Daniel Buckmaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ghosting Limits | That's to be expected. We haven't gone over it because you weren't at that stage yet, but now is the... read more | 09/27/2014 (7:34 pm) |
| T3D wiki -- Call to arms! | [center][url]http://torque3d.wikidot.com/main:madewithtorque[/url] Get on it![/center] I'm try... read more | 09/27/2014 (5:41 pm) |
| Simple Particle clipping | Honestly, I think that having the particles themselves do damage is probably a bad way to go. AFAIR ... read more | 09/27/2014 (5:26 am) |
| Ghosting Limits | [url=https://github.com/GarageGames/Torque3D/blob/69838bdc8c9bc055b9b1ae76f42b0f28d2a33909/Templates... read more | 09/26/2014 (6:46 pm) |
| Ghosting Limits | Ooh, that's very interesting. I think you'll find, though, that even 'inactive' ghosts still have a ... read more | 09/26/2014 (5:44 pm) |
| Ghosting Limits | Jesse, I think something's going very wrong. With the regular engine, when I add a TSStatic to the l... read more | 09/26/2014 (5:23 pm) |
| T3D wiki -- Call to arms! | I couldn't resist, and jumped in to have a play with the [url=http://torque3d.wikidot.com/wiki:_scri... read more | 09/26/2014 (5:13 pm) |
| Ghosting Limits | Nope, you can't use loops inside object definitions - the syntax doesn't allow it. The thing is, a .... read more | 09/26/2014 (4:01 pm) |
| Editing .ter files | Without knowing how the Life is Feudal code works, it's likely you won't be able to force it to load... read more | 09/26/2014 (3:56 pm) |
| Open Source Software Agreement checks | Can we double-check rextimmy? Realised we didn't check him last time :(.... read more | 09/25/2014 (9:28 pm) |
| T3D wiki -- Call to arms! | Give me a month and I'll be all over this. Submitted our application to be a community site yesterda... read more | 09/25/2014 (7:09 pm) |
| Help for test x64 build for T3D 3.6 release | That's fantastic. Any chance we should look into project generator support for this? I don't know ho... read more | 09/25/2014 (3:39 pm) |
| PlatformWindowManager child for web and other platforms | Are you searching the Visual Studio project? If that's the case you'll only find the code that's inc... read more | 09/25/2014 (3:33 pm) |
| Ghosting Limits | Right, so this is where the fun begins. I'm sure the convex collision stuff really does need optimis... read more | 09/25/2014 (5:43 am) |
| Ghosting Limits | The bin errors are because your object is not being deleted when the mission ends. Is the World grou... read more | 09/24/2014 (7:20 pm) |
| Ghosting Limits | I think the best approach to getting the object after it's created is to add it to the World group, ... read more | 09/24/2014 (5:07 pm) |
| Ghosting Limits | Time to put some breakpoints in Projectile::simulate!... read more | 09/24/2014 (3:36 pm) |
| Compile for Vs2013 does not work | Hmm. [url=http://t3dci.org/job/T3D-dev-vs2013/]As you can see[/url] our CI system is compiling the e... read more | 09/24/2014 (2:48 pm) |
| Ghosting Limits | Weird. The raycast works for me, and the grenade launcher from the Full template collides fine with ... read more | 09/24/2014 (2:37 pm) |
| Animation and breakdowns is driving me crazy! | Sorry for not getting back to you earlier Olexiy. The engine definitely has a lot of very frustratin... read more | 09/23/2014 (10:03 pm) |
| Questions about protocols for code/script sharing. | We always recommend [i]not[/i] working in the Templates, since that'll have it hard for you to pull ... read more | 09/23/2014 (9:58 pm) |
| Ghosting Limits | Ah, welcome to the wonderful world of pointers (*) and references (&). I'll be clear here. The s... read more | 09/23/2014 (9:26 pm) |
| Ghosting Limits | For reference on how Torque's collision system works, you might like to have a read of [url=http://t... read more | 09/23/2014 (5:24 pm) |
| Ghosting Limits | Heh, I think I should have been following along with the tutorial by hand - looks like that extra cr... read more | 09/22/2014 (10:28 pm) |
| Ghosting Limits | This is pretty fantastic, you guys. Also, nice textures Andrew ;). Extra credit: add top/bottom text... read more | 09/22/2014 (3:53 pm) |
| Chromium Embedded Framework Support | Awesome! Going to give this a test as soon as I can. How much weight does it add to the exe/libs?... read more | 09/22/2014 (1:18 am) |
| Ghosting Limits | Oh, I understand. I built something similar myself back in TGE - basically MeshRoad before T3D exist... read more | 09/21/2014 (9:16 pm) |
| Ghosting Limits | Jesse, all the logic you've designed for choosing cube positions and materials will still be valid, ... read more | 09/21/2014 (6:20 pm) |
| Ghosting Limits | I'm still sad that my script didn't work - it worked fine for me :(. But this is a much better outco... read more | 09/21/2014 (1:45 pm) |
| DirectX 11 - Status | Woo!... read more | 09/21/2014 (1:35 pm) |
| FlyingVehicle Particle | That's a nice-looking effect! I'll see if I can point someone else who knows more about particles th... read more | 09/21/2014 (4:39 am) |
| DirectX 11 - Status | Awesome to have you back, ZeroFault :).... read more | 09/21/2014 (1:42 am) |
| Torque3D - CI | Ooh, I didn't see this. I didn't actually specify a generator. Maybe I'll give that a go by being ex... read more | 09/20/2014 (11:45 pm) |
| First time user impressions, include dts versions of dae files in repo? | Richard - I'm just setting that up right now :P. Also, [url=t3dci.org]we use Jenkins[/url].... read more | 09/20/2014 (11:15 pm) |
| FlyingVehicle Particle | Have you tried changing inheritedVelFactor on your ParticleData block? That will mean the particles ... read more | 09/20/2014 (5:38 pm) |
| Ghosting Limits | On my phone so I can't type much, but have a read of [url=http://www.cplusplus.com/doc/tutorial/clas... read more | 09/19/2014 (8:02 pm) |
| First time user impressions, include dts versions of dae files in repo? | 'Binary' release refers to the executables. We'll consider providing 'production' demos without sour... read more | 09/19/2014 (2:52 pm) |
| [T3D] Handling the 3.6 release | Release blog topics to cover: [ul] [li] Intro [li] What packages there are and where to get the... read more | 09/18/2014 (10:16 pm) |
| First time user impressions, include dts versions of dae files in repo? | Ah, sorry - I think the problem [i]is[/i] that everybody [i]does[/i] go for the repo, as it's their ... read more | 09/18/2014 (8:47 pm) |
| Life Ki Naughty Khani | WHAT ARE YOU EVEN ADVERTISING?... read more | 09/18/2014 (6:14 pm) |
| [T3D] Handling the 3.6 release | So. Packages we should release to people: [ul] [li]Zip of just the binaries, Torque 3D.exe and T... read more | 09/18/2014 (6:12 pm) |
| Ghosting Limits | I would definitely not vote for adding my hack to the engine :P. Jesse: Xenocell was looking fant... read more | 09/18/2014 (6:09 pm) |
| First time user impressions, include dts versions of dae files in repo? | Cached DTS files should definitely be not included in the repo. The release packages need to be reva... read more | 09/18/2014 (6:03 pm) |
| Project Manager, hard paths for include/lib directories? | [url]http://www.garagegames.com/community/forums/viewthread/128655[/url]?... read more | 09/18/2014 (1:34 pm) |
| Ghosting Limits | Test this method out: [code] function SimSet::refresh(%this, %period, %objectsPerIteration) { ... read more | 09/18/2014 (6:00 am) |
| Ghosting Limits | [quote]How is an object's 'range' determined? Because by default I'm not seeing the field...as a mat... read more | 09/17/2014 (7:19 pm) |
| Ghosting Limits | Richard, onCameraScopeQuery is called on the control object only, and is responsible for starting th... read more | 09/17/2014 (2:47 pm) |
| Ghosting Limits | Note that increasing the number of ghosts allowable will allocate more memory in [url=https://github... read more | 09/17/2014 (5:53 am) |
| [T3D] Handling the 3.6 release | Good point. Added!... read more | 09/17/2014 (4:52 am) |
| Ghosting Limits | Be aware that setHidden will affect all clients. Will do more testing tomorrow...... read more | 09/17/2014 (3:45 am) |