Mitovo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Help with Patching the Day-To-Night patch? | Okay, I got the zip downloaded.. So, do I just unzip these... where? To the WinCVS folder.. or to my... read more | 04/03/2004 (2:08 pm) |
| Help with Patching the Day-To-Night patch? | ...and what's wrong with nice pretty wizards and installers? :-p Thanks again... Mike... read more | 04/03/2004 (2:05 pm) |
| Help with Patching the Day-To-Night patch? | Hmm... Either I don't know what I'm supposed to be looking for, or that link is not a good link to u... read more | 04/03/2004 (1:55 pm) |
| Help with Patching the Day-To-Night patch? | Oh.. so it's not included with what I downloaded? Hmm.. okay, well that's a good reason why I couldn... read more | 04/03/2004 (1:43 pm) |
| TGEDayNight revisited | Hmm.. Would someone be able to provide instructions on how to apply the patch for this that are s... read more | 04/03/2004 (9:01 am) |
| Terrain-sculpting | Martin, You know, that is an excellent idea. The only problem is, I don't believe LW can render "... read more | 04/02/2004 (9:15 pm) |
| Terrain-sculpting | Hmm.. Fair enough. lol. Thanks.. :-)... read more | 04/02/2004 (8:15 am) |
| The quality of gfx in Torquw | Now *that's* what I call some great - and inspiring! - work. I agree with Stefan. I'd already fou... read more | 04/02/2004 (3:36 am) |
| Lccwin32? | Ahh.. heheh.. I relayed that response to my friend and, to quote him.. "doh... that's right" ... read more | 04/01/2004 (12:20 pm) |
| QuARK Export settings? | Jarrod, Hey there.. I'm not sure which question you're responding to there?... read more | 04/01/2004 (11:37 am) |
| QuARK Export settings? | Ahh, okay. I must have completely overlooked that. I do have another question or two, though..... read more | 04/01/2004 (9:37 am) |
| QuARK Export settings? | Hi, Kevin, Thanks for the screenshot! :-) Okay, so you just set up a different folder for each... read more | 04/01/2004 (3:27 am) |
| QuARK Export settings? | Hello again.. Okay, well I think I answered #4 in my last post.. about there being a specific ord... read more | 03/31/2004 (9:16 pm) |
| QuARK Export settings? | Eric, Hey! Wow.. I hadn't even ever found that resource. I got it set up fine - luckily I'd just ... read more | 03/31/2004 (7:11 pm) |
| Scene lighting on DTS objects? | Hello there.. Hmm.. pardon my ignorance.. but what does iirc stand for? So, you have to bake a... read more | 03/31/2004 (12:58 pm) |
| Zones vs One big Mission Map for MMORP | Stefan, Very nice! I like the sound of that... Actually, I'm coming to think that having a loa... read more | 03/30/2004 (2:21 pm) |
| QuARK Units to Feet ratio? | Alex, Hmm... so by about how much is everything over-sized? Another part of the confusion is/w... read more | 03/30/2004 (12:27 pm) |
| QuARK Units to Feet ratio? | Okay! So, I'm finally getting somewhere with this whole scale thing.. First.. I got a .map export... read more | 03/30/2004 (12:04 pm) |
| Reference Scale for WC Users | Awesome (wow.. and an old post, too)! Does this apply to pretty much any other editor, too? Like ... read more | 03/30/2004 (10:13 am) |
| QuARK Units to Feet ratio? | Ahh.. hmm.. I guess I'll have to do some experimentation and figure that out... I think seeing it wi... read more | 03/29/2004 (7:31 pm) |
| QuARK Units to Feet ratio? | So, 1 meter of Torque space is = to 32 units in an editor? Hmm.. am I out of my mind, or does tha... read more | 03/29/2004 (6:23 pm) |
| QuARK Units to Feet ratio? | Hi Alex, Hmm.. that seems awful small... 1 32-Unit grid square in an editor is equivalent to ... read more | 03/29/2004 (4:59 pm) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | Well, perhaps I'll give that a try, then, for debugging/optimizing.. But no way for actual creat... read more | 03/29/2004 (10:46 am) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | @Johnny: Thanks! :-) Cool! So you're finding CS to be a good tool, then. *And* there actually ... read more | 03/29/2004 (9:13 am) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | Heya.. Whatever the reasons, QuARK doesn't perform acceptably on my system, so I'm not going to w... read more | 03/29/2004 (7:46 am) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | Ted, By the "QuARK Way", I take it you mean the general approach to level design for BSP.. e.g. n... read more | 03/29/2004 (7:26 am) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | Howdy, Hmm... well, hopefully Caligari will put out a demo version. I just can't bring myself to ... read more | 03/29/2004 (6:34 am) |
| Environment design in Torque... | Ben, LOL... Okay.. I knew I was writing a book there (I'm extremely affluent at being long-w... read more | 03/28/2004 (9:41 pm) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | Hi David, I actually did look at GameSpace and was intrigued.. I'd definitely like to give that a... read more | 03/28/2004 (9:39 pm) |
| Environment design in Torque... | ...Continued from last post... First, I'll refer to the Unreal2 engine: One thing that Epic did ... read more | 03/28/2004 (8:25 pm) |
| Torque OS dependencies? | John: Absolutely.. we use it at work constantly during our testing cycles to test the software on... read more | 03/28/2004 (7:06 pm) |
| RPG Controls: Keyboard vs. Mouse | I've personally always found the FPS-like control schemes to work the most intuitively for me. Th... read more | 03/28/2004 (7:00 pm) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | Erik, What pre-conceived notions? That QuARK's GUI be designed in a logical, straight-forward man... read more | 03/28/2004 (1:24 pm) |
| QuARK compiling/exporting problems... | Yeah, I'm pretty much through with QuARK. It's just way too much hassle to get anything done in the ... read more | 03/28/2004 (9:06 am) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | Hey all, Thanks for the feedback :-) Okay.. Well, here's what I'm finding. I'm playing with... read more | 03/28/2004 (8:30 am) |
| QuARK compiling/exporting problems... | @Kuhles (sorry, don't know how to get that special 'u' :-): Anyways... I'm not sure if that was t... read more | 03/28/2004 (6:02 am) |
| QuARK compiling/exporting problems... | Update: Okay... I've made *another* new map. Again, followed the instructions, to the letter. All... read more | 03/27/2004 (8:43 pm) |
| A few questions about using QuARK | Kevin, I'm looking at the switches you can use for those commands and, to be honest, I couldn't t... read more | 03/27/2004 (7:36 pm) |
| QuARK compiling/exporting problems... | @Matthew: Yep... Every one of those points is covered. The folder structure, the texture sizes/fo... read more | 03/27/2004 (4:22 pm) |
| QuARK compiling/exporting problems... | @Jorgen "My point, you are probably a genious and everything Michael, just don't stress out and g... read more | 03/27/2004 (4:19 pm) |
| QuARK compiling/exporting problems... | @Clutch: Oh.. no worries.. I could tell it wasn't meant harshly... I just meant that that part... read more | 03/27/2004 (4:12 pm) |
| A few questions about using QuARK | Hi, Kevin.. I definitely need to get an understanding of all that, the switches and what-not... I... read more | 03/27/2004 (3:33 pm) |
| QuARK compiling/exporting problems... | @Willbkool: I actually downloaded the demo for Cartography Shop 4 and it's pretty darn straight-f... read more | 03/27/2004 (3:07 pm) |
| QuARK compiling/exporting problems... | Okay.. I fixed the cause of the "cannot mix watery..." message. The Subtraction brush had the nul... read more | 03/27/2004 (3:05 pm) |
| QuARK compiling/exporting problems... | "Just to let you know, there is a Big Red Button you can push, and it will make your game for you. O... read more | 03/27/2004 (2:38 pm) |
| A few questions about using QuARK | Kevin, Thanks for the response! Ahh.. hmm... okay. Any help on where I can find information... read more | 03/27/2004 (11:02 am) |
| ...before I jab a pen in my eye... | Edit: I've basically eliminated the original post here because, I think I'm finally starting to m... read more | 03/26/2004 (6:05 pm) |
| Torque OS dependencies? | Heheh.. Well.. I'm not going to use Ghost.. I'm just going to grab the folder and burn it to CD.... read more | 03/26/2004 (5:47 pm) |
| Terraform editor question | Hmm.. Okay, I got it to work finally... Not sure what I did differently.. Only now I have another pr... read more | 03/26/2004 (4:18 pm) |
| Terraform editor question | Erik, Hey there.. Actually, I have the grey value set to 128,128,128. The texture size itself ... read more | 03/26/2004 (3:32 pm) |