Game Development Community

Michael Cozzolino's Forum Posts

Thread Post Date Posted
Creating a new animation? Ah, thanks. I went back to my TGB project and realized that the animated sprites I had were linked i... read more 02/15/2010 (2:06 pm)
Do I need to wait? Thats all I needed to know. Thanks.... read more 02/07/2010 (11:39 pm)
TGEA Mac - Full screen in Forge Demo results in black screen Long overdue to thank you, but Thanks ;)... read more 02/07/2010 (4:25 am)
TGEA Mac - Full screen in Forge Demo results in black screen Sorry to hear that you are having issues. I was hoping the problem wouldn't be too extensive.... read more 07/04/2009 (2:42 am)
TGEA Mac - Full screen in Forge Demo results in black screen Ah thanks for the heads up. Ooh Torque 3D. So tempting. Must not buy yet and get distracted. ;)... read more 07/01/2009 (12:19 pm)
TGEA Mac - Full screen in Forge Demo results in black screen Hey Rene. Any progress on this? Also when you get the black screen and you command-tab out Torque go... read more 07/01/2009 (11:47 am)
Fullscreen on mac Updated this issue in the following thread with a little more info. Unfortunately this seems to stil... read more 06/23/2009 (8:51 pm)
TGEA Mac - Full screen in Forge Demo results in black screen Well I have to go with this being a script issue with some kind of underlying source bug that isn't ... read more 06/23/2009 (6:55 pm)
TGEA Mac - Full screen in Forge Demo results in black screen Same happens with Stronghold and TGEDemoAdavanced. Can't say if T3D does this for sure because this ... read more 06/23/2009 (5:21 am)
TGEA Mac - Full screen in Forge Demo results in black screen I was hoping to narrow this down to guiFadeinBitmapCtrl since this is not an issue with Template, wh... read more 06/23/2009 (5:10 am)
TGEA Mac - Full screen in Forge Demo results in black screen I get the same thing from my Project that I ported over from Windows. Works fine when I start out in... read more 06/22/2009 (8:47 pm)
iTGB: no more fee per game? Woohoo!... read more 06/05/2009 (2:11 pm)
iTGB: no more fee per game? Nice! I know this thread is old but that is actually a big deal. Trying to start a business is kind ... read more 06/02/2009 (9:44 am)
Recommended/acceptable size for a downloadable game Thanks for you reply Alex. I think i'm in that range. Throwing it in an installer now 35.0 mb before... read more 05/29/2009 (12:11 pm)
Recommended/acceptable size for a downloadable game Seeing as though the original post was almost 5 years ago, I was wondering what the current standard... read more 05/28/2009 (11:56 am)
Glow does not work on my .dts shapes Didn't have anything to do with my material definitions. It seems as though it was my client/prefs.c... read more 05/21/2009 (2:07 am)
joystick0 does not support force feedback. Ok for anyone who has this same problem. The correct command is rumble(gamepad,1.0,1.0); Not...... read more 05/14/2009 (1:37 pm)
joystick0 does not support force feedback. Ok I removed enable Joystick and just enable Xinput. Strange thing is I need to disable it first in ... read more 05/13/2009 (3:04 pm)
Mouse input problem found (and solved) O thank you. I thought I was losing my mind!... read more 05/11/2009 (2:22 pm)
WriteLine() Does not seem to work for me. Lol well it looks like it got stored in common. I guess this is a way to learn. I hope this helps so... read more 01/23/2009 (11:06 am)
WriteLine() Does not seem to work for me. Well I figured out that you must do: if( isWriteableFileName( %filename ) ) and read the fil... read more 01/23/2009 (10:56 am)
Mac System Specs? Basically what I will be doing is porting stuff I developed on PC. So compiling and using text edito... read more 12/01/2008 (10:25 am)
TX or TGEA? What am I missing? Thanks for your comments John. I guess what I think I should do is probably focus on TGEA for the ti... read more 09/27/2008 (4:05 pm)
Removing the console/scripts One reason to not want the console is to reduce download size. I'm looking to ship a casual game hop... read more 09/24/2008 (1:40 pm)
GDC Austin Thanks! I'm really excited to be attending!... read more 08/05/2008 (12:32 pm)
GDC Austin Already did. Was I supposed to get a reply acknowledging it was received?... read more 08/02/2008 (1:46 am)
Decal Projector TGEA R1 [quote]There are two calls to castRay in lightingSystem/sgDecalProjector.cc, changing the object mas... read more 02/28/2007 (11:39 am)
Shortage of TGEA?? I believe that many of the demo's still are not optimized. I believe that Nvidia cards were the wors... read more 01/26/2007 (1:30 am)
Replace death animation with particle emmiter Get the position of the player on death, Remove the player then spawn a particle emmiter at the posi... read more 01/24/2007 (12:46 pm)
Memory usage through the roof Another problem is that Microsoft is no longer supporting 2000. In a way you are possibly going to f... read more 01/16/2007 (11:42 am)
Was TGEA dropped for rollback to TSE for product name? Alot of the site and doc's still say TSE. I would probably make the name change and reference the na... read more 01/13/2007 (7:13 pm)
Grimm's Hatchery Very Nice! I heard you on the indie game developer podcast a few months back syaing you were using T... read more 01/11/2007 (9:55 pm)
Multiple clients, single computer for debugging You probably could do that but I would email GG's directly.... read more 01/11/2007 (9:52 pm)
Skybox issue Sometimes depending on the program you use you may need to rotate the top texture 90 degrees in pho... read more 12/23/2006 (10:11 pm)
One large world limitation? You could use the legacy terrain since it repeats infinately.... read more 12/15/2006 (11:01 am)
TSE is just plain wrong Early Adoption means stuff will break. I know it is disappointing but GG's was upfront in explaining... read more 12/03/2006 (8:54 pm)
Problems mounting StaticShapes to Player @ mb You are correct. I have discussed this with Fiona and my math skills are well pretty much no... read more 12/01/2006 (10:31 am)
Strange trigger problem Hmm I guess it's not really a problem since if I save the mission and then reload the trigger is in ... read more 11/16/2006 (9:53 am)
TSE community SVN? One of the biggest concerns is GG's would't be able to control who accesses it. On the other hand I ... read more 11/14/2006 (2:38 pm)
New resource unapproved for 2 weeks!. GG's waits for long periods of time now for approving. Then tend to do it about once a month now. I ... read more 11/13/2006 (2:56 pm)
PC Gaming industry about to explode I don't know if pc gaming will be a boom but I feel like it will never die. I feel like PC lan gamin... read more 11/07/2006 (1:15 pm)
Crosshair disappearing Thanks byte. I figured since it is a client camera that it would automagically set the crosshair. Th... read more 11/06/2006 (2:27 pm)
Eduardo the Samurai Toaster I love it :)... read more 11/06/2006 (1:26 pm)
Cannot buy TSE with TGE 1.5 There is a thread already about this. I believe it is being worked on.... read more 11/06/2006 (7:48 am)
1.5 Content Demo1 - fxShapeReplicator lockup You can modify it with the tree source. Don't think it's provided since the trees are from a seperat... read more 10/28/2006 (8:35 am)
Translucency. Well as far as ifl explosions in TSE or TAT with transparency, they are working for me even with the... read more 10/23/2006 (1:32 pm)
Translucency. Just saw C2's post. Does it still happen to you with explosions ie. create a dts shape explosion wit... read more 10/20/2006 (2:10 pm)
Translucency. I'm going off to work soon and probably can't get to it til Monday but if C2 doesn't send you a full... read more 10/20/2006 (2:07 pm)
Search results point to www.indiegamescon.com and return a 404 Still seems to be a problem though not as severe Result: [url]http://indiegamescon.com/mg/snap... read more 10/18/2006 (1:21 pm)
What's up with Forums Search? It is a fact of life that things break. All you can do is be patient. They are working on it. It has... read more 10/12/2006 (1:24 pm)