Gibby's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to Setup Torque 3D on Mac OSX | Hola Wayne: Garage Games' ceased supporting OSX for T3D a few years ago. The good news is the Ope... read more | 04/01/2015 (8:37 am) |
| Walkabout Navigation Toolkit help thread | Greets All: I've been trying to get walkabout to use the nodes of a conventional path. I have it ... read more | 03/19/2015 (7:18 pm) |
| 362 & OSX: Anybody have this working? | ...Trying to get back to this, I forked the most recent master, followed the manual using cMake but ... read more | 03/19/2015 (12:47 am) |
| guiAltimeterHud - anyone have any version of this? | @d0c: Thanks! I have something functionally similar, but the original resource had some nice gui ele... read more | 03/16/2015 (12:48 pm) |
| assembling fbx files into a single dae | @Dwarf: you rock.... read more | 03/08/2015 (4:35 pm) |
| Windows7 stating T3D is not responding although all is fine | @Richard: Nice! This has been an annoyance for some time...... read more | 02/12/2015 (8:46 am) |
| MIT resources will be merged with the Torque 3D engine? | Please can we leave GMK and Verve out of T3D? Unworking/Undocumented/not-cared-about-by-author code ... read more | 02/04/2015 (8:54 am) |
| Streaming video | @Richard: I pretty much have a theora player done using T3D guis, my quandary there is that I nee... read more | 02/02/2015 (10:54 am) |
| Streaming video | @all: My quandary is that I needed to demonstrate a streaming hardware encoder system I setup for... read more | 02/01/2015 (8:20 am) |
| T3D1.2: Converting ConsoleMethod to DefineEngineMethod | @Richard: I see many were converted for 3.6+, just wondering if there's any 'tricks'... ... read more | 01/21/2015 (7:26 am) |
| T3D1.2: Converting ConsoleMethod to DefineEngineMethod | @all: Bumping this thread, as it is even more relevant with 3.6+... ...per the original post (... read more | 01/20/2015 (6:43 pm) |
| 362 & OSX: Anybody have this working? | @Jeff: I'm pretty much in the same place using Luis' branch - Converting GL3 to GL2 way over my head... read more | 01/20/2015 (6:34 pm) |
| Zone/Portal issues in 64-bit | @Daniel: Sorry I've not been able to isolate the issue far enough to post a bug. I think I've narrow... read more | 01/19/2015 (10:23 am) |
| Walkabout Navigation Toolkit help thread | Woof. Still won't compile: [QUOTE] 17>............EnginesourcewalkaboutguiNavEditorCtrl.... read more | 01/14/2015 (5:06 pm) |
| Walkabout Navigation Toolkit help thread | figured it out... In Tools/CMake/Modules Add this file: module_walkabout.cmake: [quote] ... read more | 01/14/2015 (5:04 pm) |
| Walkabout Navigation Toolkit help thread | @Daniel: How do I get CMake to include walkabout? I can't seem to get the project defines to work... read more | 01/14/2015 (4:12 pm) |
| 362 & OSX: Anybody have this working? | @Jeff: Still stumped on this, tried diff'ing with my working version but the openGL side has been tw... read more | 01/13/2015 (8:26 am) |
| 362 & OSX: Anybody have this working? | @Jeff: Got it to compile on xCode4, using 10.6 SDK and Apple LLVM - whoa, see what you mean about t... read more | 01/10/2015 (1:33 pm) |
| 362 & OSX: Anybody have this working? | @Jeff: Thanks! I'll check it out today...... read more | 01/10/2015 (11:01 am) |
| Dynamic Control of Overhead Cam distance | hmmm well what if one were to use the parts of OrbitCam to lock it to an object? ... read more | 01/10/2015 (7:41 am) |
| Dynamic Control of Overhead Cam distance | @Guy: Okay, so I copied bits from the OrbitCam to OverheadCam, I now have a maximum and current d... read more | 01/09/2015 (10:13 am) |
| Dynamic Control of Overhead Cam distance | @Guy: Thanks! I'll give that a try...... read more | 01/09/2015 (9:14 am) |
| Dynamic Control of Overhead Cam distance | @Richard: Sorry to take so long to get back, I hadn't seen your reply. I tried your suggestion b... read more | 01/08/2015 (9:42 am) |
| Changing Rotation of node added in T3D shape editor | hmmm not sure why, but if I manually entered the values in the shape editor, it works. Using the rot... read more | 12/31/2014 (7:49 am) |
| Dynamic Control of Overhead Cam distance | @Richard [quote]I don't think there is a built-in way to do this.[/quote] I figured as much. I'm... read more | 12/18/2014 (9:12 am) |
| Sub-selection within a spell | Perhaps I should have asked: Why is the ServerConnection.getID() in PlayGui_AFX.cs off numeric... read more | 12/09/2014 (11:21 am) |
| Moving Towards OpenSource AFX | heya Jeff, I grafted AFX onto the Full template, have quite a bit of it working: http://www.garag... read more | 12/01/2014 (2:36 pm) |
| Wierd AI Movement?? (NOT-SOLVED) | same issue here... can anyone tell if it's recast related?... read more | 12/01/2014 (7:59 am) |
| terrain lines in the fog | ...been dealing with that for a while, glad you brought it up... BTW you can see it happen in my ... read more | 11/21/2014 (5:44 pm) |
| Moving Towards OpenSource AFX | Looking forward to seeing what you've done Jeff!... read more | 11/17/2014 (8:56 am) |
| fluorescent lamp tube using T3D lighting? | @Nils: Brilliant - thanks...... read more | 08/19/2014 (9:42 am) |
| how to make ribbon trail effect? | @Steve: Doh! Should've figured that one out - Gracias!... read more | 07/23/2014 (7:09 am) |
| how to make ribbon trail effect? | @Steve: Can you share your method for attaching to projectiles?... read more | 07/23/2014 (6:54 am) |
| fluorescent lamp tube using T3D lighting? | @Olexiy: Clever! I'll give that a try - I'll simply need to add a setMeshHidden in there somewhere w... read more | 07/04/2014 (12:39 am) |
| Moving Towards OpenSource AFX | @all: Perhaps it could be an option in Project Manager that one could choose to use or not, as in Ph... read more | 07/02/2014 (8:49 pm) |
| fluorescent lamp tube using T3D lighting? | @Olexiy: Yes!... read more | 07/02/2014 (8:35 pm) |
| Projectiles not colliding with StaticShapes | Sergii: Your MAX setup looks correct. Unfortunately I still haven't found a cure for this issue..... read more | 07/02/2014 (7:27 am) |
| fluorescent lamp tube using T3D lighting? | @Richard: [quote]need some wind for that smoke/steam[/quote] ...hehehe I'm scripting a procedu... read more | 07/01/2014 (2:56 pm) |
| fluorescent lamp tube using T3D lighting? | @Deepscratch: have done as that as well... Here's what I have so far: [image]http://puu.sh/9NY... read more | 06/28/2014 (9:30 am) |
| Working on an update for Torque 3D v3.5.1 | Same here - have had bots nuking one another for days, all running quite well...... read more | 06/28/2014 (9:01 am) |
| fluorescent lamp tube using T3D lighting? | @Olexi: I'm using two point lights to try to simulate a flourescent tube - unfortunately the tube... read more | 06/27/2014 (2:23 pm) |
| AIPlayer - broken rotation - RESOLVED (THREED-2482) | @james: I just added this a few days ago without any trouble. My suggestion is to double check the ... read more | 06/26/2014 (8:00 am) |
| fluorescent lamp tube using T3D lighting? | @Steve: [quote]... er ... add a pointlight ... ?[/quote] That's what I've done and it's convincin... read more | 06/26/2014 (7:50 am) |
| Working on an update for Torque 3D v3.5.1 | @Jeff: I'm with Dwarf King, I use AFX for everything, in fact it's why I've stayed with Torque an... read more | 06/23/2014 (9:44 am) |
| Working on an update for Torque 3D v3.5.1 | YES!!! ... read more | 06/22/2014 (2:43 pm) |
| Walkabout Navigation Toolkit help thread | Update: I merged Luis' updated project with mine, then added Walkabout R1P4, used the fix from ab... read more | 06/18/2014 (4:21 pm) |
| Walkabout Navigation Toolkit help thread | @Daniel: I went back to R1P3, and added walkabout per the instructions. I still couldn't get the ... read more | 06/18/2014 (6:31 am) |
| Walkabout Navigation Toolkit help thread | Greets All: I have my project ported over to OSX using Luis' OSX branch. Aside from some OpenGL s... read more | 06/16/2014 (2:25 pm) |
| Mounted items on Vehicle issue | Hmmmm it seems this may be the source of a problem I mentioned here: [url]http://www.garagegames.... read more | 06/13/2014 (7:03 am) |
| Getting a Knife into the Left First Person Hand | @Jason: If you're using mountImage instead of mountObject, be sure that the weaponImage is setup ... read more | 06/02/2014 (11:11 am) |