Game Development Community

Daniel Buckmaster's Forum Posts

Thread Post Date Posted
The adventures of John "Flashback" Johnson and the Invasion... Now where have I heard all that before? ;)... read more 12/27/2006 (12:01 am)
A 'realistic' sci-fi FPS? Yeah, um... When I said 'realistic', I didn't mean Hollywood 'realistic'...... read more 12/25/2006 (11:43 pm)
Torque 101: Intro to Torque Imageshack is probably the best for quick, painless picture uploads. Great to see the progress yo... read more 12/22/2006 (8:43 am)
Destructable environments The only problem with making things like that out of DTS is that they'd have funny collision, though... read more 12/22/2006 (5:14 am)
A 'realistic' sci-fi FPS? Meh, I didn't want to reveal that, but basically: The aliens have one planet that they can live o... read more 12/21/2006 (1:06 am)
Horrible manglifying of my mesh [quote]I don't know anything about blender, but what you're describing sounds a lot like what happen... read more 12/21/2006 (12:36 am)
Scripting prob ,CHAPTER 3 , 3d game programming all in one It looks like you need to add movement on other axes just like you have it on the x axis. I'm not fl... read more 12/19/2006 (8:51 am)
A 'realistic' sci-fi FPS? [quote]As far a weapons, soldier-carried weapons are not likely to change much any time soon. ... in... read more 12/19/2006 (5:23 am)
Nodes on .dts shapes in Blender Aha! Thank you, Joseph, that's got to be the problem! ...yes, that did the trick! James: Yes, ... read more 12/17/2006 (5:31 am)
Nodes on .dts shapes in Blender I'm using the rocket launcher code from the CodeSampler tutorials. Here's the start of the image dat... read more 12/16/2006 (2:33 am)
Nodes on .dts shapes in Blender Hmm... doesn't seem to be. Here's my outline view: [url]http://img453.imageshack.us/img453/8315/obj... read more 12/15/2006 (7:21 am)
Do something with the player? Is it possible to do a direct player.setTransform from within the console?... read more 12/11/2006 (9:27 am)
Nodes on .dts shapes in Blender Where MyNewShape is the mesh? Thanks for the help!... read more 12/11/2006 (9:16 am)
... No, I found the problem: Blender creates TGA images when you use its 'save UV face layout' tool, and... read more 12/09/2006 (7:27 am)
... Hmm... this tutorial doesn't seem to be working for me. Would it matter that I UV mapped the shape b... read more 12/09/2006 (1:28 am)
Four-round bursts Gah! Thanks a lot for that, but a swift kick in the rear would have worked as well. Stupid newbie mi... read more 12/03/2006 (12:10 am)
Four-round bursts I'm getting console errors after adding 'Wait', 'Wait1' etc states. It says 'could not resolve state... read more 12/01/2006 (11:54 pm)
Four-round bursts Thanks a lot! I'll have a go at it...... read more 12/01/2006 (11:34 pm)
Four-round bursts So that will get me a single-shot weapon... that's a step in the right direction, thanks :) In the ... read more 12/01/2006 (1:18 pm)
Four-round bursts Then how would I structure the states? There'd have to be 'Ready', with stateTransitionOnTriggerDow... read more 12/01/2006 (12:58 pm)
Print stats on a GUI [quote]// "Grab" PlayerA's MFS and assign it to variable %speedA PlayerA.maxForwardSpeed = %speedA[... read more 11/28/2006 (7:58 am)
Mouse control no longer working How can I fix that problem, then?... read more 11/26/2006 (10:06 am)
Weapon models Are there disadvantages to this system? For example, will the weapon's coordinates remain as world c... read more 11/22/2006 (12:22 pm)
Using the Lighting kit editor [quote]p.s. I do notice new static shadows underneith static DTS shapes. But if I move an object and... read more 11/12/2006 (11:11 am)
Easiest way to rotate an object? I've used Blender before, and love it. It's a very powerful application, but takes a little getting ... read more 11/12/2006 (8:55 am)
Help deciding on books 1. I've read [url=http://www.amazon.co.uk/Game-Developers-David-M-Bourg/dp/0596005555/sr=8-13/qid=11... read more 11/08/2006 (9:00 am)
Pure Neural A.I. That's pretty impressive. The only letdown seems to be the sheer amount of resources it takes to run... read more 11/08/2006 (8:52 am)
Page«First 63 64 65 66 67 68 69 Next»