Daniel Buckmaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The adventures of John "Flashback" Johnson and the Invasion... | Now where have I heard all that before? ;)... read more | 12/27/2006 (12:01 am) |
| A 'realistic' sci-fi FPS? | Yeah, um... When I said 'realistic', I didn't mean Hollywood 'realistic'...... read more | 12/25/2006 (11:43 pm) |
| Torque 101: Intro to Torque | Imageshack is probably the best for quick, painless picture uploads. Great to see the progress yo... read more | 12/22/2006 (8:43 am) |
| Destructable environments | The only problem with making things like that out of DTS is that they'd have funny collision, though... read more | 12/22/2006 (5:14 am) |
| A 'realistic' sci-fi FPS? | Meh, I didn't want to reveal that, but basically: The aliens have one planet that they can live o... read more | 12/21/2006 (1:06 am) |
| Horrible manglifying of my mesh | [quote]I don't know anything about blender, but what you're describing sounds a lot like what happen... read more | 12/21/2006 (12:36 am) |
| Scripting prob ,CHAPTER 3 , 3d game programming all in one | It looks like you need to add movement on other axes just like you have it on the x axis. I'm not fl... read more | 12/19/2006 (8:51 am) |
| A 'realistic' sci-fi FPS? | [quote]As far a weapons, soldier-carried weapons are not likely to change much any time soon. ... in... read more | 12/19/2006 (5:23 am) |
| Nodes on .dts shapes in Blender | Aha! Thank you, Joseph, that's got to be the problem! ...yes, that did the trick! James: Yes, ... read more | 12/17/2006 (5:31 am) |
| Nodes on .dts shapes in Blender | I'm using the rocket launcher code from the CodeSampler tutorials. Here's the start of the image dat... read more | 12/16/2006 (2:33 am) |
| Nodes on .dts shapes in Blender | Hmm... doesn't seem to be. Here's my outline view: [url]http://img453.imageshack.us/img453/8315/obj... read more | 12/15/2006 (7:21 am) |
| Do something with the player? | Is it possible to do a direct player.setTransform from within the console?... read more | 12/11/2006 (9:27 am) |
| Nodes on .dts shapes in Blender | Where MyNewShape is the mesh? Thanks for the help!... read more | 12/11/2006 (9:16 am) |
| ... | No, I found the problem: Blender creates TGA images when you use its 'save UV face layout' tool, and... read more | 12/09/2006 (7:27 am) |
| ... | Hmm... this tutorial doesn't seem to be working for me. Would it matter that I UV mapped the shape b... read more | 12/09/2006 (1:28 am) |
| Four-round bursts | Gah! Thanks a lot for that, but a swift kick in the rear would have worked as well. Stupid newbie mi... read more | 12/03/2006 (12:10 am) |
| Four-round bursts | I'm getting console errors after adding 'Wait', 'Wait1' etc states. It says 'could not resolve state... read more | 12/01/2006 (11:54 pm) |
| Four-round bursts | Thanks a lot! I'll have a go at it...... read more | 12/01/2006 (11:34 pm) |
| Four-round bursts | So that will get me a single-shot weapon... that's a step in the right direction, thanks :) In the ... read more | 12/01/2006 (1:18 pm) |
| Four-round bursts | Then how would I structure the states? There'd have to be 'Ready', with stateTransitionOnTriggerDow... read more | 12/01/2006 (12:58 pm) |
| Print stats on a GUI | [quote]// "Grab" PlayerA's MFS and assign it to variable %speedA PlayerA.maxForwardSpeed = %speedA[... read more | 11/28/2006 (7:58 am) |
| Mouse control no longer working | How can I fix that problem, then?... read more | 11/26/2006 (10:06 am) |
| Weapon models | Are there disadvantages to this system? For example, will the weapon's coordinates remain as world c... read more | 11/22/2006 (12:22 pm) |
| Using the Lighting kit editor | [quote]p.s. I do notice new static shadows underneith static DTS shapes. But if I move an object and... read more | 11/12/2006 (11:11 am) |
| Easiest way to rotate an object? | I've used Blender before, and love it. It's a very powerful application, but takes a little getting ... read more | 11/12/2006 (8:55 am) |
| Help deciding on books | 1. I've read [url=http://www.amazon.co.uk/Game-Developers-David-M-Bourg/dp/0596005555/sr=8-13/qid=11... read more | 11/08/2006 (9:00 am) |
| Pure Neural A.I. | That's pretty impressive. The only letdown seems to be the sheer amount of resources it takes to run... read more | 11/08/2006 (8:52 am) |