Jean-louis Amadi's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Bug to confirm ? | Yes, i hope than this will be checked and pushed(if legitimate) on the repository. i return to my... read more | 12/23/2013 (12:58 pm) |
| Torque 3D Show Off Thread! | Very nice picture! Post X3 : The forum bug a bit :) ... read more | 09/10/2012 (2:32 pm) |
| Torque 3D Show Off Thread! | @Konrad Impressive quality! keep up the good work with Xenocell.... read more | 09/10/2012 (2:29 pm) |
| Torque 3D Show Off Thread! | @Konrad Impressive quality! keep up the good work with Xenocell.... read more | 09/10/2012 (2:28 pm) |
| Server Object, Ghost Object and Client Object, I need of details please? | Very interesting, thank you.... read more | 08/25/2012 (2:51 am) |
| Server Object, Ghost Object and Client Object, I need of details please? | Thank you. ;) ... read more | 08/24/2012 (8:28 am) |
| Programmer needed for 2D platformer!! | It is better for show the fantastic pixel art ;) Great Work! [image]http://fc03.deviantart.net/fs4... read more | 07/24/2012 (2:25 am) |
| GUI BitmapButton Container Help iTorque2D | If i have understand, you should use the controls in a concept of layer and not of hierarchy, so, th... read more | 06/23/2012 (1:24 am) |
| Kickstarter for Dead State - T3D Game | WHOAH!!It's awesome, i think this game may be a block buster in its type. ... read more | 06/16/2012 (11:45 pm) |
| Is there an equivalent of C++ template in Objective C 2.0? | Ok, i will follow the advice with Objective-C++. Thank you.... read more | 06/13/2012 (1:19 am) |
| Torque 3D Community Edition Activation | Great News! I would also appreciate access: gamealchemy.contact@gmail.com ... read more | 06/05/2012 (8:47 pm) |
| TGB Kart Kit for iT2D 1.5 | Great News!... read more | 05/29/2012 (7:32 pm) |
| Torque 3D Embedded Browser (WebKit) | Hello, I wish to know if when you using the popup mode or the native mode, the background undergo... read more | 05/22/2012 (9:48 am) |
| TGB Kart Kit for iT2D 1.5 | Hello Chris, have you some news on the dev of this kit? ;)... read more | 05/11/2012 (12:43 am) |
| BUG in the Gui Editor(Switch of resolution error) + FIX proposition | This was because "getSubStr" don't accept 2 parameters for me but 3 mandatory... Also ... read more | 05/08/2012 (1:37 pm) |
| BUG in the Gui Editor(Switch of resolution error) + FIX proposition | [h2]ERRATUM : TAKE NOT ACCOUNT THE "RESOLUTION ROTATED" [/h2] In the method : GetItemReso... read more | 05/08/2012 (8:32 am) |
| Need help finding objects by ID or Name in the C++ | Hello Vince, On the [b]C++[/b] side, there is various special SimGroup's as: [ol] [li](Client... read more | 02/26/2012 (1:05 am) |
| Every code I use doesn't work! | @John +1 @Jackrabbit [code] //STEP 1 : TEST THE CONTENT OF $Player1 echo("$Player1 : Id :... read more | 02/22/2012 (12:34 am) |
| Digital Tutors | Approved !!!!!!!... read more | 02/21/2012 (4:27 am) |
| Every code I use doesn't work! | @JackRabbit [h1]One, from your screen shot[/h1] the path for SaveProgress.cs is "./game/[b]... read more | 02/20/2012 (8:59 am) |
| Video before the load main menu function? | You can not use the format "*.mp4", only the format "*.ogg" . Convert your mp4 i... read more | 02/17/2012 (3:34 pm) |
| Every code I use doesn't work! | @Jackrabbit [quote]So wait, (bear with me please) I need to not use that code? What exactly do I ne... read more | 02/16/2012 (8:12 pm) |
| T3D1.2: Converting ConsoleMethod to DefineEngineMethod | On this following thread the response was very useful for me ;) [url]http://www.garagegames.com/c... read more | 02/16/2012 (2:31 am) |
| Every code I use doesn't work! | @Jackrabbit you have not to add the code concerning : [b] [code] "ConsoleMethod(t2dSceneObje... read more | 02/15/2012 (11:23 pm) |
| Every code I use doesn't work! | Hello JackRabbit, I believe you want save a sceneObject '$Player1' also try this: In the engin... read more | 02/14/2012 (10:24 pm) |
| TGB Kart Kit for iT2D 1.5 | Hello, is there any news? ;)... read more | 02/08/2012 (10:21 am) |
| Where can I find the source files (fbx, dae or obj) for the following models present in the stock Torque? | @Richard: It's a good idea, i will try ;) Thanks All.... read more | 12/21/2011 (5:01 pm) |
| Where can I find the source files (fbx, dae or obj) for the following models present in the stock Torque? | Ho sorry Scott, it was for generate custom animated sprite(for T2D) with animations which are not in... read more | 12/06/2011 (2:28 pm) |
| Where can I find the source files (fbx, dae or obj) for the following models present in the stock Torque? | Thanks for reply, hum... I will try to contact "Matt Ostgard" for this request, if it's ok... read more | 12/06/2011 (2:08 pm) |
| Where can I find the source files (fbx, dae or obj) for the following models present in the stock Torque? | Thanks Great for reply, Richard ;) - [b]GG[/b] , have you got a few of time for this request? ... read more | 12/06/2011 (8:21 am) |
| Localization using TGB 1.7.5 | I saw 2 class: LangFile: --------- Handle several string serialized in a file for one language. ... read more | 08/05/2011 (8:30 am) |
| Exposing C++ functions to TorqueScript | Have you compile the both "TGBGame project" and "TorqueGameBuilder project" in d... read more | 07/16/2011 (12:52 pm) |
| Level Finish, Timers, Collectables, Fixed resolutions and Fonts | For the timer request check my web site: [url=www.gamealchemy.fr]http://www.gamealchemy.fr/crbst_9... read more | 06/21/2011 (12:52 pm) |
| Difference between ConsoleMethod and DefineEngineMethod? | Thank you very much all for all these details ;) I have a small bunch of methods and with these d... read more | 04/14/2011 (7:41 am) |
| List of TGB developers - Please Add Your Name | Developer- Currently learning Torque 2D ... read more | 03/27/2011 (3:27 pm) |
| [T3D 1.1 Beta 3] Grid appears - LOGGED | @Scott Burns Yes it's from stock T3D install, i updating DX SDK to June 2010 but the problem is alw... read more | 02/01/2011 (1:44 pm) |
| Item floating | Yes, this is the standard datablock, just put in comment the maxvelocity and gravityMod parameter; ... read more | 11/25/2010 (7:53 am) |
| Item floating | If you want just your item stays in air without particular animation and without coding, you can sim... read more | 11/24/2010 (7:08 pm) |
| Help about Gui Effect | I hope, the guiPack#2 will be free as guiPack#1 and will contain this feature and few others stuff. ... read more | 11/23/2010 (2:35 pm) |
| Help about Gui Effect | @bennachen [quote]You mean it's still have none pariticle system dedicated to gui in TGE?[/quote] ... read more | 11/23/2010 (10:29 am) |
| Help about Gui Effect | I work on this resource of GemADay, it's very usefull(thanks PlasticGames), but I think that designi... read more | 11/23/2010 (8:36 am) |
| [Help] Character play | Hello benjamin, Can you contact me? jeanlouisamadi@gmail.com... read more | 11/15/2010 (10:58 am) |
| AFX Survey (Please Respond) | 1. yes i'm an active user 2. hum, just a prototype demo where i use AFX in order to manage my bonus... read more | 11/13/2010 (1:26 pm) |
| AFX 2.0 for TGE and AFX 2.0 for TGEA are Shipping! | SUPER Thank you.... read more | 12/08/2009 (2:08 pm) |
| GMK features suggestion | I think "tearing" soft body will be cool. Thanks yuri for this great works.... read more | 08/14/2009 (10:16 pm) |
| AFX/AFXA License Confirmation | Afx core + TGE 1.5.2... read more | 02/15/2009 (10:45 pm) |
| OGG video converters | Hello, you can to try http://www.erightsoft.com/SUPER.html or http://mediacoder.sourceforge.net/ ... read more | 12/28/2008 (2:36 am) |