Mitovo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I'm pretty convinced some of you folks are magicians... | Okay, so I've done more experimentation. This time, I'm using textures provided by GG with the engin... read more | 06/07/2011 (3:40 pm) |
| I'm pretty convinced some of you folks are magicians... | Hey there Skipper. Yeah, I was referring to the terrain. Guess that would be a helpful bit of inf... read more | 06/07/2011 (2:56 pm) |
| I'm pretty convinced some of you folks are magicians... | Heheh, well it would be sadder still, then, that I am a graphics person, and can't seem to figure it... read more | 06/07/2011 (5:15 am) |
| Edited: Weirdness with transparency (Resolved) | Okay... well now it's working. I'd checked the docs the first time and set everything (Transparen... read more | 05/30/2011 (5:41 pm) |
| Edited: Weirdness with transparency (Resolved) | I tried everything again from scratch. This time I tried saving as 8-bit, 24-bit and 32-bit for the ... read more | 05/30/2011 (5:26 pm) |
| Edited: Weirdness with transparency (Resolved) | Hey guys... Thanks for the replies, even given the nature of my post. That was posted in compl... read more | 05/30/2011 (4:46 pm) |
| A few questions... | So, have tried finding other sources to figure out the things I asked here, but to no avail. YouTube... read more | 02/10/2011 (3:43 pm) |
| TGEA Weirdness... | So you're saying you'd prefer TGEA over T3D? :-p I kid. I kid. Well, I have the demo for T... read more | 02/08/2011 (6:07 pm) |
| TGEA Weirdness... | @Andy, I've been considering that as an option. Thing is, I've seen what TGEA is capable of, ... read more | 02/08/2011 (3:44 pm) |
| TGEA Weirdness... | @eb, If that's the case, then I retract my statement and apologize. What threw me was the &q... read more | 02/07/2011 (3:07 pm) |
| TGEA Weirdness... | Wow. Was that sarcasm really necessary? I was joking around. Good grief. If you can't respond... read more | 02/07/2011 (5:38 am) |
| TGEA Weirdness... | ... and all that could be heard was the sound of crickets.... read more | 02/07/2011 (4:06 am) |
| A few questions... | - Going to start a new thread for this reply -... read more | 02/06/2011 (7:00 am) |
| "By Slope", "By Height", etc... | Bah... Nevermind... I found a good tutorial via Google. Just had to find that "magic" c... read more | 03/02/2009 (12:37 pm) |
| Terrain Texture Sizes? | Nope... Would change the number in the properties dialog, click on Update, click back in the 3D view... read more | 08/30/2008 (8:21 am) |
| Terrain Texture Sizes? | I've toyed with those settings myself - the TexelsPerMeter, etc... And, at least with the Texels one... read more | 08/30/2008 (12:35 am) |
| Rotating textures for Atlas terrain in TGEA 1.7.0 | That's something I wish more game engines would adopt, texture mapping on all 3 axis of a heightmap ... read more | 06/01/2008 (5:45 am) |
| Indoor Maps | I agree. Constructor is, in my opinion, *the* tool for it. In my opinion, it's a godsend. For th... read more | 03/26/2008 (11:42 pm) |
| Constructor: DIF doesn't have collision | I've found the solution to it... http://tdn.garagegames.com/wiki/Constructor There's a patched... read more | 03/15/2008 (5:38 pm) |
| Missing info in GettingStarted.PDF | Hello.. Okay I've tracked down the problem. I guess it goes to show that you shouldn't do eve... read more | 03/14/2008 (4:26 pm) |
| Missing info in GettingStarted.PDF | Hello.. Okay I've tracked down the problem. I guess it goes to show that you shouldn't do eve... read more | 03/14/2008 (3:12 pm) |
| Missing info in GettingStarted.PDF | Hello and thank you for the reply. I have done what you suggested in the first two sentences as t... read more | 03/14/2008 (9:55 am) |
| Missing info in GettingStarted.PDF | Hmmm... No one has any ideas/thoughts/suggestions on this?... read more | 03/14/2008 (5:04 am) |
| Epic sued over Unreal3 engine support | Heh. I read about this sometime ago and, yeah, sounds like definite sour grapes/whining on SK's part... read more | 11/12/2007 (8:37 am) |
| Multi-Terrain zones... | Heheh that is funny, you even use the same canyon example :) So it looks like in your case, you'r... read more | 11/09/2007 (11:13 am) |
| How do you make a river | Not sure if this is a good answer to your question but it's something I've thought of based on some ... read more | 11/09/2007 (8:05 am) |
| Tgea Editor? | Hi all, I'm finding that I'm having trouble with the TGEA program. I press F11 and F10, as in the... read more | 04/24/2007 (5:50 pm) |
| I need a flat terrain. Please help! | The way I get a flat terrain to work with is similar to the above, except that instead of an all bla... read more | 05/06/2006 (7:33 am) |
| 3D World Studio available for purchase | Haven't had the chance to play around with WS too much yet (just recently got internet access back a... read more | 11/03/2005 (8:39 am) |
| TrueSpace and Torque | It seems to have a really neat interface and all, but Game/Truespace just eludes me for some reason.... read more | 08/26/2005 (1:35 pm) |
| Atlas: Alternative to Terragen... maybe | L3DT is, hands-down, the best terrain creation program I've ever used. Albeit, it doesn't give you t... read more | 06/17/2005 (6:36 am) |
| AC3D and torque? | Yet another late reply! But... was doing a search for threads relating to AC3D and found this one.. ... read more | 03/20/2005 (8:06 am) |
| Terrain texture questions | Yeah, this is a rather intrusive aspect of the terrain/texture system in the current TGE. No way to ... read more | 03/10/2005 (9:17 am) |
| Dynamic skies? | That is a very nice looking sky! See, now that's the kind of thing I'd like to be able to use. I cou... read more | 10/21/2004 (12:11 pm) |
| Dynamic skies? | Wow.. That sounds like a Weather/Time-of-Day system that I would love to have to work with in a p... read more | 10/21/2004 (6:33 am) |
| Dynamic skies? | Josef - Very cool! Those shots look quite nice! I look forward to seeing something like thos... read more | 10/21/2004 (2:24 am) |
| Dynamic skies? | Hello! Okay, I have been playing with the sky color and horizon bands a bit.. I believe that the... read more | 10/19/2004 (3:53 pm) |
| Dynamic skies? | Hmm.. That sounds like a cool resource, but I think Torque provides most of what I'm looking for jus... read more | 10/18/2004 (2:06 pm) |
| Dynamic skies? | Ahh.. cool. :-) Well, I'm not a programmer. I'm a graphics/visual kinda guy. So I'd have no idea ... read more | 10/17/2004 (2:45 pm) |
| Lighting Pack version 1.1.5 Q&A | Hello, John.. Ack.. Okay, I'll have to re-set the whole thing. I wanted to start again from a fre... read more | 09/09/2004 (6:35 pm) |
| Lighting Pack version 1.1.5 Q&A | Hi John.. At your recommendation, I went back through all the changes you go over for GCC users a... read more | 09/01/2004 (10:02 pm) |
| Lighting Pack version 1.1.5 Q&A | Update... Okay.. I followed the instructions in the PDF file that came with the lighting pack to ... read more | 08/31/2004 (2:20 pm) |
| Lighting Pack version 1.1.5 Q&A | Hi, John, First... thank you for providing those steps above. They will be *most* helpful in gett... read more | 08/30/2004 (12:05 pm) |
| Specific format for .null texture? | Perfect... and it just has to be 255,0,255, or 254,0,254? Or does the color matter because it looks ... read more | 08/02/2004 (1:33 pm) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | Ahh.. okay.. Sorry I missed that bit Cool! Sounds good :-) Good luck with it.. Looking forward to... read more | 07/31/2004 (4:02 pm) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | Heya... Would it be possible to provide BSP the ability to save directly to the appropriate forma... read more | 07/31/2004 (3:00 pm) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | Heya... Would it be possible to provide BSP the ability to save directly to the appropriate forma... read more | 07/31/2004 (2:10 pm) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | Heya... Would it be possible to provide BSP the ability to save directly to the appropriate forma... read more | 07/31/2004 (2:02 pm) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | Heya... Would it be possible to provide BSP the ability to save directly to the appropriate forma... read more | 07/31/2004 (1:53 pm) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | Heh.. I hear ya on that. I will say that I really like Conitec's 3D GameStudio BSP editor.. edit... read more | 07/30/2004 (10:59 am) |