Game Development Community

Michael Cozzolino's Forum Posts

Thread Post Date Posted
Purple areas after export? [url]http://forums.sickheadgames.com/viewtopic.php?t=101[/url] the answer is in the SickHeadGames fo... read more 10/04/2005 (1:08 pm)
Implementing SpeedtreeRT They are probably waiting until after the conference to tell the rest of us :). heh. That's another ... read more 10/03/2005 (12:53 pm)
Particle explosion do not work at client-side !! Playing as a client over a dedicated server Ben?... read more 10/03/2005 (7:18 am)
Universal Combat: AWA sold over 35,000 copies in first 11 days Pat he probably likes your opinions and how you express them. I enjoy your blog and when you get wor... read more 09/29/2005 (12:34 pm)
Starship troopers demo - shader based [quote]Yea I can't figure out how to deploy the mines[/quote] You hit your "use" key where the ma... read more 09/29/2005 (4:50 am)
BraveTree Environmental Pack Help Since Bravetree has merged with GG you may want to send GG a request for support and hopefully it wi... read more 09/28/2005 (9:14 am)
Starship troopers demo - shader based I thought parts of the demo were awesome. They have you go retrieve a battery and some mines and co... read more 09/26/2005 (8:51 pm)
Physics in Rocket Bowl From what I gathered the only issue was going to be if they tried to make the game multiplayer. I ha... read more 09/23/2005 (9:35 am)
Ultimate Indie Team Being Assembled Maybe you should try to start a team of people with similar experience as you to create something as... read more 09/14/2005 (11:01 am)
Lightwave Trees I know the BraveTree, tree pack has LW models.... read more 09/13/2005 (5:26 am)
Remember Me' Login Feature Broken Same here. Happens much less frequently but on occasion.... read more 09/12/2005 (12:58 pm)
Mounting offset problem Bump Anyone have an idea why [code]offset = %stickPos;[/code] has no effect on the mount... read more 09/12/2005 (10:03 am)
My Soldier Model (WIP) Hmm. Been a while since Will has been around. He does great work.... read more 09/09/2005 (8:23 am)
No Coding Menu? [url]http://www.gnometech.com/lwdtsdocs.shtml[/url] Here are the LW Exporter Docs. Also there is som... read more 09/08/2005 (2:01 pm)
Torque being maintained..or improved since inception? I wouldn't expect any rendering improvements other than maybe optimizations. You could use the Light... read more 09/08/2005 (11:57 am)
Mounting offset problem Oops I missed that when editing to post. It is corrected. Still have the problem. :(... read more 09/08/2005 (10:18 am)
No, i'm not dead [Maintainer Thanks. I saw that resource and didn't see the update farther down.... read more 09/07/2005 (7:37 am)
No, i'm not dead [Maintainer What/Where is the latest version of the Exporter. I figured I would try to mess around with Blender.... read more 09/07/2005 (6:42 am)
How To Use And Abuse The Gaming Press... I thought this was funny. [quote]If you want an easy ten percent extra marks for your game, make ... read more 09/07/2005 (5:38 am)
Hammer Illegal? The Quest to find out :) I suggest just either use Constructor when it comes or use CartographyShop with the Torque Pipeline.... read more 09/04/2005 (8:34 am)
Torque Boot Camp--Indie Style: 10-12 Oct 2005 Info is here. [url]http://www.garagegames.com/news/8565[/url]... read more 09/03/2005 (7:22 pm)
Raycasting to find static shapes and triggers Bump I thought it possibly may have been our project but I confirmed the same happens with a clean... read more 09/02/2005 (7:47 am)
Confused about EULA Yes that is the case. Anyone who looks at or uses the source code must have be a licensed user.... read more 09/01/2005 (8:54 am)
SetOrbitMode orientation Try using the projectiles transform. ie. %cl.camera.setOrbitMode(%p, %p.getTransform(), %min, %m... read more 08/29/2005 (11:11 am)
Fixed) Medieval weapon pack purchased, but I cant download it. You might want to shoot GG an email too. Give them a few days too since they have limited amount of ... read more 08/24/2005 (10:44 am)
An "unofficial" TSE demo. Thanks Joseph. It really helps to be able to run around with the Orc to see how cool TSE is.... read more 08/23/2005 (11:56 am)
An "unofficial" TSE demo. I had a 5200 in my last pc and is no fun :( I now own a fast pc with a PCIXpress GT 6600. This littl... read more 08/23/2005 (5:24 am)
Xbox 360 Pricing and Models Announced [quote] The $399 version will include Xbox Live Silver membership, a wireless controller in place of... read more 08/19/2005 (5:39 am)
Madden Tops the Charts Exclusive deals shouldn't be outlawed but I really think that the NFL "dropped the ball" by having t... read more 08/19/2005 (5:27 am)
Raycasting to find static shapes and triggers I think that this change makes it so your mounted weapon gets pushed back when entering the trigger.... read more 08/18/2005 (6:48 am)
Physics Make object react when shoot or run in to it. An impulse from the the projectile shooting the rigid shape can move the shape. This depends on the ... read more 08/17/2005 (11:30 am)
Transparency issues with lightwave and Torque. Problem is as far as I know Gnomtech is just one guy. Plus he is very busy supporting Torque Show to... read more 08/14/2005 (1:01 pm)
Xbox Live Arcade - games review I haven't had a chance to play ThinkTanks on Xbox but I did play Marble Blast. I thought is was high... read more 08/12/2005 (7:54 am)
Transparency issues with lightwave and Torque. @ Allen I don't know the answer but you might want to post to the Lightwave Exporter forums if you h... read more 08/12/2005 (5:44 am)
Fix http://garagegames.com Sorry but if you give up then your not really too savy with a computer. Chances are you would st... read more 08/10/2005 (4:56 am)
Fix http://garagegames.com Not to be rude but i'm sure there are a million other things that are taking priority.... read more 08/09/2005 (1:37 pm)
Rotation, conform to normal, turrets [quote]as stated in the turret source...the BALLISTIC FIRING will NOT work for AIturrets whose local... read more 08/03/2005 (9:12 am)
Rotation, conform to normal, turrets Hi thanks Paul. I realize that your turrets are probably different from the T2 turrets. I don't thin... read more 08/03/2005 (8:56 am)
Severing body parts Check these out. [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2150... read more 08/03/2005 (8:29 am)
Which App do you use for DTS creation? Lightwave... read more 08/01/2005 (9:47 am)
Remember Me' Login Feature Broken Ditto. Same with IE and FireFox. Not a big deal.... read more 07/29/2005 (5:37 am)
Links to increasing the animation limit? I believe that the ragdoll pack has source code that enabled a higher amount of animations to work o... read more 07/23/2005 (10:17 pm)
Another blow for game devs in general I suppose that the gov't will get it's nose where it doesn't belong as usual. Be ready for a video g... read more 07/22/2005 (7:35 am)
Why when do i compile synapse do i loose my targa support? Sweet John. Still my favorite purchase since TGE.... read more 07/22/2005 (4:38 am)
Another blow for game devs in general I usually like Hillary and Chuck Schumer but I hate their stances on violence and sex in the media. ... read more 07/22/2005 (4:30 am)
Second Edition and the new Advanced book. [quote]Chapter 3 Vectors and Matrices [/quote] I could have used that the past 2 weeks ;)... read more 07/21/2005 (1:43 pm)
applying rotation Ok I think I know what values I need so now I can look into getting the correct ones :)... read more 07/15/2005 (10:04 am)
SteeringBehaviours (by Stefan Beffy) Last I heard it was being headed by 21-6 and Phil Carlisle and Beffy are contributers. 21-6's Tube T... read more 07/07/2005 (6:01 am)
As a beginner, what is your biggest hurdle so far? Biggest hurdles for me: 1) art creation time and frustration with it 2) lack of time to get de... read more 07/05/2005 (8:14 am)
Can I make an entire game with Torque using only C++? It seems strange to me that this question comes up so much. Is the reason that you don't want to lea... read more 07/01/2005 (5:26 am)