Mitovo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Problem with GUI button... | Ahh.. thank you, Richard :) So, is that a pretty reliable "go-to" option when something... read more | 04/05/2014 (12:30 pm) |
| Unable to change name of new GUI element... | Nevermind.. Problem seems to have fixed itself, and now it's fine. Random glitch, I guess.... read more | 04/04/2014 (7:51 pm) |
| Some good TGE-specific resources on the web? | @Steve Nice! I've Googled for some TGE/TGEA tutorials numerous times, and somehow that page never... read more | 11/13/2013 (8:07 am) |
| Some good TGE-specific resources on the web? | Ah excellent! Very good news. I'll race over there and grab it :p Thanks!... read more | 11/11/2013 (3:41 pm) |
| Some good TGE-specific resources on the web? | Ah no worries. I went over there and it looks like it needs to be compiled in Delphi. From what some... read more | 11/10/2013 (9:41 am) |
| Some good TGE-specific resources on the web? | Yeah that's where I tried to get it from. It's not available right now. Instead of a download li... read more | 11/07/2013 (4:09 am) |
| Some good TGE-specific resources on the web? | @Ron: I don't know what it is about T3D, I just can't get to like it. I can see the aspects that ar... read more | 11/06/2013 (9:07 pm) |
| TGE Forever! | Planting seeds, David? :p I think it could be cool to expand it to a larger audience. More is alw... read more | 10/29/2013 (7:54 am) |
| Transparency Halos? | Ahh okay, very good article. It looks like Hierarchal Linking could be a good solution to it. The SO... read more | 10/28/2013 (8:49 pm) |
| Transparency Halos? | Interesting. So, when I'm creating models with transparency, I'll have to add a SORT:: command at so... read more | 10/27/2013 (8:13 pm) |
| New constructor wish list | Hell, I'll add an item to the list.. Just one.. Someone should pick up Constructor and continue i... read more | 10/27/2013 (8:09 pm) |
| Foliage and Music and Lighting... Oh my! | Thanks Richard! Sounds pretty involved lol... Okay, I'll see what I can work out here. ... read more | 10/27/2013 (5:06 am) |
| 1.82 - Terrain Block issue | Hello again. Been a while since my last post. I'm back and forth between this and TGE. On TGEA no... read more | 10/26/2013 (11:56 am) |
| Terrain Painting/Editing glitch | Got the problem sorted out, though it wasn't by doing anything in the actual file I was working on. ... read more | 10/25/2013 (5:28 am) |
| Some good TGE-specific resources on the web? | To follow up on my previous post, and to continue with my original post, I'm still having a really d... read more | 10/24/2013 (7:07 am) |
| Some good TGE-specific resources on the web? | @Richard: I swear I didn't mean to increase your workload! At the same time... don't let me discou... read more | 10/23/2013 (5:25 pm) |
| Some good TGE-specific resources on the web? | I've actually tried QuARK in the past, a few times. I just can't become a fan of it. The interface d... read more | 10/23/2013 (7:48 am) |
| Some good TGE-specific resources on the web? | Cool! Yep, I'm licensed for TGE, TGEA and even a content pack and the lighting kit! Yeah I'm w... read more | 10/22/2013 (8:24 pm) |
| Some good TGE-specific resources on the web? | Nice. Okay will grab Constructor, too. I forgot to dl that earlier. I remember I'd gotten pretty ... read more | 10/22/2013 (5:46 pm) |
| Some good TGE-specific resources on the web? | Nice, will keep that in mind, thanks! Question for ya... what software do you use for your modeli... read more | 10/22/2013 (5:22 pm) |
| Some good TGE-specific resources on the web? | Very nice! See? Those look great! "Old Technology" or no, I still think TGE can look gr... read more | 10/22/2013 (5:11 pm) |
| TGE Forever! | Very cool! It's great to see that TGE is still getting active support. Too bad TGEA doesn't have (or... read more | 10/22/2013 (1:45 pm) |
| One major bug keeping me away from T3D | @Scott: Thanks for the clarification. I knew it wasn't my hardware, nor anything I was doing wron... read more | 08/17/2013 (9:36 am) |
| One major bug keeping me away from T3D | @Nathan Well then, it's a good thing you're not betting money. You'd be paying up. As I said b... read more | 08/16/2013 (2:36 pm) |
| T3D's Terrain Texturing "Concept" | Hey folks.. Thanks for the well-written response, and all that typing, Dan! At least now you c... read more | 08/16/2013 (10:28 am) |
| One major bug keeping me away from T3D | Awesome, thanks a bunch, Ron :) I did some poking around since my last message and found out a co... read more | 06/10/2013 (7:08 pm) |
| One major bug keeping me away from T3D | Home-built PC CPU: AMD Phenom II quad-core (core unlocked to 6) @ 3 GHz RAM: 8 Gigs DDR... read more | 06/10/2013 (6:03 pm) |
| TGEA Head Count? | Hiya, Richard... So, you're a fan of the Atlas system. I've looked at that, but have been kinda ... read more | 06/04/2013 (8:52 am) |
| Repeating UVs in Blender3D...? | Hiya, Yeah I tried all that (the checkboxes, etc). It doesn't make a difference. I don't know... read more | 04/07/2013 (11:39 am) |
| Repeating UVs in Blender3D...? | So I gave it a shot, and unfortunately it didn't work :-/ The process I used was basically to cre... read more | 04/07/2013 (11:05 am) |
| Repeating UVs in Blender3D...? | Thanks for the feedback... Yeah I can do that, and considered that approach, but it won't get the... read more | 04/07/2013 (10:17 am) |
| TGEA Head Count? | Hiya, Gary.. Good tips! Thanks for that. I'm also a TGE owner. I prefer TGEA simply because it... read more | 04/05/2013 (7:06 pm) |
| TGEA Head Count? | Hiya, Nathan.. Yeah, I've given T3D a number of spins, going back to when it was first launched. ... read more | 04/05/2013 (2:06 pm) |
| 1.82 - Terrain Block issue | Hey thanks, folks! Setting the terrain to 0,0,0 hadn't even occurred to me. I'll try that. Tha... read more | 04/04/2013 (8:47 pm) |
| That Megaterrain edge bug from forever ago... Wasn't there a fix for it? Or am I crazy? | Oooh... Multiplayer Morrowind. That sounds very intriguing. Especially since I just started playing ... read more | 10/09/2012 (5:20 pm) |
| That Megaterrain edge bug from forever ago... Wasn't there a fix for it? Or am I crazy? | And we have a winner! I created a new terrain, edited along the edges and, sure enough, the oppos... read more | 10/09/2012 (4:03 pm) |
| That Megaterrain edge bug from forever ago... Wasn't there a fix for it? Or am I crazy? | I'm using 1.8.2. Which 4 lines am I copying? The KenHack ones, or the ones before that? I went... read more | 10/09/2012 (5:03 am) |
| That Megaterrain edge bug from forever ago... Wasn't there a fix for it? Or am I crazy? | Hm, okay so this is what I found in terrData.cpp [code]U16 TerrainBlock::getHeight(U32 x, U32 y) ... read more | 10/08/2012 (5:32 pm) |
| That Megaterrain edge bug from forever ago... Wasn't there a fix for it? Or am I crazy? | Hey there, Ken. Thanks for all the info and help! Can't say that all makes sense to me just yet, ... read more | 10/08/2012 (4:53 pm) |
| That Megaterrain edge bug from forever ago... Wasn't there a fix for it? Or am I crazy? | Hi there, Ken. Thank you for posting that! So, if I understand correctly (bear in mind, I'm a ... read more | 10/07/2012 (8:42 pm) |
| That Megaterrain edge bug from forever ago... Wasn't there a fix for it? Or am I crazy? | Sooo... I guess I am crazy then....? ... read more | 10/06/2012 (6:21 pm) |
| TGEA for prototyping... | Hi folks. Thanks for the responses! Very helpful info. I did re-download 1.81 because in past ... read more | 01/12/2012 (6:22 pm) |
| Object alignment with Sketch Tool | Hmm... Has no one else encountered what I'm describing?... read more | 11/14/2011 (3:32 pm) |
| I'm pretty convinced some of you folks are magicians... | Okay... As of now I'm officially done with this engine. I just re-opened T3D to edit the map I sh... read more | 06/25/2011 (8:39 pm) |
| I'm pretty convinced some of you folks are magicians... | [quote]I'm a coder, and I take that approach with programming. One change at a time, then build and ... read more | 06/25/2011 (7:04 pm) |
| I'm pretty convinced some of you folks are magicians... | Okay so I've done a bit of experimentation and, interestingly, have been able to get much better res... read more | 06/25/2011 (5:14 pm) |
| I'm pretty convinced some of you folks are magicians... | @Alex Hey there.. I'm beginning to suspect that might be the case. I'd uninstalled T3D after m... read more | 06/25/2011 (3:57 pm) |
| I'm pretty convinced some of you folks are magicians... | @Ken: I've tried every setting from practically "zero" (e.g. 0.02, 0.009, etc) up to whol... read more | 06/19/2011 (10:05 am) |
| I'm pretty convinced some of you folks are magicians... | Okay... So I've done more experimentation and am still getting the same results. I'm doing exactly w... read more | 06/15/2011 (4:52 am) |
| I'm pretty convinced some of you folks are magicians... | @Andy, Thank you for that explanation and, looking at your images, I think it makes a lot more se... read more | 06/14/2011 (8:29 pm) |