Michael Cozzolino's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Creating a new animation? | Ah, thanks. I went back to my TGB project and realized that the animated sprites I had were linked i... read more | 02/15/2010 (2:06 pm) |
| Do I need to wait? | Thats all I needed to know. Thanks.... read more | 02/07/2010 (11:39 pm) |
| TGEA Mac - Full screen in Forge Demo results in black screen | Long overdue to thank you, but Thanks ;)... read more | 02/07/2010 (4:25 am) |
| TGEA Mac - Full screen in Forge Demo results in black screen | Sorry to hear that you are having issues. I was hoping the problem wouldn't be too extensive.... read more | 07/04/2009 (2:42 am) |
| TGEA Mac - Full screen in Forge Demo results in black screen | Ah thanks for the heads up. Ooh Torque 3D. So tempting. Must not buy yet and get distracted. ;)... read more | 07/01/2009 (12:19 pm) |
| TGEA Mac - Full screen in Forge Demo results in black screen | Hey Rene. Any progress on this? Also when you get the black screen and you command-tab out Torque go... read more | 07/01/2009 (11:47 am) |
| Fullscreen on mac | Updated this issue in the following thread with a little more info. Unfortunately this seems to stil... read more | 06/23/2009 (8:51 pm) |
| TGEA Mac - Full screen in Forge Demo results in black screen | Well I have to go with this being a script issue with some kind of underlying source bug that isn't ... read more | 06/23/2009 (6:55 pm) |
| TGEA Mac - Full screen in Forge Demo results in black screen | Same happens with Stronghold and TGEDemoAdavanced. Can't say if T3D does this for sure because this ... read more | 06/23/2009 (5:21 am) |
| TGEA Mac - Full screen in Forge Demo results in black screen | I was hoping to narrow this down to guiFadeinBitmapCtrl since this is not an issue with Template, wh... read more | 06/23/2009 (5:10 am) |
| TGEA Mac - Full screen in Forge Demo results in black screen | I get the same thing from my Project that I ported over from Windows. Works fine when I start out in... read more | 06/22/2009 (8:47 pm) |
| iTGB: no more fee per game? | Woohoo!... read more | 06/05/2009 (2:11 pm) |
| iTGB: no more fee per game? | Nice! I know this thread is old but that is actually a big deal. Trying to start a business is kind ... read more | 06/02/2009 (9:44 am) |
| Recommended/acceptable size for a downloadable game | Thanks for you reply Alex. I think i'm in that range. Throwing it in an installer now 35.0 mb before... read more | 05/29/2009 (12:11 pm) |
| Recommended/acceptable size for a downloadable game | Seeing as though the original post was almost 5 years ago, I was wondering what the current standard... read more | 05/28/2009 (11:56 am) |
| Glow does not work on my .dts shapes | Didn't have anything to do with my material definitions. It seems as though it was my client/prefs.c... read more | 05/21/2009 (2:07 am) |
| joystick0 does not support force feedback. | Ok for anyone who has this same problem. The correct command is rumble(gamepad,1.0,1.0); Not...... read more | 05/14/2009 (1:37 pm) |
| joystick0 does not support force feedback. | Ok I removed enable Joystick and just enable Xinput. Strange thing is I need to disable it first in ... read more | 05/13/2009 (3:04 pm) |
| Mouse input problem found (and solved) | O thank you. I thought I was losing my mind!... read more | 05/11/2009 (2:22 pm) |
| WriteLine() Does not seem to work for me. | Lol well it looks like it got stored in common. I guess this is a way to learn. I hope this helps so... read more | 01/23/2009 (11:06 am) |
| WriteLine() Does not seem to work for me. | Well I figured out that you must do: if( isWriteableFileName( %filename ) ) and read the fil... read more | 01/23/2009 (10:56 am) |
| Mac System Specs? | Basically what I will be doing is porting stuff I developed on PC. So compiling and using text edito... read more | 12/01/2008 (10:25 am) |
| TX or TGEA? What am I missing? | Thanks for your comments John. I guess what I think I should do is probably focus on TGEA for the ti... read more | 09/27/2008 (4:05 pm) |
| Removing the console/scripts | One reason to not want the console is to reduce download size. I'm looking to ship a casual game hop... read more | 09/24/2008 (1:40 pm) |
| GDC Austin | Thanks! I'm really excited to be attending!... read more | 08/05/2008 (12:32 pm) |
| GDC Austin | Already did. Was I supposed to get a reply acknowledging it was received?... read more | 08/02/2008 (1:46 am) |
| Decal Projector TGEA R1 | [quote]There are two calls to castRay in lightingSystem/sgDecalProjector.cc, changing the object mas... read more | 02/28/2007 (11:39 am) |
| Shortage of TGEA?? | I believe that many of the demo's still are not optimized. I believe that Nvidia cards were the wors... read more | 01/26/2007 (1:30 am) |
| Replace death animation with particle emmiter | Get the position of the player on death, Remove the player then spawn a particle emmiter at the posi... read more | 01/24/2007 (12:46 pm) |
| Memory usage through the roof | Another problem is that Microsoft is no longer supporting 2000. In a way you are possibly going to f... read more | 01/16/2007 (11:42 am) |
| Was TGEA dropped for rollback to TSE for product name? | Alot of the site and doc's still say TSE. I would probably make the name change and reference the na... read more | 01/13/2007 (7:13 pm) |
| Grimm's Hatchery | Very Nice! I heard you on the indie game developer podcast a few months back syaing you were using T... read more | 01/11/2007 (9:55 pm) |
| Multiple clients, single computer for debugging | You probably could do that but I would email GG's directly.... read more | 01/11/2007 (9:52 pm) |
| Skybox issue | Sometimes depending on the program you use you may need to rotate the top texture 90 degrees in pho... read more | 12/23/2006 (10:11 pm) |
| One large world limitation? | You could use the legacy terrain since it repeats infinately.... read more | 12/15/2006 (11:01 am) |
| TSE is just plain wrong | Early Adoption means stuff will break. I know it is disappointing but GG's was upfront in explaining... read more | 12/03/2006 (8:54 pm) |
| Problems mounting StaticShapes to Player | @ mb You are correct. I have discussed this with Fiona and my math skills are well pretty much no... read more | 12/01/2006 (10:31 am) |
| Strange trigger problem | Hmm I guess it's not really a problem since if I save the mission and then reload the trigger is in ... read more | 11/16/2006 (9:53 am) |
| TSE community SVN? | One of the biggest concerns is GG's would't be able to control who accesses it. On the other hand I ... read more | 11/14/2006 (2:38 pm) |
| New resource unapproved for 2 weeks!. | GG's waits for long periods of time now for approving. Then tend to do it about once a month now. I ... read more | 11/13/2006 (2:56 pm) |
| PC Gaming industry about to explode | I don't know if pc gaming will be a boom but I feel like it will never die. I feel like PC lan gamin... read more | 11/07/2006 (1:15 pm) |
| Crosshair disappearing | Thanks byte. I figured since it is a client camera that it would automagically set the crosshair. Th... read more | 11/06/2006 (2:27 pm) |
| Eduardo the Samurai Toaster | I love it :)... read more | 11/06/2006 (1:26 pm) |
| Cannot buy TSE with TGE 1.5 | There is a thread already about this. I believe it is being worked on.... read more | 11/06/2006 (7:48 am) |
| 1.5 Content Demo1 - fxShapeReplicator lockup | You can modify it with the tree source. Don't think it's provided since the trees are from a seperat... read more | 10/28/2006 (8:35 am) |
| Translucency. | Well as far as ifl explosions in TSE or TAT with transparency, they are working for me even with the... read more | 10/23/2006 (1:32 pm) |
| Translucency. | Just saw C2's post. Does it still happen to you with explosions ie. create a dts shape explosion wit... read more | 10/20/2006 (2:10 pm) |
| Translucency. | I'm going off to work soon and probably can't get to it til Monday but if C2 doesn't send you a full... read more | 10/20/2006 (2:07 pm) |
| Search results point to www.indiegamescon.com and return a 404 | Still seems to be a problem though not as severe Result: [url]http://indiegamescon.com/mg/snap... read more | 10/18/2006 (1:21 pm) |
| What's up with Forums Search? | It is a fact of life that things break. All you can do is be patient. They are working on it. It has... read more | 10/12/2006 (1:24 pm) |