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Gibby's Forum Posts

Thread Post Date Posted
How to Setup Torque 3D on Mac OSX Hola Wayne: Garage Games' ceased supporting OSX for T3D a few years ago. The good news is the Ope... read more 04/01/2015 (8:37 am)
Walkabout Navigation Toolkit help thread Greets All: I've been trying to get walkabout to use the nodes of a conventional path. I have it ... read more 03/19/2015 (7:18 pm)
362 & OSX: Anybody have this working? ...Trying to get back to this, I forked the most recent master, followed the manual using cMake but ... read more 03/19/2015 (12:47 am)
guiAltimeterHud - anyone have any version of this? @d0c: Thanks! I have something functionally similar, but the original resource had some nice gui ele... read more 03/16/2015 (12:48 pm)
assembling fbx files into a single dae @Dwarf: you rock.... read more 03/08/2015 (4:35 pm)
Windows7 stating T3D is not responding although all is fine @Richard: Nice! This has been an annoyance for some time...... read more 02/12/2015 (8:46 am)
MIT resources will be merged with the Torque 3D engine? Please can we leave GMK and Verve out of T3D? Unworking/Undocumented/not-cared-about-by-author code ... read more 02/04/2015 (8:54 am)
Streaming video @Richard: I pretty much have a theora player done using T3D guis, my quandary there is that I nee... read more 02/02/2015 (10:54 am)
Streaming video @all: My quandary is that I needed to demonstrate a streaming hardware encoder system I setup for... read more 02/01/2015 (8:20 am)
T3D1.2: Converting ConsoleMethod to DefineEngineMethod @Richard: I see many were converted for 3.6+, just wondering if there's any 'tricks'... ... read more 01/21/2015 (7:26 am)
T3D1.2: Converting ConsoleMethod to DefineEngineMethod @all: Bumping this thread, as it is even more relevant with 3.6+... ...per the original post (... read more 01/20/2015 (6:43 pm)
362 & OSX: Anybody have this working? @Jeff: I'm pretty much in the same place using Luis' branch - Converting GL3 to GL2 way over my head... read more 01/20/2015 (6:34 pm)
Zone/Portal issues in 64-bit @Daniel: Sorry I've not been able to isolate the issue far enough to post a bug. I think I've narrow... read more 01/19/2015 (10:23 am)
Walkabout Navigation Toolkit help thread Woof. Still won't compile: [QUOTE] 17>............EnginesourcewalkaboutguiNavEditorCtrl.... read more 01/14/2015 (5:06 pm)
Walkabout Navigation Toolkit help thread figured it out... In Tools/CMake/Modules Add this file: module_walkabout.cmake: [quote] ... read more 01/14/2015 (5:04 pm)
Walkabout Navigation Toolkit help thread @Daniel: How do I get CMake to include walkabout? I can't seem to get the project defines to work... read more 01/14/2015 (4:12 pm)
362 & OSX: Anybody have this working? @Jeff: Still stumped on this, tried diff'ing with my working version but the openGL side has been tw... read more 01/13/2015 (8:26 am)
362 & OSX: Anybody have this working? @Jeff: Got it to compile on xCode4, using 10.6 SDK and Apple LLVM - whoa, see what you mean about t... read more 01/10/2015 (1:33 pm)
362 & OSX: Anybody have this working? @Jeff: Thanks! I'll check it out today...... read more 01/10/2015 (11:01 am)
Dynamic Control of Overhead Cam distance hmmm well what if one were to use the parts of OrbitCam to lock it to an object? ... read more 01/10/2015 (7:41 am)
Dynamic Control of Overhead Cam distance @Guy: Okay, so I copied bits from the OrbitCam to OverheadCam, I now have a maximum and current d... read more 01/09/2015 (10:13 am)
Dynamic Control of Overhead Cam distance @Guy: Thanks! I'll give that a try...... read more 01/09/2015 (9:14 am)
Dynamic Control of Overhead Cam distance @Richard: Sorry to take so long to get back, I hadn't seen your reply. I tried your suggestion b... read more 01/08/2015 (9:42 am)
Changing Rotation of node added in T3D shape editor hmmm not sure why, but if I manually entered the values in the shape editor, it works. Using the rot... read more 12/31/2014 (7:49 am)
Dynamic Control of Overhead Cam distance @Richard [quote]I don't think there is a built-in way to do this.[/quote] I figured as much. I'm... read more 12/18/2014 (9:12 am)
Sub-selection within a spell Perhaps I should have asked: Why is the ServerConnection.getID() in PlayGui_AFX.cs off numeric... read more 12/09/2014 (11:21 am)
Moving Towards OpenSource AFX heya Jeff, I grafted AFX onto the Full template, have quite a bit of it working: http://www.garag... read more 12/01/2014 (2:36 pm)
Wierd AI Movement?? (NOT-SOLVED) same issue here... can anyone tell if it's recast related?... read more 12/01/2014 (7:59 am)
terrain lines in the fog ...been dealing with that for a while, glad you brought it up... BTW you can see it happen in my ... read more 11/21/2014 (5:44 pm)
Moving Towards OpenSource AFX Looking forward to seeing what you've done Jeff!... read more 11/17/2014 (8:56 am)
fluorescent lamp tube using T3D lighting? @Nils: Brilliant - thanks...... read more 08/19/2014 (9:42 am)
how to make ribbon trail effect? @Steve: Doh! Should've figured that one out - Gracias!... read more 07/23/2014 (7:09 am)
how to make ribbon trail effect? @Steve: Can you share your method for attaching to projectiles?... read more 07/23/2014 (6:54 am)
fluorescent lamp tube using T3D lighting? @Olexiy: Clever! I'll give that a try - I'll simply need to add a setMeshHidden in there somewhere w... read more 07/04/2014 (12:39 am)
Moving Towards OpenSource AFX @all: Perhaps it could be an option in Project Manager that one could choose to use or not, as in Ph... read more 07/02/2014 (8:49 pm)
fluorescent lamp tube using T3D lighting? @Olexiy: Yes!... read more 07/02/2014 (8:35 pm)
Projectiles not colliding with StaticShapes Sergii: Your MAX setup looks correct. Unfortunately I still haven't found a cure for this issue..... read more 07/02/2014 (7:27 am)
fluorescent lamp tube using T3D lighting? @Richard: [quote]need some wind for that smoke/steam[/quote] ...hehehe I'm scripting a procedu... read more 07/01/2014 (2:56 pm)
fluorescent lamp tube using T3D lighting? @Deepscratch: have done as that as well... Here's what I have so far: [image]http://puu.sh/9NY... read more 06/28/2014 (9:30 am)
Working on an update for Torque 3D v3.5.1 Same here - have had bots nuking one another for days, all running quite well...... read more 06/28/2014 (9:01 am)
fluorescent lamp tube using T3D lighting? @Olexi: I'm using two point lights to try to simulate a flourescent tube - unfortunately the tube... read more 06/27/2014 (2:23 pm)
AIPlayer - broken rotation - RESOLVED (THREED-2482) @james: I just added this a few days ago without any trouble. My suggestion is to double check the ... read more 06/26/2014 (8:00 am)
fluorescent lamp tube using T3D lighting? @Steve: [quote]... er ... add a pointlight ... ?[/quote] That's what I've done and it's convincin... read more 06/26/2014 (7:50 am)
Working on an update for Torque 3D v3.5.1 @Jeff: I'm with Dwarf King, I use AFX for everything, in fact it's why I've stayed with Torque an... read more 06/23/2014 (9:44 am)
Working on an update for Torque 3D v3.5.1 YES!!! ... read more 06/22/2014 (2:43 pm)
Walkabout Navigation Toolkit help thread Update: I merged Luis' updated project with mine, then added Walkabout R1P4, used the fix from ab... read more 06/18/2014 (4:21 pm)
Walkabout Navigation Toolkit help thread @Daniel: I went back to R1P3, and added walkabout per the instructions. I still couldn't get the ... read more 06/18/2014 (6:31 am)
Walkabout Navigation Toolkit help thread Greets All: I have my project ported over to OSX using Luis' OSX branch. Aside from some OpenGL s... read more 06/16/2014 (2:25 pm)
Mounted items on Vehicle issue Hmmmm it seems this may be the source of a problem I mentioned here: [url]http://www.garagegames.... read more 06/13/2014 (7:03 am)
Getting a Knife into the Left First Person Hand @Jason: If you're using mountImage instead of mountObject, be sure that the weaponImage is setup ... read more 06/02/2014 (11:11 am)
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