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Mitovo's Forum Posts

Thread Post Date Posted
I'm pretty convinced some of you folks are magicians... Okay, so I've done more experimentation. This time, I'm using textures provided by GG with the engin... read more 06/07/2011 (3:40 pm)
I'm pretty convinced some of you folks are magicians... Hey there Skipper. Yeah, I was referring to the terrain. Guess that would be a helpful bit of inf... read more 06/07/2011 (2:56 pm)
I'm pretty convinced some of you folks are magicians... Heheh, well it would be sadder still, then, that I am a graphics person, and can't seem to figure it... read more 06/07/2011 (5:15 am)
Edited: Weirdness with transparency (Resolved) Okay... well now it's working. I'd checked the docs the first time and set everything (Transparen... read more 05/30/2011 (5:41 pm)
Edited: Weirdness with transparency (Resolved) I tried everything again from scratch. This time I tried saving as 8-bit, 24-bit and 32-bit for the ... read more 05/30/2011 (5:26 pm)
Edited: Weirdness with transparency (Resolved) Hey guys... Thanks for the replies, even given the nature of my post. That was posted in compl... read more 05/30/2011 (4:46 pm)
A few questions... So, have tried finding other sources to figure out the things I asked here, but to no avail. YouTube... read more 02/10/2011 (3:43 pm)
TGEA Weirdness... So you're saying you'd prefer TGEA over T3D? :-p I kid. I kid. Well, I have the demo for T... read more 02/08/2011 (6:07 pm)
TGEA Weirdness... @Andy, I've been considering that as an option. Thing is, I've seen what TGEA is capable of, ... read more 02/08/2011 (3:44 pm)
TGEA Weirdness... @eb, If that's the case, then I retract my statement and apologize. What threw me was the &q... read more 02/07/2011 (3:07 pm)
TGEA Weirdness... Wow. Was that sarcasm really necessary? I was joking around. Good grief. If you can't respond... read more 02/07/2011 (5:38 am)
TGEA Weirdness... ... and all that could be heard was the sound of crickets.... read more 02/07/2011 (4:06 am)
A few questions... - Going to start a new thread for this reply -... read more 02/06/2011 (7:00 am)
"By Slope", "By Height", etc... Bah... Nevermind... I found a good tutorial via Google. Just had to find that "magic" c... read more 03/02/2009 (12:37 pm)
Terrain Texture Sizes? Nope... Would change the number in the properties dialog, click on Update, click back in the 3D view... read more 08/30/2008 (8:21 am)
Terrain Texture Sizes? I've toyed with those settings myself - the TexelsPerMeter, etc... And, at least with the Texels one... read more 08/30/2008 (12:35 am)
Rotating textures for Atlas terrain in TGEA 1.7.0 That's something I wish more game engines would adopt, texture mapping on all 3 axis of a heightmap ... read more 06/01/2008 (5:45 am)
Indoor Maps I agree. Constructor is, in my opinion, *the* tool for it. In my opinion, it's a godsend. For th... read more 03/26/2008 (11:42 pm)
Constructor: DIF doesn't have collision I've found the solution to it... http://tdn.garagegames.com/wiki/Constructor There's a patched... read more 03/15/2008 (5:38 pm)
Missing info in GettingStarted.PDF Hello.. Okay I've tracked down the problem. I guess it goes to show that you shouldn't do eve... read more 03/14/2008 (4:26 pm)
Missing info in GettingStarted.PDF Hello.. Okay I've tracked down the problem. I guess it goes to show that you shouldn't do eve... read more 03/14/2008 (3:12 pm)
Missing info in GettingStarted.PDF Hello and thank you for the reply. I have done what you suggested in the first two sentences as t... read more 03/14/2008 (9:55 am)
Missing info in GettingStarted.PDF Hmmm... No one has any ideas/thoughts/suggestions on this?... read more 03/14/2008 (5:04 am)
Epic sued over Unreal3 engine support Heh. I read about this sometime ago and, yeah, sounds like definite sour grapes/whining on SK's part... read more 11/12/2007 (8:37 am)
Multi-Terrain zones... Heheh that is funny, you even use the same canyon example :) So it looks like in your case, you'r... read more 11/09/2007 (11:13 am)
How do you make a river Not sure if this is a good answer to your question but it's something I've thought of based on some ... read more 11/09/2007 (8:05 am)
Tgea Editor? Hi all, I'm finding that I'm having trouble with the TGEA program. I press F11 and F10, as in the... read more 04/24/2007 (5:50 pm)
I need a flat terrain. Please help! The way I get a flat terrain to work with is similar to the above, except that instead of an all bla... read more 05/06/2006 (7:33 am)
3D World Studio available for purchase Haven't had the chance to play around with WS too much yet (just recently got internet access back a... read more 11/03/2005 (8:39 am)
TrueSpace and Torque It seems to have a really neat interface and all, but Game/Truespace just eludes me for some reason.... read more 08/26/2005 (1:35 pm)
Atlas: Alternative to Terragen... maybe L3DT is, hands-down, the best terrain creation program I've ever used. Albeit, it doesn't give you t... read more 06/17/2005 (6:36 am)
AC3D and torque? Yet another late reply! But... was doing a search for threads relating to AC3D and found this one.. ... read more 03/20/2005 (8:06 am)
Terrain texture questions Yeah, this is a rather intrusive aspect of the terrain/texture system in the current TGE. No way to ... read more 03/10/2005 (9:17 am)
Dynamic skies? That is a very nice looking sky! See, now that's the kind of thing I'd like to be able to use. I cou... read more 10/21/2004 (12:11 pm)
Dynamic skies? Wow.. That sounds like a Weather/Time-of-Day system that I would love to have to work with in a p... read more 10/21/2004 (6:33 am)
Dynamic skies? Josef - Very cool! Those shots look quite nice! I look forward to seeing something like thos... read more 10/21/2004 (2:24 am)
Dynamic skies? Hello! Okay, I have been playing with the sky color and horizon bands a bit.. I believe that the... read more 10/19/2004 (3:53 pm)
Dynamic skies? Hmm.. That sounds like a cool resource, but I think Torque provides most of what I'm looking for jus... read more 10/18/2004 (2:06 pm)
Dynamic skies? Ahh.. cool. :-) Well, I'm not a programmer. I'm a graphics/visual kinda guy. So I'd have no idea ... read more 10/17/2004 (2:45 pm)
Lighting Pack version 1.1.5 Q&A Hello, John.. Ack.. Okay, I'll have to re-set the whole thing. I wanted to start again from a fre... read more 09/09/2004 (6:35 pm)
Lighting Pack version 1.1.5 Q&A Hi John.. At your recommendation, I went back through all the changes you go over for GCC users a... read more 09/01/2004 (10:02 pm)
Lighting Pack version 1.1.5 Q&A Update... Okay.. I followed the instructions in the PDF file that came with the lighting pack to ... read more 08/31/2004 (2:20 pm)
Lighting Pack version 1.1.5 Q&A Hi, John, First... thank you for providing those steps above. They will be *most* helpful in gett... read more 08/30/2004 (12:05 pm)
Specific format for .null texture? Perfect... and it just has to be 255,0,255, or 254,0,254? Or does the color matter because it looks ... read more 08/02/2004 (1:33 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? Ahh.. okay.. Sorry I missed that bit Cool! Sounds good :-) Good luck with it.. Looking forward to... read more 07/31/2004 (4:02 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? Heya... Would it be possible to provide BSP the ability to save directly to the appropriate forma... read more 07/31/2004 (3:00 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? Heya... Would it be possible to provide BSP the ability to save directly to the appropriate forma... read more 07/31/2004 (2:10 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? Heya... Would it be possible to provide BSP the ability to save directly to the appropriate forma... read more 07/31/2004 (2:02 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? Heya... Would it be possible to provide BSP the ability to save directly to the appropriate forma... read more 07/31/2004 (1:53 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? Heh.. I hear ya on that. I will say that I really like Conitec's 3D GameStudio BSP editor.. edit... read more 07/30/2004 (10:59 am)