Game Development Community

TheGasMan's Forum Posts

Thread Post Date Posted
Need a 2d / 3d designer / 3d model for a game This guy has taken this ridiculous thread and spammed the internet with it. I'm sure he'll be bas... read more 06/08/2012 (9:23 pm)
Torque 3D Community Edition Activation ~~(email removed)~~ [write access please -> well experienced with SVN/Trac & happy t... read more 06/05/2012 (7:22 pm)
Torque 3D Show Off Thread! Cheers Steve.... read more 06/05/2012 (7:12 pm)
Torque 3D Show Off Thread! Alfio, great vids. How can I get access to the Community Version ? I'd like to try it out and hel... read more 06/04/2012 (11:00 pm)
Torque 3D Demo(s) won't run May I ask what are you doing with the "HP WebOS SDK" ?... read more 06/03/2012 (9:32 pm)
GuiObjectView-->why it never works ! do this; guiObjectView.cpp: 1. FIND: [code] mCameraRot.set( 0.0f, 0.0f, 3.9f ); mCamera... read more 05/19/2012 (11:30 pm)
T3D 1.2 - Collada import leads to wrong data in DTS (with second UV or vertex paint) winner winner chicken dinner... read more 05/19/2012 (10:40 pm)
Tutorial wanted: Onscreen joystick There is this resource that I have yet to try: [url]http://www.garagegames.com/community/blogs/view... read more 05/17/2012 (6:05 pm)
Help!! About DTS animated version support issues!!TGEA and T3D szzg007, they removed vertex-morph animation from the engine and claimed that doing so gave a genera... read more 05/11/2012 (11:33 am)
dae2dts, single .dsq files|dae clips..XSI only.. :/ Thanks for your professional reply Richard. - I don't knock any of you as I know the opinions on ... read more 04/26/2012 (10:25 pm)
Art Services 4 Indies -> Rigging sessions closed sessions closed.. I will continue with the people who have already used the service but in all ho... read more 04/24/2012 (8:39 pm)
dae2dts, single .dsq files|dae clips..XSI only.. :/ I'd like to suggest that the docs have consistent word use. (amazing thought, I know!!![/sarcasm]) ... read more 04/12/2012 (10:09 am)
dae2dts, single .dsq files|dae clips..XSI only.. :/ to branch out on Ian's post; the thread was started with the idea of Sequence dummies used in the... read more 04/11/2012 (4:43 pm)
dae2dts, single .dsq files|dae clips..XSI only.. :/ I'm really not hung up on any terms.. I've tried multiple things, explained 1. Did you happen to... read more 04/11/2012 (4:32 pm)
dae2dts, single .dsq files|dae clips..XSI only.. :/ (head+desk)*n I remember why I dislike this place. //edited in Yes I realize I am being difficu... read more 04/11/2012 (4:00 pm)
dae2dts, single .dsq files|dae clips..XSI only.. :/ ugh, ur a brick wall today. :P ok, so the docs are wrong or ill-prepared no matter the POV with... read more 04/11/2012 (2:50 pm)
NVidia Physx Developer Status Registration (borked?) ..post in their support forums, they should get back to you within the day or two. ... read more 04/11/2012 (10:49 am)
dae2dts, single .dsq files|dae clips..XSI only.. :/ I Removed this until we get a resolve.. ;)... read more 04/11/2012 (7:16 am)
dae2dts, single .dsq files|dae clips..XSI only.. :/ ok,guys, obviously I am not explaining well enough for you guys to understand...because you're both ... read more 04/11/2012 (7:13 am)
WTF GG?! I work in both, in a few engines, both are the same level of nastyness at times. ..if it were easy, ... read more 04/10/2012 (1:58 pm)
DRIVE: Advanced Vehicles Kit thread the caustic shader is in shaders/common/postfx/caustics, delete it. ... read more 04/09/2012 (5:47 pm)
dae2dts, single .dsq files|dae clips..XSI only.. :/ this isn't a dae issue, it's a dae2dts issue/doc issue... a GG issue. I appreciate that you tried... read more 04/09/2012 (10:02 am)
Art Services 4 Indies -> Rigging sessions closed it never hurts to ask..don't be shy. I'm here to help.... read more 04/03/2012 (8:20 am)
Art Services 4 Indies -> Rigging sessions closed That's a tough Q to answer..so, most of the time, no. Some of the time, yes. I can't tell you u... read more 04/02/2012 (4:21 pm)
Art Services 4 Indies -> Rigging sessions closed sure. ;)... read more 04/01/2012 (8:04 pm)
Art Services 4 Indies -> Rigging sessions closed Hi Willbkool, the arms on that model are not a worry. The following formats will be given to any... read more 03/21/2012 (8:11 pm)
The correct way to design models if expecting to use facial animation? That is not easily explained in depth and may require custom code for your ideal 'workitude'. :P ... read more 03/20/2012 (7:59 pm)
Not understanding the level datablock stuff for animation are "level datablock files" still not automatically created ? aka: I have to manually edi... read more 03/19/2012 (11:31 pm)
The correct way to design models if expecting to use facial animation? Morph target usually mean vertex animations, and iirc it was removed from T3D. Ron can your verify ... read more 03/19/2012 (8:45 pm)
Mixamo for characters? character generation, rigging, or all ? 1. sure they'll work. 2. the rigging is basic, you can not... read more 03/14/2012 (12:20 pm)
looking for someone to rig models to soldier skeleton sounds good, you know how to find me! ... read more 03/14/2012 (12:18 pm)
Dynamic Cubemap they moved the site and lost Anthony's last post.. Anthony; in TGEA I had to add to the source: t... read more 03/14/2012 (3:57 am)
Dynamic Cubemap ..these fail ? [url]http://www.garagegames.com/community/forums/viewthread/95035[/url] [url]http:/... read more 03/08/2012 (7:22 pm)
Could we have a section for the "advertisement" I 3rd! (or 4th?) :p ... read more 03/02/2012 (5:39 pm)
How do I animate a suspension in Torque 3d? tear apart the default buggy and scripts ;)... read more 02/29/2012 (1:46 pm)
Why doesn't the cubemap use the normal map? the needed info is there in 3 images; diffuse, normal and cube. The math is merely what is missing. ... read more 02/26/2012 (4:33 pm)
Collision primitives treated as mesh. you best save your energy for development Guv. They won't care no matter how wrong they are.... read more 02/22/2012 (1:20 pm)
looking for someone to rig models to soldier skeleton Yep, good service to have; but here's the problems I see with Mixamos' current setup.. (this is no... read more 02/22/2012 (12:53 pm)
looking for someone to rig models to soldier skeleton since I have had a few requests lately for indie-price-friendly rig tasks..and let's face it, $ is t... read more 02/22/2012 (12:14 am)
Collision primitives treated as mesh. 1. that collision creation in the shape editor was a waste of a dev's time and 2. the col-generator-... read more 02/20/2012 (6:40 pm)
Using multiple PRIMITIVE collision shapes ok, checked things out.. it's mesh/vertex prims, physx has math/calc prims. T3D's shape editor w... read more 02/19/2012 (12:37 pm)
Using multiple PRIMITIVE collision shapes send me a link to the art primer you speak of. thx \\edit: nevermind, I see the link in Richard's... read more 02/19/2012 (11:16 am)
Using multiple PRIMITIVE collision shapes ..it's nice to see someone else really push the thought patterns needed to sort through the ideal si... read more 02/18/2012 (4:56 pm)
Using multiple PRIMITIVE collision shapes "Does that sound like I've got the right end of the stick?" - Yes, so long as the collisi... read more 02/18/2012 (8:55 am)
Using multiple PRIMITIVE collision shapes The Guv, that concept ONLY works with PhysX singleactors/multiActors(possibly with the Bullet stuff ... read more 02/17/2012 (7:27 pm)
Using multiple PRIMITIVE collision shapes I think you're talking about the difference of what you want; rigid body physics via shape-math and ... read more 02/16/2012 (5:46 pm)
Nvidia Optimus - odd & grrr & sigh & hmmph I never had the time to look into this & I've moved to a different package until T3D gets "... read more 02/16/2012 (5:25 am)
Is there a future for iT2D? thx for your hard work on iT2D mich. Yes it's a genuine thx. ;) I am using iT2D for porting a few... read more 02/14/2012 (6:05 pm)
Post if you use Behaviors, Please I use them in ways that should be rated WHOA! :P ..and yes I experience issues with them as well. .... read more 02/08/2012 (1:41 pm)
do I need more than my iphone4, a mac and iT2D to build & use ? Thanks Rennie, I was just chatting with Chem about it. I've been through that provision/key stuff a... read more 02/04/2012 (3:30 pm)