Game Development Community

Daniel Buckmaster's Forum Posts

Thread Post Date Posted
Ghosting Limits That's to be expected. We haven't gone over it because you weren't at that stage yet, but now is the... read more 09/27/2014 (7:34 pm)
T3D wiki -- Call to arms! [center][url]http://torque3d.wikidot.com/main:madewithtorque[/url] Get on it![/center] I'm try... read more 09/27/2014 (5:41 pm)
Simple Particle clipping Honestly, I think that having the particles themselves do damage is probably a bad way to go. AFAIR ... read more 09/27/2014 (5:26 am)
Ghosting Limits [url=https://github.com/GarageGames/Torque3D/blob/69838bdc8c9bc055b9b1ae76f42b0f28d2a33909/Templates... read more 09/26/2014 (6:46 pm)
Ghosting Limits Ooh, that's very interesting. I think you'll find, though, that even 'inactive' ghosts still have a ... read more 09/26/2014 (5:44 pm)
Ghosting Limits Jesse, I think something's going very wrong. With the regular engine, when I add a TSStatic to the l... read more 09/26/2014 (5:23 pm)
T3D wiki -- Call to arms! I couldn't resist, and jumped in to have a play with the [url=http://torque3d.wikidot.com/wiki:_scri... read more 09/26/2014 (5:13 pm)
Ghosting Limits Nope, you can't use loops inside object definitions - the syntax doesn't allow it. The thing is, a .... read more 09/26/2014 (4:01 pm)
Editing .ter files Without knowing how the Life is Feudal code works, it's likely you won't be able to force it to load... read more 09/26/2014 (3:56 pm)
Open Source Software Agreement checks Can we double-check rextimmy? Realised we didn't check him last time :(.... read more 09/25/2014 (9:28 pm)
T3D wiki -- Call to arms! Give me a month and I'll be all over this. Submitted our application to be a community site yesterda... read more 09/25/2014 (7:09 pm)
Help for test x64 build for T3D 3.6 release That's fantastic. Any chance we should look into project generator support for this? I don't know ho... read more 09/25/2014 (3:39 pm)
PlatformWindowManager child for web and other platforms Are you searching the Visual Studio project? If that's the case you'll only find the code that's inc... read more 09/25/2014 (3:33 pm)
Ghosting Limits Right, so this is where the fun begins. I'm sure the convex collision stuff really does need optimis... read more 09/25/2014 (5:43 am)
Ghosting Limits The bin errors are because your object is not being deleted when the mission ends. Is the World grou... read more 09/24/2014 (7:20 pm)
Ghosting Limits I think the best approach to getting the object after it's created is to add it to the World group, ... read more 09/24/2014 (5:07 pm)
Ghosting Limits Time to put some breakpoints in Projectile::simulate!... read more 09/24/2014 (3:36 pm)
Compile for Vs2013 does not work Hmm. [url=http://t3dci.org/job/T3D-dev-vs2013/]As you can see[/url] our CI system is compiling the e... read more 09/24/2014 (2:48 pm)
Ghosting Limits Weird. The raycast works for me, and the grenade launcher from the Full template collides fine with ... read more 09/24/2014 (2:37 pm)
Animation and breakdowns is driving me crazy! Sorry for not getting back to you earlier Olexiy. The engine definitely has a lot of very frustratin... read more 09/23/2014 (10:03 pm)
Questions about protocols for code/script sharing. We always recommend [i]not[/i] working in the Templates, since that'll have it hard for you to pull ... read more 09/23/2014 (9:58 pm)
Ghosting Limits Ah, welcome to the wonderful world of pointers (*) and references (&). I'll be clear here. The s... read more 09/23/2014 (9:26 pm)
Ghosting Limits For reference on how Torque's collision system works, you might like to have a read of [url=http://t... read more 09/23/2014 (5:24 pm)
Ghosting Limits Heh, I think I should have been following along with the tutorial by hand - looks like that extra cr... read more 09/22/2014 (10:28 pm)
Ghosting Limits This is pretty fantastic, you guys. Also, nice textures Andrew ;). Extra credit: add top/bottom text... read more 09/22/2014 (3:53 pm)
Chromium Embedded Framework Support Awesome! Going to give this a test as soon as I can. How much weight does it add to the exe/libs?... read more 09/22/2014 (1:18 am)
Ghosting Limits Oh, I understand. I built something similar myself back in TGE - basically MeshRoad before T3D exist... read more 09/21/2014 (9:16 pm)
Ghosting Limits Jesse, all the logic you've designed for choosing cube positions and materials will still be valid, ... read more 09/21/2014 (6:20 pm)
Ghosting Limits I'm still sad that my script didn't work - it worked fine for me :(. But this is a much better outco... read more 09/21/2014 (1:45 pm)
DirectX 11 - Status Woo!... read more 09/21/2014 (1:35 pm)
FlyingVehicle Particle That's a nice-looking effect! I'll see if I can point someone else who knows more about particles th... read more 09/21/2014 (4:39 am)
DirectX 11 - Status Awesome to have you back, ZeroFault :).... read more 09/21/2014 (1:42 am)
Torque3D - CI Ooh, I didn't see this. I didn't actually specify a generator. Maybe I'll give that a go by being ex... read more 09/20/2014 (11:45 pm)
First time user impressions, include dts versions of dae files in repo? Richard - I'm just setting that up right now :P. Also, [url=t3dci.org]we use Jenkins[/url].... read more 09/20/2014 (11:15 pm)
FlyingVehicle Particle Have you tried changing inheritedVelFactor on your ParticleData block? That will mean the particles ... read more 09/20/2014 (5:38 pm)
Ghosting Limits On my phone so I can't type much, but have a read of [url=http://www.cplusplus.com/doc/tutorial/clas... read more 09/19/2014 (8:02 pm)
First time user impressions, include dts versions of dae files in repo? 'Binary' release refers to the executables. We'll consider providing 'production' demos without sour... read more 09/19/2014 (2:52 pm)
[T3D] Handling the 3.6 release Release blog topics to cover: [ul] [li] Intro [li] What packages there are and where to get the... read more 09/18/2014 (10:16 pm)
First time user impressions, include dts versions of dae files in repo? Ah, sorry - I think the problem [i]is[/i] that everybody [i]does[/i] go for the repo, as it's their ... read more 09/18/2014 (8:47 pm)
Life Ki Naughty Khani WHAT ARE YOU EVEN ADVERTISING?... read more 09/18/2014 (6:14 pm)
[T3D] Handling the 3.6 release So. Packages we should release to people: [ul] [li]Zip of just the binaries, Torque 3D.exe and T... read more 09/18/2014 (6:12 pm)
Ghosting Limits I would definitely not vote for adding my hack to the engine :P. Jesse: Xenocell was looking fant... read more 09/18/2014 (6:09 pm)
First time user impressions, include dts versions of dae files in repo? Cached DTS files should definitely be not included in the repo. The release packages need to be reva... read more 09/18/2014 (6:03 pm)
Project Manager, hard paths for include/lib directories? [url]http://www.garagegames.com/community/forums/viewthread/128655[/url]?... read more 09/18/2014 (1:34 pm)
Ghosting Limits Test this method out: [code] function SimSet::refresh(%this, %period, %objectsPerIteration) { ... read more 09/18/2014 (6:00 am)
Ghosting Limits [quote]How is an object's 'range' determined? Because by default I'm not seeing the field...as a mat... read more 09/17/2014 (7:19 pm)
Ghosting Limits Richard, onCameraScopeQuery is called on the control object only, and is responsible for starting th... read more 09/17/2014 (2:47 pm)
Ghosting Limits Note that increasing the number of ghosts allowable will allocate more memory in [url=https://github... read more 09/17/2014 (5:53 am)
[T3D] Handling the 3.6 release Good point. Added!... read more 09/17/2014 (4:52 am)
Ghosting Limits Be aware that setHidden will affect all clients. Will do more testing tomorrow...... read more 09/17/2014 (3:45 am)