hour or more d... read more | 07/27/2011 (12:31 am) |
| Nvidia Optimus - odd & grrr & sigh & hmmph | Thanks Chris. Do you need any specific info from me ? ... read more | 07/26/2011 (2:27 pm) |
| Maya 2010 .DTS plug-in NEEDED. | ok, Dave's post is good enough for me Val. Also, Val..I never received an email from you..if you ... read more | 07/26/2011 (10:42 am) |
| Maya 2010 .DTS plug-in NEEDED. | they would need to compile it and then they could dispense the produced binary. The main question ... read more | 07/25/2011 (10:38 pm) |