Daniel Buckmaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Problem with setting transform in C++ | Aha. Follow the trail of issues linked to [url=https://github.com/GarageGames/Torque3D/issues/164]th... read more | 10/29/2014 (11:12 pm) |
| Ideas for moving a large number of objects simultaneously | [quote]The transforms of all of those objects would still need to be updated though, is there a fast... read more | 10/29/2014 (11:05 pm) |
| Which template to use for new game (no fps) | The problem comes when you don't want to use spawnPlayer at all. Also it might be 'easier' if you've... read more | 10/29/2014 (5:54 pm) |
| Let the flames begin: remove the 'package' keyword from TS | Richard M, thank you, that's the first time someone's suggested to me a case where packages actually... read more | 10/29/2014 (6:49 am) |
| Which template to use for new game (no fps) | I think that should be on the front page. Probably in the readme, too.... read more | 10/28/2014 (5:52 pm) |
| Looking for help with FPS issues in a T3D game | If it's an update to LIF that caused the slowdown, we can't really do anything about it... you'd pro... read more | 10/28/2014 (5:06 pm) |
| Let the flames begin: remove the 'package' keyword from TS | My argument has always been that there are better ways to achieve the same goal. Like, instead of ha... read more | 10/28/2014 (4:58 pm) |
| Torque 3D exe??? | Also the world editor is not part of the Toolbox. If you followed the 'what to download' instruction... read more | 10/28/2014 (3:26 pm) |
| Network max of 64? | Whoah, I'd never seen that before. Cool stuff.... read more | 10/28/2014 (3:22 pm) |
| Which template to use for new game (no fps) | I don't always start new projects, but when I do, I use [url=https://github.com/eightyeight/t3d-bone... read more | 10/28/2014 (3:11 pm) |
| [T3D] New template plan | This does rely on having a nice UI... though the current PM UI isn't all that bad. It's just small.... read more | 10/27/2014 (7:22 pm) |
| Request - email verification for new accounts | Great to hear. Thanks for the feedback Zach :).... read more | 10/27/2014 (5:24 pm) |
| [T3D] New template plan | Didn't see you'd edited. Interesting that UE is going in this direction. I thought blueprints were a... read more | 10/27/2014 (4:55 pm) |
| renderMeshExample castRay | So I have no idea why that video is a thing, but I do believe I've solved the issue. I always believ... read more | 10/26/2014 (9:13 pm) |
| renderMeshExample castRay | Oooh, ok, so maybe I need to test for the value of t. In other news, I've managed to completely b... read more | 10/26/2014 (8:36 pm) |
| renderMeshExample castRay | Okay, this code actually works totally fine for me. [code] bool RenderMeshExample::castRay(const P... read more | 10/26/2014 (5:44 pm) |
| Network max of 64? | There's a [url=https://github.com/GarageGames/Torque3D/blob/development/Engine/source/T3D/gameBase/g... read more | 10/26/2014 (5:42 pm) |
| Need help testing a new scripting IDE | Cool stuff! I'll grab it and give it a try next week. Would it be possible to get it to open Torsion... read more | 10/25/2014 (4:45 pm) |
| Torque 3D Features | Are there any examples of engines that do streaming out of the box? EDIT: actually I imagine you can... read more | 10/25/2014 (3:24 pm) |
| Ghosting Limits | Yay!... read more | 10/25/2014 (3:14 pm) |
| [T3D] New template plan | Also. The project manager is targeted at non-coders. I just run generateProjects.bat when I need to,... read more | 10/23/2014 (8:26 pm) |
| [T3D] New template plan | Feasible. Since every project needs a recompile anyway you're not saving on compile time either. Wou... read more | 10/23/2014 (6:04 pm) |
| ScatterSky fixed position | Why do you need the ScatterSky to be fixed? What's the undesirable behaviour you're trying to avoid?... read more | 10/23/2014 (12:11 am) |
| renderMeshExample castRay | [url=https://github.com/GarageGames/Torque3D/issues/844]Logged[/url]. I'll get on this next week.... read more | 10/22/2014 (3:22 pm) |
| Torque 3D exe??? | Solution: pictures. Coming soon.... read more | 10/22/2014 (3:20 pm) |
| Torque 3D exe??? | [url=http://torque3d.wikidot.com/introduction:what-to-download]This page[/url] may make it somewhat ... read more | 10/19/2014 (4:46 pm) |
| New example terrains for Torque | With the old buggy vehicle and the racing track it seems like we'd have a solid start to a racing te... read more | 10/19/2014 (3:46 pm) |
| Networking issue | We'd accept a PR along those lines!... read more | 10/18/2014 (6:24 pm) |
| T3D wiki -- Call to arms! | Unless you know how to code ;). But I mean, what content should be placed where, and why? Maybe Gett... read more | 10/18/2014 (4:52 am) |
| Mana System | If you're using Visual Studio, doing a 'find all references' on mEnergy or mDamageLevel (I think tha... read more | 10/16/2014 (5:50 pm) |
| T3D wiki -- Call to arms! | [url=http://torque3d.wikidot.com/introduction:video-introduction-to-the-editors]This page[/url], a l... read more | 10/16/2014 (3:22 pm) |
| [T3D] Future development branch | [quote]We should just work on the master branch for API breaking changes.[/quote] I'm not sure what... read more | 10/16/2014 (1:52 am) |
| T3D wiki -- Call to arms! | Aaaand application approved! Apparently we'll be set up as a community site later today.... read more | 10/16/2014 (1:42 am) |
| [T3D] New committee member | That's a very good point, but can't coders do important work without being part of the committee too... read more | 10/16/2014 (1:41 am) |
| Torque 3D exe??? | Good point. On my list for 3.6.2!... read more | 10/15/2014 (9:42 pm) |
| Torque 3D exe??? | Right, but it's for 3.5.1. The 3.6.1 zip files are different! And I was putting that there to ensure... read more | 10/15/2014 (7:28 pm) |
| Torque 3D exe??? | Dennis, have you tried downloading binaries or the Full template from [url=http://www.garagegames.co... read more | 10/15/2014 (2:35 pm) |
| Move project manager projects.xml into T3D repo? | [url=https://github.com/GarageGames/Torque3D/issues/832]Lo and behold[/url]. We'll probably make thi... read more | 10/15/2014 (3:08 am) |
| [T3D] New committee member | Duion (Christian Femmer) has contacted me. [quote] I noticed you guys added a new "test level... read more | 10/15/2014 (3:04 am) |
| [T3D] Availability Thread | Haha no worries. Looking forward to having you back! I really should swear off Torque for a week ... read more | 10/15/2014 (2:59 am) |
| New example terrains for Torque | I just went back to look at these again. We really need to think about making proper FPS and racing ... read more | 10/15/2014 (2:56 am) |
| Deferred Shading | I still have no idea what I'm looking at in that picture. But... yay!... read more | 10/13/2014 (7:37 pm) |
| T3D wiki -- Call to arms! | Heh. How do we find out what stuff you did on TDN?... read more | 10/13/2014 (5:36 pm) |
| Cleaning out the "tool shed" | The reason it's good to have the whole project directory is the the buildFiles folder, which contain... read more | 10/13/2014 (4:16 pm) |
| T3D wiki -- Call to arms! | Added some stuff to the [url=http://torque3d.wikidot.com/wiki:_artist-start]artist page[/url], but i... read more | 10/13/2014 (3:33 pm) |
| C# for Torque | Yup, Winterleaf have been posting here about OMNI for a while now. Also for the record those bug fix... read more | 10/13/2014 (3:30 pm) |
| Cleaning out the "tool shed" | Mmmmm Twillex. I love me some Twillex. Never could get it working with GUIs properly though, so I'm ... read more | 10/13/2014 (3:25 pm) |
| Torque 3D 3.6.1 preview build testing | Awesome to hear, Jesse :). Ramon, could you put the contents of console.log into a pastebin or so... read more | 10/13/2014 (3:23 pm) |
| Entity/Component System R&D Discussion | That sounds like a valid sorting approach!... read more | 10/13/2014 (2:08 pm) |
| Walkabout Navigation Toolkit help thread | Are you able to run the navtest demo level fine? Jump into the editor mode where you can spawn AIPla... read more | 10/12/2014 (4:55 pm) |