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Daniel Buckmaster's Forum Posts

Thread Post Date Posted
Question about Datablocks [quote]Because if i make a server sided function to generate the stats and the item details, then se... read more 10/12/2014 (3:16 pm)
Connection Variables [Solved] Stock templates! Gotta love 'em.... read more 10/11/2014 (9:27 pm)
Torque 3D 3.6.1 preview build testing Did you download the Full template binary? What happens when you click the editor button?... read more 10/11/2014 (5:12 pm)
Open Source Software Agreement checks Can I have a check on losinggeneration please?... read more 10/11/2014 (5:11 pm)
Question about Datablocks I may be wrong here, but I'm 99% sure you can't change datablocks in a multiplayer situation, unless... read more 10/11/2014 (5:25 am)
Torque 3D 3.6.1 preview build testing Hmm yeah, the engine always does get a bit twitchy when going through that DAE compiling stage. That... read more 10/10/2014 (3:51 pm)
Torque 3D 3.6.1 preview build testing Hmm. I'll see if I can reproduce this when I have time. If you want to help out before then, could y... read more 10/08/2014 (4:03 pm)
Entity/Component System R&D Discussion Just found [url=http://yosoygames.com.ar/wp/2013/11/on-mike-actons-review-of-ogrenode-cpp/]this arti... read more 10/08/2014 (2:31 pm)
Torque 3D 3.6.1 preview build testing Weird. Do you work from the development branch? I assume the engine works when you compile it yourse... read more 10/08/2014 (2:04 pm)
Can I get exact point in time when button was pressed by user? Check out [url=http://docs.garagegames.com/tge/official/content/documentation/Reference/Console%20Fu... read more 10/08/2014 (2:02 pm)
Simple Particle clipping Interiors have been removed from T3D in favour of concave collision meshes. I'm pretty sure the buil... read more 10/08/2014 (1:50 am)
Torque 3D 3.6.1 preview build testing Aw crap man. Is there anything unusual in your console.log?... read more 10/08/2014 (12:55 am)
Torque 3D 3.6.1 preview build testing Okay, if you feel like it, check out the binary downloads [url=http://t3dci.org/job/T3D-dev-vs2013/3... read more 10/07/2014 (12:55 am)
Torque 3D 3.6.1 preview build testing Whaaaaaaat. Okay I'll doube check.... read more 10/06/2014 (11:42 pm)
Torque 3D 3.6.1 preview build testing Just uploaded new binaries. They shouldn't be any different, but they now report their version as 3.... read more 10/06/2014 (7:10 pm)
Torque 3D 3.6.1 preview build testing Details to come in the release blog. Basically, I pushed to the master branch too soon, before we'd ... read more 10/06/2014 (5:20 pm)
Why not GitHub TGEA Engine? The more relevant question is - why not open-source TGE? ;)... read more 10/06/2014 (2:54 am)
NEW TO TORQUE Wow, I'd forgotten that the FPS template had its own repository. Sorry!... read more 10/05/2014 (3:25 pm)
Torque 3D 3.6.1 preview build testing The Project Manager generates solutions for VS2008 and VS2010, but the 2010 works in 2012 and should... read more 10/05/2014 (3:14 pm)
NEW TO TORQUE Summary of IRC chat: Chinatown and the FPS template came with older non-open-source versions of T3D ... read more 10/05/2014 (4:17 am)
Torque 3D 3.6.1 preview build testing Okay. We have a new version, 3.6.1, with the collision apparently fixed and the black spots most def... read more 10/04/2014 (6:32 am)
T3D wiki -- Call to arms! So I have no idea how to track whether anyone's seen the application to make a community site. Or ho... read more 10/04/2014 (5:12 am)
Torque 3D 3.6.1 preview build testing Should note, everything works fine for me under Windows 7 x64 with Intel HD 4000 integrated graphics... read more 10/03/2014 (11:41 pm)
Torque 3D 3.6.1 preview build testing Oooooh. So windows 8 doesn't like our x64 executable. Thanks for the tests so far. Jesse, that darkn... read more 10/03/2014 (11:16 pm)
Simple Particle clipping Well, the standard way to share code these days is to fork the repository on GitHub and make a branc... read more 10/03/2014 (4:02 pm)
[T3D] Handling the 3.6 release Whoops, there was some sort of art fubar. Not sure what's going on. Will reupload soon. EDIT: nop... read more 10/02/2014 (6:49 pm)
[T3D] Handling the 3.6 release Check out Full.zip from [url=https://www.dropbox.com/s/htq9shj3cl0bzpl/Full.zip?dl=0]here[/url]. We'... read more 10/02/2014 (6:06 pm)
Switching from old recast resource to 3.5.1 engine version All the code in the Recast Resource is obsolete, basically. The script API has changed - [url=https:... read more 10/02/2014 (5:41 pm)
[T3D] Handling the 3.6 release I can't email you a 300MB zip file ;P. GitHub does allow binary release packages now, which we'll be... read more 10/02/2014 (3:39 pm)
New Player Type - Update Jump Animation How much of the existing Player animation code are you using? [url=https://github.com/GarageGames/To... read more 10/02/2014 (1:43 pm)
[T3D] Handling the 3.6 release Feedback plox. Specific questions: [ol] [li]What do we call our unstable and stable branches? I'm ... read more 10/01/2014 (10:22 pm)
[T3D] Handling the 3.6 release [h3]Community projects and the future[/h3] With that said, there are a number of exciting community... read more 10/01/2014 (10:17 pm)
[T3D] Handling the 3.6 release [h3]The wiki?[/h3] Wait, what? Yes, we have a wiki now! [url=http://torque3d.wikidot.com]Here it is... read more 10/01/2014 (10:15 pm)
[T3D] Handling the 3.6 release [h1]Torque 3D 3.6 released[/h1] It's been a long six months and a rough road, but the Steering Comm... read more 10/01/2014 (10:14 pm)
Problems creating a new Class Based on tsStatic Weird. Do you want to throw your code up somewhere to see if someone can reproduce the issue?... read more 09/29/2014 (7:21 pm)
Ghosting Limits Great, I'm glad those changes made it work for you! You're doing great, by the way - I'm impressed w... read more 09/29/2014 (7:18 pm)
Ghosting Limits Well, you need to debug it to figure out why the crash is happening! It's no use wringing our hands ... read more 09/29/2014 (2:29 am)
Ghosting Limits This is why I suggest putting a breakpoint in the addCube function. If it's ever actually called, yo... read more 09/29/2014 (12:01 am)
Ghosting Limits I just edited the original source files, rather than adding new ones. If you've never used breakp... read more 09/28/2014 (10:01 pm)
Ghosting Limits Right, that's definitely the error I was getting. You should be able to click on the buttons and get... read more 09/28/2014 (9:46 pm)
Ghosting Limits [quote]Should I instead be shooting an empty Submatrix object to Torque and building it with addCube... read more 09/28/2014 (9:19 pm)
Ghosting Limits Oh shoot, I forgot there's one more change to make! Do you get an error about not being able to crea... read more 09/28/2014 (8:20 pm)
T3D wiki -- Call to arms! Cool idea. How do you feel about the new style? I went with the flat colour and made it a bit smalle... read more 09/28/2014 (6:20 pm)
Animation and breakdowns is driving me crazy! Olexiy - Az linked to a commit that added a Collada shape which reproduces the issue you're seeing. ... read more 09/28/2014 (5:00 pm)
Ghosting Limits Without further ado, find RenderMeshExample::packUpdate and have a look. It's already got two potent... read more 09/28/2014 (4:58 pm)
Ghosting Limits Okay, networking. First, [url=https://gist.github.com/eightyeight/48113b01b21d57ee86cf/ff9b91d15f859... read more 09/28/2014 (4:49 pm)
Problems creating a new Class Based on tsStatic If you step up into _findContact(), can you verify that the pointer the code is trying to call getTy... read more 09/28/2014 (3:47 pm)
Problems creating a new Class Based on tsStatic Weird as. Are you sure the names are all you changed? The typemask should be set in YourClass(). Her... read more 09/28/2014 (3:17 pm)
[T3D] Handling the 3.6 release [url=http://torque3d.wikidot.com/main:releases]Releases page on the wiki[/url]. I'll start drafting ... read more 09/27/2014 (11:08 pm)
Ghosting Limits I suspect that comment is outdated. You can [url=https://github.com/GarageGames/Torque3D/blob/develo... read more 09/27/2014 (10:43 pm)