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Daniel Buckmaster's Forum Posts

Thread Post Date Posted
Problem with setting transform in C++ Aha. Follow the trail of issues linked to [url=https://github.com/GarageGames/Torque3D/issues/164]th... read more 10/29/2014 (11:12 pm)
Ideas for moving a large number of objects simultaneously [quote]The transforms of all of those objects would still need to be updated though, is there a fast... read more 10/29/2014 (11:05 pm)
Which template to use for new game (no fps) The problem comes when you don't want to use spawnPlayer at all. Also it might be 'easier' if you've... read more 10/29/2014 (5:54 pm)
Let the flames begin: remove the 'package' keyword from TS Richard M, thank you, that's the first time someone's suggested to me a case where packages actually... read more 10/29/2014 (6:49 am)
Which template to use for new game (no fps) I think that should be on the front page. Probably in the readme, too.... read more 10/28/2014 (5:52 pm)
Looking for help with FPS issues in a T3D game If it's an update to LIF that caused the slowdown, we can't really do anything about it... you'd pro... read more 10/28/2014 (5:06 pm)
Let the flames begin: remove the 'package' keyword from TS My argument has always been that there are better ways to achieve the same goal. Like, instead of ha... read more 10/28/2014 (4:58 pm)
Torque 3D exe??? Also the world editor is not part of the Toolbox. If you followed the 'what to download' instruction... read more 10/28/2014 (3:26 pm)
Network max of 64? Whoah, I'd never seen that before. Cool stuff.... read more 10/28/2014 (3:22 pm)
Which template to use for new game (no fps) I don't always start new projects, but when I do, I use [url=https://github.com/eightyeight/t3d-bone... read more 10/28/2014 (3:11 pm)
[T3D] New template plan This does rely on having a nice UI... though the current PM UI isn't all that bad. It's just small.... read more 10/27/2014 (7:22 pm)
Request - email verification for new accounts Great to hear. Thanks for the feedback Zach :).... read more 10/27/2014 (5:24 pm)
[T3D] New template plan Didn't see you'd edited. Interesting that UE is going in this direction. I thought blueprints were a... read more 10/27/2014 (4:55 pm)
renderMeshExample castRay So I have no idea why that video is a thing, but I do believe I've solved the issue. I always believ... read more 10/26/2014 (9:13 pm)
renderMeshExample castRay Oooh, ok, so maybe I need to test for the value of t. In other news, I've managed to completely b... read more 10/26/2014 (8:36 pm)
renderMeshExample castRay Okay, this code actually works totally fine for me. [code] bool RenderMeshExample::castRay(const P... read more 10/26/2014 (5:44 pm)
Network max of 64? There's a [url=https://github.com/GarageGames/Torque3D/blob/development/Engine/source/T3D/gameBase/g... read more 10/26/2014 (5:42 pm)
Need help testing a new scripting IDE Cool stuff! I'll grab it and give it a try next week. Would it be possible to get it to open Torsion... read more 10/25/2014 (4:45 pm)
Torque 3D Features Are there any examples of engines that do streaming out of the box? EDIT: actually I imagine you can... read more 10/25/2014 (3:24 pm)
Ghosting Limits Yay!... read more 10/25/2014 (3:14 pm)
[T3D] New template plan Also. The project manager is targeted at non-coders. I just run generateProjects.bat when I need to,... read more 10/23/2014 (8:26 pm)
[T3D] New template plan Feasible. Since every project needs a recompile anyway you're not saving on compile time either. Wou... read more 10/23/2014 (6:04 pm)
ScatterSky fixed position Why do you need the ScatterSky to be fixed? What's the undesirable behaviour you're trying to avoid?... read more 10/23/2014 (12:11 am)
renderMeshExample castRay [url=https://github.com/GarageGames/Torque3D/issues/844]Logged[/url]. I'll get on this next week.... read more 10/22/2014 (3:22 pm)
Torque 3D exe??? Solution: pictures. Coming soon.... read more 10/22/2014 (3:20 pm)
Torque 3D exe??? [url=http://torque3d.wikidot.com/introduction:what-to-download]This page[/url] may make it somewhat ... read more 10/19/2014 (4:46 pm)
New example terrains for Torque With the old buggy vehicle and the racing track it seems like we'd have a solid start to a racing te... read more 10/19/2014 (3:46 pm)
Networking issue We'd accept a PR along those lines!... read more 10/18/2014 (6:24 pm)
T3D wiki -- Call to arms! Unless you know how to code ;). But I mean, what content should be placed where, and why? Maybe Gett... read more 10/18/2014 (4:52 am)
Mana System If you're using Visual Studio, doing a 'find all references' on mEnergy or mDamageLevel (I think tha... read more 10/16/2014 (5:50 pm)
T3D wiki -- Call to arms! [url=http://torque3d.wikidot.com/introduction:video-introduction-to-the-editors]This page[/url], a l... read more 10/16/2014 (3:22 pm)
[T3D] Future development branch [quote]We should just work on the master branch for API breaking changes.[/quote] I'm not sure what... read more 10/16/2014 (1:52 am)
T3D wiki -- Call to arms! Aaaand application approved! Apparently we'll be set up as a community site later today.... read more 10/16/2014 (1:42 am)
[T3D] New committee member That's a very good point, but can't coders do important work without being part of the committee too... read more 10/16/2014 (1:41 am)
Torque 3D exe??? Good point. On my list for 3.6.2!... read more 10/15/2014 (9:42 pm)
Torque 3D exe??? Right, but it's for 3.5.1. The 3.6.1 zip files are different! And I was putting that there to ensure... read more 10/15/2014 (7:28 pm)
Torque 3D exe??? Dennis, have you tried downloading binaries or the Full template from [url=http://www.garagegames.co... read more 10/15/2014 (2:35 pm)
Move project manager projects.xml into T3D repo? [url=https://github.com/GarageGames/Torque3D/issues/832]Lo and behold[/url]. We'll probably make thi... read more 10/15/2014 (3:08 am)
[T3D] New committee member Duion (Christian Femmer) has contacted me. [quote] I noticed you guys added a new "test level... read more 10/15/2014 (3:04 am)
[T3D] Availability Thread Haha no worries. Looking forward to having you back! I really should swear off Torque for a week ... read more 10/15/2014 (2:59 am)
New example terrains for Torque I just went back to look at these again. We really need to think about making proper FPS and racing ... read more 10/15/2014 (2:56 am)
Deferred Shading I still have no idea what I'm looking at in that picture. But... yay!... read more 10/13/2014 (7:37 pm)
T3D wiki -- Call to arms! Heh. How do we find out what stuff you did on TDN?... read more 10/13/2014 (5:36 pm)
Cleaning out the "tool shed" The reason it's good to have the whole project directory is the the buildFiles folder, which contain... read more 10/13/2014 (4:16 pm)
T3D wiki -- Call to arms! Added some stuff to the [url=http://torque3d.wikidot.com/wiki:_artist-start]artist page[/url], but i... read more 10/13/2014 (3:33 pm)
C# for Torque Yup, Winterleaf have been posting here about OMNI for a while now. Also for the record those bug fix... read more 10/13/2014 (3:30 pm)
Cleaning out the "tool shed" Mmmmm Twillex. I love me some Twillex. Never could get it working with GUIs properly though, so I'm ... read more 10/13/2014 (3:25 pm)
Torque 3D 3.6.1 preview build testing Awesome to hear, Jesse :). Ramon, could you put the contents of console.log into a pastebin or so... read more 10/13/2014 (3:23 pm)
Entity/Component System R&D Discussion That sounds like a valid sorting approach!... read more 10/13/2014 (2:08 pm)
Walkabout Navigation Toolkit help thread Are you able to run the navtest demo level fine? Jump into the editor mode where you can spawn AIPla... read more 10/12/2014 (4:55 pm)