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Mitovo's Forum Posts

Thread Post Date Posted
Help with Patching the Day-To-Night patch? Okay, I got the zip downloaded.. So, do I just unzip these... where? To the WinCVS folder.. or to my... read more 04/03/2004 (2:08 pm)
Help with Patching the Day-To-Night patch? ...and what's wrong with nice pretty wizards and installers? :-p Thanks again... Mike... read more 04/03/2004 (2:05 pm)
Help with Patching the Day-To-Night patch? Hmm... Either I don't know what I'm supposed to be looking for, or that link is not a good link to u... read more 04/03/2004 (1:55 pm)
Help with Patching the Day-To-Night patch? Oh.. so it's not included with what I downloaded? Hmm.. okay, well that's a good reason why I couldn... read more 04/03/2004 (1:43 pm)
TGEDayNight revisited Hmm.. Would someone be able to provide instructions on how to apply the patch for this that are s... read more 04/03/2004 (9:01 am)
Terrain-sculpting Martin, You know, that is an excellent idea. The only problem is, I don't believe LW can render "... read more 04/02/2004 (9:15 pm)
Terrain-sculpting Hmm.. Fair enough. lol. Thanks.. :-)... read more 04/02/2004 (8:15 am)
The quality of gfx in Torquw Now *that's* what I call some great - and inspiring! - work. I agree with Stefan. I'd already fou... read more 04/02/2004 (3:36 am)
Lccwin32? Ahh.. heheh.. I relayed that response to my friend and, to quote him.. "doh... that's right" ... read more 04/01/2004 (12:20 pm)
QuARK Export settings? Jarrod, Hey there.. I'm not sure which question you're responding to there?... read more 04/01/2004 (11:37 am)
QuARK Export settings? Ahh, okay. I must have completely overlooked that. I do have another question or two, though..... read more 04/01/2004 (9:37 am)
QuARK Export settings? Hi, Kevin, Thanks for the screenshot! :-) Okay, so you just set up a different folder for each... read more 04/01/2004 (3:27 am)
QuARK Export settings? Hello again.. Okay, well I think I answered #4 in my last post.. about there being a specific ord... read more 03/31/2004 (9:16 pm)
QuARK Export settings? Eric, Hey! Wow.. I hadn't even ever found that resource. I got it set up fine - luckily I'd just ... read more 03/31/2004 (7:11 pm)
Scene lighting on DTS objects? Hello there.. Hmm.. pardon my ignorance.. but what does iirc stand for? So, you have to bake a... read more 03/31/2004 (12:58 pm)
Zones vs One big Mission Map for MMORP Stefan, Very nice! I like the sound of that... Actually, I'm coming to think that having a loa... read more 03/30/2004 (2:21 pm)
QuARK Units to Feet ratio? Alex, Hmm... so by about how much is everything over-sized? Another part of the confusion is/w... read more 03/30/2004 (12:27 pm)
QuARK Units to Feet ratio? Okay! So, I'm finally getting somewhere with this whole scale thing.. First.. I got a .map export... read more 03/30/2004 (12:04 pm)
Reference Scale for WC Users Awesome (wow.. and an old post, too)! Does this apply to pretty much any other editor, too? Like ... read more 03/30/2004 (10:13 am)
QuARK Units to Feet ratio? Ahh.. hmm.. I guess I'll have to do some experimentation and figure that out... I think seeing it wi... read more 03/29/2004 (7:31 pm)
QuARK Units to Feet ratio? So, 1 meter of Torque space is = to 32 units in an editor? Hmm.. am I out of my mind, or does tha... read more 03/29/2004 (6:23 pm)
QuARK Units to Feet ratio? Hi Alex, Hmm.. that seems awful small... 1 32-Unit grid square in an editor is equivalent to ... read more 03/29/2004 (4:59 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? Well, perhaps I'll give that a try, then, for debugging/optimizing.. But no way for actual creat... read more 03/29/2004 (10:46 am)
Goodbye and Good Riddance to QuARK... any other suggestions? @Johnny: Thanks! :-) Cool! So you're finding CS to be a good tool, then. *And* there actually ... read more 03/29/2004 (9:13 am)
Goodbye and Good Riddance to QuARK... any other suggestions? Heya.. Whatever the reasons, QuARK doesn't perform acceptably on my system, so I'm not going to w... read more 03/29/2004 (7:46 am)
Goodbye and Good Riddance to QuARK... any other suggestions? Ted, By the "QuARK Way", I take it you mean the general approach to level design for BSP.. e.g. n... read more 03/29/2004 (7:26 am)
Goodbye and Good Riddance to QuARK... any other suggestions? Howdy, Hmm... well, hopefully Caligari will put out a demo version. I just can't bring myself to ... read more 03/29/2004 (6:34 am)
Environment design in Torque... Ben, LOL... Okay.. I knew I was writing a book there (I'm extremely affluent at being long-w... read more 03/28/2004 (9:41 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? Hi David, I actually did look at GameSpace and was intrigued.. I'd definitely like to give that a... read more 03/28/2004 (9:39 pm)
Environment design in Torque... ...Continued from last post... First, I'll refer to the Unreal2 engine: One thing that Epic did ... read more 03/28/2004 (8:25 pm)
Torque OS dependencies? John: Absolutely.. we use it at work constantly during our testing cycles to test the software on... read more 03/28/2004 (7:06 pm)
RPG Controls: Keyboard vs. Mouse I've personally always found the FPS-like control schemes to work the most intuitively for me. Th... read more 03/28/2004 (7:00 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? Erik, What pre-conceived notions? That QuARK's GUI be designed in a logical, straight-forward man... read more 03/28/2004 (1:24 pm)
QuARK compiling/exporting problems... Yeah, I'm pretty much through with QuARK. It's just way too much hassle to get anything done in the ... read more 03/28/2004 (9:06 am)
Goodbye and Good Riddance to QuARK... any other suggestions? Hey all, Thanks for the feedback :-) Okay.. Well, here's what I'm finding. I'm playing with... read more 03/28/2004 (8:30 am)
QuARK compiling/exporting problems... @Kuhles (sorry, don't know how to get that special 'u' :-): Anyways... I'm not sure if that was t... read more 03/28/2004 (6:02 am)
QuARK compiling/exporting problems... Update: Okay... I've made *another* new map. Again, followed the instructions, to the letter. All... read more 03/27/2004 (8:43 pm)
A few questions about using QuARK Kevin, I'm looking at the switches you can use for those commands and, to be honest, I couldn't t... read more 03/27/2004 (7:36 pm)
QuARK compiling/exporting problems... @Matthew: Yep... Every one of those points is covered. The folder structure, the texture sizes/fo... read more 03/27/2004 (4:22 pm)
QuARK compiling/exporting problems... @Jorgen "My point, you are probably a genious and everything Michael, just don't stress out and g... read more 03/27/2004 (4:19 pm)
QuARK compiling/exporting problems... @Clutch: Oh.. no worries.. I could tell it wasn't meant harshly... I just meant that that part... read more 03/27/2004 (4:12 pm)
A few questions about using QuARK Hi, Kevin.. I definitely need to get an understanding of all that, the switches and what-not... I... read more 03/27/2004 (3:33 pm)
QuARK compiling/exporting problems... @Willbkool: I actually downloaded the demo for Cartography Shop 4 and it's pretty darn straight-f... read more 03/27/2004 (3:07 pm)
QuARK compiling/exporting problems... Okay.. I fixed the cause of the "cannot mix watery..." message. The Subtraction brush had the nul... read more 03/27/2004 (3:05 pm)
QuARK compiling/exporting problems... "Just to let you know, there is a Big Red Button you can push, and it will make your game for you. O... read more 03/27/2004 (2:38 pm)
A few questions about using QuARK Kevin, Thanks for the response! Ahh.. hmm... okay. Any help on where I can find information... read more 03/27/2004 (11:02 am)
...before I jab a pen in my eye... Edit: I've basically eliminated the original post here because, I think I'm finally starting to m... read more 03/26/2004 (6:05 pm)
Torque OS dependencies? Heheh.. Well.. I'm not going to use Ghost.. I'm just going to grab the folder and burn it to CD.... read more 03/26/2004 (5:47 pm)
Terraform editor question Hmm.. Okay, I got it to work finally... Not sure what I did differently.. Only now I have another pr... read more 03/26/2004 (4:18 pm)
Terraform editor question Erik, Hey there.. Actually, I have the grey value set to 128,128,128. The texture size itself ... read more 03/26/2004 (3:32 pm)