Game Development Community

Jean-louis Amadi's Forum Posts

Thread Post Date Posted
Bug to confirm ? Yes, i hope than this will be checked and pushed(if legitimate) on the repository. i return to my... read more 12/23/2013 (12:58 pm)
Torque 3D Show Off Thread! Very nice picture! Post X3 : The forum bug a bit :) ... read more 09/10/2012 (2:32 pm)
Torque 3D Show Off Thread! @Konrad Impressive quality! keep up the good work with Xenocell.... read more 09/10/2012 (2:29 pm)
Torque 3D Show Off Thread! @Konrad Impressive quality! keep up the good work with Xenocell.... read more 09/10/2012 (2:28 pm)
Server Object, Ghost Object and Client Object, I need of details please? Very interesting, thank you.... read more 08/25/2012 (2:51 am)
Server Object, Ghost Object and Client Object, I need of details please? Thank you. ;) ... read more 08/24/2012 (8:28 am)
Programmer needed for 2D platformer!! It is better for show the fantastic pixel art ;) Great Work! [image]http://fc03.deviantart.net/fs4... read more 07/24/2012 (2:25 am)
GUI BitmapButton Container Help iTorque2D If i have understand, you should use the controls in a concept of layer and not of hierarchy, so, th... read more 06/23/2012 (1:24 am)
Kickstarter for Dead State - T3D Game WHOAH!!It's awesome, i think this game may be a block buster in its type. ... read more 06/16/2012 (11:45 pm)
Is there an equivalent of C++ template in Objective C 2.0? Ok, i will follow the advice with Objective-C++. Thank you.... read more 06/13/2012 (1:19 am)
Torque 3D Community Edition Activation Great News! I would also appreciate access: gamealchemy.contact@gmail.com ... read more 06/05/2012 (8:47 pm)
TGB Kart Kit for iT2D 1.5 Great News!... read more 05/29/2012 (7:32 pm)
Torque 3D Embedded Browser (WebKit) Hello, I wish to know if when you using the popup mode or the native mode, the background undergo... read more 05/22/2012 (9:48 am)
TGB Kart Kit for iT2D 1.5 Hello Chris, have you some news on the dev of this kit? ;)... read more 05/11/2012 (12:43 am)
BUG in the Gui Editor(Switch of resolution error) + FIX proposition This was because "getSubStr" don't accept 2 parameters for me but 3 mandatory... Also ... read more 05/08/2012 (1:37 pm)
BUG in the Gui Editor(Switch of resolution error) + FIX proposition [h2]ERRATUM : TAKE NOT ACCOUNT THE "RESOLUTION ROTATED" [/h2] In the method : GetItemReso... read more 05/08/2012 (8:32 am)
Need help finding objects by ID or Name in the C++ Hello Vince, On the [b]C++[/b] side, there is various special SimGroup's as: [ol] [li](Client... read more 02/26/2012 (1:05 am)
Every code I use doesn't work! @John +1 @Jackrabbit [code] //STEP 1 : TEST THE CONTENT OF $Player1 echo("$Player1 : Id :... read more 02/22/2012 (12:34 am)
Digital Tutors Approved !!!!!!!... read more 02/21/2012 (4:27 am)
Every code I use doesn't work! @JackRabbit [h1]One, from your screen shot[/h1] the path for SaveProgress.cs is "./game/[b]... read more 02/20/2012 (8:59 am)
Video before the load main menu function? You can not use the format "*.mp4", only the format "*.ogg" . Convert your mp4 i... read more 02/17/2012 (3:34 pm)
Every code I use doesn't work! @Jackrabbit [quote]So wait, (bear with me please) I need to not use that code? What exactly do I ne... read more 02/16/2012 (8:12 pm)
T3D1.2: Converting ConsoleMethod to DefineEngineMethod On this following thread the response was very useful for me ;) [url]http://www.garagegames.com/c... read more 02/16/2012 (2:31 am)
Every code I use doesn't work! @Jackrabbit you have not to add the code concerning : [b] [code] "ConsoleMethod(t2dSceneObje... read more 02/15/2012 (11:23 pm)
Every code I use doesn't work! Hello JackRabbit, I believe you want save a sceneObject '$Player1' also try this: In the engin... read more 02/14/2012 (10:24 pm)
TGB Kart Kit for iT2D 1.5 Hello, is there any news? ;)... read more 02/08/2012 (10:21 am)
Where can I find the source files (fbx, dae or obj) for the following models present in the stock Torque? @Richard: It's a good idea, i will try ;) Thanks All.... read more 12/21/2011 (5:01 pm)
Where can I find the source files (fbx, dae or obj) for the following models present in the stock Torque? Ho sorry Scott, it was for generate custom animated sprite(for T2D) with animations which are not in... read more 12/06/2011 (2:28 pm)
Where can I find the source files (fbx, dae or obj) for the following models present in the stock Torque? Thanks for reply, hum... I will try to contact "Matt Ostgard" for this request, if it's ok... read more 12/06/2011 (2:08 pm)
Where can I find the source files (fbx, dae or obj) for the following models present in the stock Torque? Thanks Great for reply, Richard ;) - [b]GG[/b] , have you got a few of time for this request? ... read more 12/06/2011 (8:21 am)
Localization using TGB 1.7.5 I saw 2 class: LangFile: --------- Handle several string serialized in a file for one language. ... read more 08/05/2011 (8:30 am)
Exposing C++ functions to TorqueScript Have you compile the both "TGBGame project" and "TorqueGameBuilder project" in d... read more 07/16/2011 (12:52 pm)
Level Finish, Timers, Collectables, Fixed resolutions and Fonts For the timer request check my web site: [url=www.gamealchemy.fr]http://www.gamealchemy.fr/crbst_9... read more 06/21/2011 (12:52 pm)
Difference between ConsoleMethod and DefineEngineMethod? Thank you very much all for all these details ;) I have a small bunch of methods and with these d... read more 04/14/2011 (7:41 am)
List of TGB developers - Please Add Your Name Developer- Currently learning Torque 2D ... read more 03/27/2011 (3:27 pm)
[T3D 1.1 Beta 3] Grid appears - LOGGED @Scott Burns Yes it's from stock T3D install, i updating DX SDK to June 2010 but the problem is alw... read more 02/01/2011 (1:44 pm)
Item floating Yes, this is the standard datablock, just put in comment the maxvelocity and gravityMod parameter; ... read more 11/25/2010 (7:53 am)
Item floating If you want just your item stays in air without particular animation and without coding, you can sim... read more 11/24/2010 (7:08 pm)
Help about Gui Effect I hope, the guiPack#2 will be free as guiPack#1 and will contain this feature and few others stuff. ... read more 11/23/2010 (2:35 pm)
Help about Gui Effect @bennachen [quote]You mean it's still have none pariticle system dedicated to gui in TGE?[/quote] ... read more 11/23/2010 (10:29 am)
Help about Gui Effect I work on this resource of GemADay, it's very usefull(thanks PlasticGames), but I think that designi... read more 11/23/2010 (8:36 am)
[Help] Character play Hello benjamin, Can you contact me? jeanlouisamadi@gmail.com... read more 11/15/2010 (10:58 am)
AFX Survey (Please Respond) 1. yes i'm an active user 2. hum, just a prototype demo where i use AFX in order to manage my bonus... read more 11/13/2010 (1:26 pm)
AFX 2.0 for TGE and AFX 2.0 for TGEA are Shipping! SUPER Thank you.... read more 12/08/2009 (2:08 pm)
GMK features suggestion I think "tearing" soft body will be cool. Thanks yuri for this great works.... read more 08/14/2009 (10:16 pm)
AFX/AFXA License Confirmation Afx core + TGE 1.5.2... read more 02/15/2009 (10:45 pm)
OGG video converters Hello, you can to try http://www.erightsoft.com/SUPER.html or http://mediacoder.sourceforge.net/ ... read more 12/28/2008 (2:36 am)