Mitovo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| "blocky" imported heightfield bitmaps (comments) | Ahh.. interesting.. I was thinking of doing the whole Alt-Ctrl-PrintScrn approach.. I'm sure that'll... read more | 07/30/2004 (10:49 am) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | Heck.. I'm all for trying out/learning a new level editor! I'll volunteer on Beta-testing if you dec... read more | 07/30/2004 (10:18 am) |
| "blocky" imported heightfield bitmaps (comments) | Hi all.. Quick question here.. I noticed you mention that you'd exported a heightmap from Bryce f... read more | 07/30/2004 (5:51 am) |
| Inverted normals for collision? | Hello all and thanks for the feedback! I totally understand the practical limitations of collisio... read more | 07/30/2004 (4:39 am) |
| Inverted normals for collision? | Hmm... I guess that would work for alot of what I might need to do.. But there are some specific ... read more | 07/29/2004 (12:18 pm) |
| Inverted normals for collision? | Thanks for the link, Erik! I am familiar with Nem's actually.. I've used it with other, pure BSP-... read more | 07/29/2004 (8:44 am) |
| FFXI online Houdini Tricks | Square (Square-Enix now) sits snugly at the top of my personal list for art direction and overall de... read more | 07/29/2004 (7:33 am) |
| Inverted normals for collision? | I've considered that option, but creating something organic or natural-looking as a cave using BSP g... read more | 07/29/2004 (7:03 am) |
| FFXI online Houdini Tricks | ...and don't forget the landmarks you see from the airship! Like the big tree in Windurst Walls, Cra... read more | 07/29/2004 (6:56 am) |
| Creating a "middle ground" terrain template.. | Erik, Great.. I'll give that a shot.. Thanks a bunch! Mike... read more | 07/26/2004 (10:59 am) |
| Specifications & Features of a New Torque Mapping Tool | Hmm.. some thoughts on an editor: 1. On-Screen contextual tool settings panel that is docked in t... read more | 07/07/2004 (4:30 pm) |
| Collision Detection in TSE... | Stefan, That's awesome. Life is good :-). Thanks for the verification... Take care, Mike... read more | 06/06/2004 (4:54 pm) |
| I need help with Milkshape | Hello, Ken.. I would recommend going into the Help file and going through the Tutorial that is in... read more | 06/01/2004 (5:16 pm) |
| 3D Game Programming All in One - must be a popular item | Hmm.. Interesting. I must have had extremely good (lucky) timing, then. I ordered mine on the 12t... read more | 05/16/2004 (9:38 pm) |
| Torque Book: 3D Game Programming All In One | Okay! My copy of the book is on its way! I should get it by Monday (or so says the tracking system).... read more | 05/12/2004 (10:10 pm) |
| Torque Book: 3D Game Programming All In One | Wow... Amazing what I miss when I'm away for some time.. This looks like a great book! Though... read more | 05/12/2004 (11:23 am) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | @ Dirk, I still think CS is a nifty program, but it needs some lovin' from its author before I'd ... read more | 04/20/2004 (12:00 pm) |
| Small-area Terrain.. Best approach | Oh... so you basically mean the region that a standard 256x256 height-map would create/define? If... read more | 04/20/2004 (8:34 am) |
| Will the engine hold up? | Just checked out the Unreal Runtime demo.. Man that looks good. I didn't realize just how great the ... read more | 04/19/2004 (6:57 pm) |
| Small-area Terrain.. Best approach | Hey there.. Thanks for the response.. but I don't quite follow what you mean by render one block?... read more | 04/19/2004 (11:49 am) |
| LOD Exporting trouble... | Okay.. I finally got the "show" to work, only it seems like it only works with one of the executa... read more | 04/18/2004 (7:05 am) |
| LOD Exporting trouble... | Hey Ben.. That's odd.. I tried doing that and it won't work.. Hmmm.. As for double/triple/qua... read more | 04/17/2004 (8:42 pm) |
| LOD Exporting trouble... | Hello.. Okay... well, I was 100% positive that I'd tried it without the space in the object names... read more | 04/17/2004 (6:54 pm) |
| Grid Snap in the editor? | Stefan, Hey there.. Thank you for that! I have it set up and working now in the editor.. I jus... read more | 04/16/2004 (3:09 pm) |
| Lining up two objects together in mission editor | Keith, Excellent resource! Thanks for sharing it! One question... I tried to get it to work in... read more | 04/16/2004 (3:00 pm) |
| Latest nVidia Drivers problem.. | Kevin, There are some wierd issues with the latest drivers that have been reported across a few d... read more | 04/16/2004 (8:47 am) |
| TGEDayNight revisited | Hey hey... Yeah! I like it! I noticed that the sun sorta hovers at the horizon for what would... read more | 04/10/2004 (7:39 am) |
| Hammer Editor - We have Valve's blessings! | @Johnny: You said: [quote]You did mention right at the bottom. :) Quote: Some might sti... read more | 04/06/2004 (10:31 am) |
| Hammer Editor - We have Valve's blessings! | Ack.. I didn't mean to rile up a firestorm here, folks... My thinking was purely on the use of i... read more | 04/06/2004 (8:41 am) |
| Non-Visual C++ IDE? | Nicolas and David: Thank you for the links and info! Heh.. I got a friend of mine with mucho p... read more | 04/05/2004 (5:48 pm) |
| Non-Visual C++ IDE? | Update: I checked out the links from that Google results page and, as I feared, they're the same on... read more | 04/05/2004 (3:57 pm) |
| Non-Visual C++ IDE? | Nicolas: That's all I was asking for from the very beginning. I needed a Non Visual C++ IDE becau... read more | 04/05/2004 (3:42 pm) |
| Non-Visual C++ IDE? | Laziness. Yeah. Whatever you say. I've figured out everything else up to this point, largely on m... read more | 04/05/2004 (3:17 pm) |
| Non-Visual C++ IDE? | Nicholas, First, my snide remark was in response to his sarcastic and presumptuous comment "have... read more | 04/05/2004 (1:16 pm) |
| Hammer Editor - We have Valve's blessings! | Ahh.. Fair enough. My take on it was that people didn't know if they could use it *at all* or not... read more | 04/05/2004 (11:20 am) |
| Non-Visual C++ IDE? | LOL! Well.. I have been TOLD, haven't I. What can I say.. you've got me all figured out, Jarro... read more | 04/05/2004 (11:14 am) |
| Non-Visual C++ IDE? | Jarrod, Now that's a waste of a response. Maybe I'm way off base here, but asking for and prov... read more | 04/05/2004 (9:27 am) |
| TGEDayNight revisited | Ahh.. Okay.. Hmm.. Actually, I now have Eclipse set up.. So I need to figure it out for that. ... read more | 04/04/2004 (9:56 am) |
| Compiling Torque with Eclipse | Hmm... I got Eclipse set up based on the above instructions and it *looked* like it worked... bu... read more | 04/04/2004 (9:17 am) |
| Help with Patching the Day-To-Night patch? | UPDATE: Okay, I seem to have Eclipse set up properly (it's running through a build right now.. so w... read more | 04/04/2004 (9:08 am) |
| TGEDayNight revisited | Heya.. Yeah, I actually got the patch part fine. Now I just need to figure out how to get the fil... read more | 04/04/2004 (7:55 am) |
| Non-Visual C++ IDE? | Ahh.. see, that's what I was understanding before. However, I have to add certain files to the makef... read more | 04/03/2004 (7:52 pm) |
| Terrain-sculpting | Martin, Hey.. Great link! I hadn't seen that one before. I'm using that grid texture as a basi... read more | 04/03/2004 (7:46 pm) |
| Non-Visual C++ IDE? | Ooohkay.. so far I have DevC++ set up.. It's installed and I can look at a nice, empty program windo... read more | 04/03/2004 (7:31 pm) |
| Help with Patching the Day-To-Night patch? | No apologies necessary. The one thing I hate about writing things as opposed to saying them is that ... read more | 04/03/2004 (7:22 pm) |
| Help with Patching the Day-To-Night patch? | Update: Okay... I've gotten the patch applied (that was simple.. Heh.. all that documentation on ... read more | 04/03/2004 (6:55 pm) |
| Non-Visual C++ IDE? | Thanks! Are there docs to set up either/both of those for Torque anywhere? I've seen eclipse m... read more | 04/03/2004 (6:44 pm) |
| Help with Patching the Day-To-Night patch? | [quote] The referenced DOC is mainly for people MAKIKNG patches, but there is a section that explai... read more | 04/03/2004 (6:37 pm) |
| Help with Patching the Day-To-Night patch? | I'm not using an IDE... from what I understand, from a post by Jeff Tunnell who said in one thread t... read more | 04/03/2004 (5:32 pm) |
| Help with Patching the Day-To-Night patch? | Okay.. Almost there! Just one other thing I'm not sure of.. where does the patch file itself (day... read more | 04/03/2004 (2:29 pm) |