TheGasMan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Need a 2d / 3d designer / 3d model for a game | This guy has taken this ridiculous thread and spammed the internet with it. I'm sure he'll be bas... read more | 06/08/2012 (9:23 pm) |
| Torque 3D Community Edition Activation | ~~(email removed)~~ [write access please -> well experienced with SVN/Trac & happy t... read more | 06/05/2012 (7:22 pm) |
| Torque 3D Show Off Thread! | Cheers Steve.... read more | 06/05/2012 (7:12 pm) |
| Torque 3D Show Off Thread! | Alfio, great vids. How can I get access to the Community Version ? I'd like to try it out and hel... read more | 06/04/2012 (11:00 pm) |
| Torque 3D Demo(s) won't run | May I ask what are you doing with the "HP WebOS SDK" ?... read more | 06/03/2012 (9:32 pm) |
| GuiObjectView-->why it never works ! | do this; guiObjectView.cpp: 1. FIND: [code] mCameraRot.set( 0.0f, 0.0f, 3.9f ); mCamera... read more | 05/19/2012 (11:30 pm) |
| T3D 1.2 - Collada import leads to wrong data in DTS (with second UV or vertex paint) | winner winner chicken dinner... read more | 05/19/2012 (10:40 pm) |
| Tutorial wanted: Onscreen joystick | There is this resource that I have yet to try: [url]http://www.garagegames.com/community/blogs/view... read more | 05/17/2012 (6:05 pm) |
| Help!! About DTS animated version support issues!!TGEA and T3D | szzg007, they removed vertex-morph animation from the engine and claimed that doing so gave a genera... read more | 05/11/2012 (11:33 am) |
| dae2dts, single .dsq files|dae clips..XSI only.. :/ | Thanks for your professional reply Richard. - I don't knock any of you as I know the opinions on ... read more | 04/26/2012 (10:25 pm) |
| Art Services 4 Indies -> Rigging sessions closed | sessions closed.. I will continue with the people who have already used the service but in all ho... read more | 04/24/2012 (8:39 pm) |
| dae2dts, single .dsq files|dae clips..XSI only.. :/ | I'd like to suggest that the docs have consistent word use. (amazing thought, I know!!![/sarcasm]) ... read more | 04/12/2012 (10:09 am) |
| dae2dts, single .dsq files|dae clips..XSI only.. :/ | to branch out on Ian's post; the thread was started with the idea of Sequence dummies used in the... read more | 04/11/2012 (4:43 pm) |
| dae2dts, single .dsq files|dae clips..XSI only.. :/ | I'm really not hung up on any terms.. I've tried multiple things, explained 1. Did you happen to... read more | 04/11/2012 (4:32 pm) |
| dae2dts, single .dsq files|dae clips..XSI only.. :/ | (head+desk)*n I remember why I dislike this place. //edited in Yes I realize I am being difficu... read more | 04/11/2012 (4:00 pm) |
| dae2dts, single .dsq files|dae clips..XSI only.. :/ | ugh, ur a brick wall today. :P ok, so the docs are wrong or ill-prepared no matter the POV with... read more | 04/11/2012 (2:50 pm) |
| NVidia Physx Developer Status Registration (borked?) | ..post in their support forums, they should get back to you within the day or two. ... read more | 04/11/2012 (10:49 am) |
| dae2dts, single .dsq files|dae clips..XSI only.. :/ | I Removed this until we get a resolve.. ;)... read more | 04/11/2012 (7:16 am) |
| dae2dts, single .dsq files|dae clips..XSI only.. :/ | ok,guys, obviously I am not explaining well enough for you guys to understand...because you're both ... read more | 04/11/2012 (7:13 am) |
| WTF GG?! | I work in both, in a few engines, both are the same level of nastyness at times. ..if it were easy, ... read more | 04/10/2012 (1:58 pm) |
| DRIVE: Advanced Vehicles Kit thread | the caustic shader is in shaders/common/postfx/caustics, delete it. ... read more | 04/09/2012 (5:47 pm) |
| dae2dts, single .dsq files|dae clips..XSI only.. :/ | this isn't a dae issue, it's a dae2dts issue/doc issue... a GG issue. I appreciate that you tried... read more | 04/09/2012 (10:02 am) |
| Art Services 4 Indies -> Rigging sessions closed | it never hurts to ask..don't be shy. I'm here to help.... read more | 04/03/2012 (8:20 am) |
| Art Services 4 Indies -> Rigging sessions closed | That's a tough Q to answer..so, most of the time, no. Some of the time, yes. I can't tell you u... read more | 04/02/2012 (4:21 pm) |
| Art Services 4 Indies -> Rigging sessions closed | sure. ;)... read more | 04/01/2012 (8:04 pm) |
| Art Services 4 Indies -> Rigging sessions closed | Hi Willbkool, the arms on that model are not a worry. The following formats will be given to any... read more | 03/21/2012 (8:11 pm) |
| The correct way to design models if expecting to use facial animation? | That is not easily explained in depth and may require custom code for your ideal 'workitude'. :P ... read more | 03/20/2012 (7:59 pm) |
| Not understanding the level datablock stuff for animation | are "level datablock files" still not automatically created ? aka: I have to manually edi... read more | 03/19/2012 (11:31 pm) |
| The correct way to design models if expecting to use facial animation? | Morph target usually mean vertex animations, and iirc it was removed from T3D. Ron can your verify ... read more | 03/19/2012 (8:45 pm) |
| Mixamo for characters? | character generation, rigging, or all ? 1. sure they'll work. 2. the rigging is basic, you can not... read more | 03/14/2012 (12:20 pm) |
| looking for someone to rig models to soldier skeleton | sounds good, you know how to find me! ... read more | 03/14/2012 (12:18 pm) |
| Dynamic Cubemap | they moved the site and lost Anthony's last post.. Anthony; in TGEA I had to add to the source: t... read more | 03/14/2012 (3:57 am) |
| Dynamic Cubemap | ..these fail ? [url]http://www.garagegames.com/community/forums/viewthread/95035[/url] [url]http:/... read more | 03/08/2012 (7:22 pm) |
| Could we have a section for the "advertisement" | I 3rd! (or 4th?) :p ... read more | 03/02/2012 (5:39 pm) |
| How do I animate a suspension in Torque 3d? | tear apart the default buggy and scripts ;)... read more | 02/29/2012 (1:46 pm) |
| Why doesn't the cubemap use the normal map? | the needed info is there in 3 images; diffuse, normal and cube. The math is merely what is missing. ... read more | 02/26/2012 (4:33 pm) |
| Collision primitives treated as mesh. | you best save your energy for development Guv. They won't care no matter how wrong they are.... read more | 02/22/2012 (1:20 pm) |
| looking for someone to rig models to soldier skeleton | Yep, good service to have; but here's the problems I see with Mixamos' current setup.. (this is no... read more | 02/22/2012 (12:53 pm) |
| looking for someone to rig models to soldier skeleton | since I have had a few requests lately for indie-price-friendly rig tasks..and let's face it, $ is t... read more | 02/22/2012 (12:14 am) |
| Collision primitives treated as mesh. | 1. that collision creation in the shape editor was a waste of a dev's time and 2. the col-generator-... read more | 02/20/2012 (6:40 pm) |
| Using multiple PRIMITIVE collision shapes | ok, checked things out.. it's mesh/vertex prims, physx has math/calc prims. T3D's shape editor w... read more | 02/19/2012 (12:37 pm) |
| Using multiple PRIMITIVE collision shapes | send me a link to the art primer you speak of. thx \\edit: nevermind, I see the link in Richard's... read more | 02/19/2012 (11:16 am) |
| Using multiple PRIMITIVE collision shapes | ..it's nice to see someone else really push the thought patterns needed to sort through the ideal si... read more | 02/18/2012 (4:56 pm) |
| Using multiple PRIMITIVE collision shapes | "Does that sound like I've got the right end of the stick?" - Yes, so long as the collisi... read more | 02/18/2012 (8:55 am) |
| Using multiple PRIMITIVE collision shapes | The Guv, that concept ONLY works with PhysX singleactors/multiActors(possibly with the Bullet stuff ... read more | 02/17/2012 (7:27 pm) |
| Using multiple PRIMITIVE collision shapes | I think you're talking about the difference of what you want; rigid body physics via shape-math and ... read more | 02/16/2012 (5:46 pm) |
| Nvidia Optimus - odd & grrr & sigh & hmmph | I never had the time to look into this & I've moved to a different package until T3D gets "... read more | 02/16/2012 (5:25 am) |
| Is there a future for iT2D? | thx for your hard work on iT2D mich. Yes it's a genuine thx. ;) I am using iT2D for porting a few... read more | 02/14/2012 (6:05 pm) |
| Post if you use Behaviors, Please | I use them in ways that should be rated WHOA! :P ..and yes I experience issues with them as well. .... read more | 02/08/2012 (1:41 pm) |
| do I need more than my iphone4, a mac and iT2D to build & use ? | Thanks Rennie, I was just chatting with Chem about it. I've been through that provision/key stuff a... read more | 02/04/2012 (3:30 pm) |