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Daniel Buckmaster's Forum Posts

Thread Post Date Posted
Why is there so much jittering/choppiness at larger distances? 3000 seems pretty small, but I'm pretty sure 10000 is a known rule-of-thumb limit. See [url=http://w... read more 11/22/2014 (6:33 pm)
FPS Tutorial Issue I don't see an 'FPS Tutorial.dll' file. Did you rename the executable? Try renaming 'New Project.dll... read more 11/22/2014 (2:29 pm)
FPS Tutorial Issue The game folder should look similar to the image on [url=http://wiki.torque3d.org/introduction:what-... read more 11/21/2014 (10:47 pm)
Torque 3D 'toys' or demos Oh gosh. Well if someone wants to make that then go ahead...... read more 11/21/2014 (10:22 pm)
Torque 3D 'toys' or demos Britt: the engine can't read FBX so it doesn't really seem useful. .blend so that users have the sou... read more 11/21/2014 (3:51 pm)
Torque 3D 'toys' or demos On the other hand, it increases the amount of [i]stuff[/i] in each scene when you're digging through... read more 11/21/2014 (2:12 pm)
Torque 3D 'toys' or demos DreamPharaoh I guess these shouldn't be called 'demos'. Maybe a demo should be bigger, and actually ... read more 11/20/2014 (9:57 pm)
Torque 3D 'toys' or demos Something I want: an example of using ScriptTickObject to make objects that update every frame. Pote... read more 11/20/2014 (9:44 pm)
Torque 3D 'toys' or demos Well, yes. But Unity can make RPGs too.... read more 11/20/2014 (9:35 pm)
Torque 3D 'toys' or demos DreamPharaoh I think those ideas all sound pretty involved for demos, and could each be their own te... read more 11/20/2014 (9:11 pm)
Artist and level designers Made a [url=http://www.garagegames.com/community/forums/viewthread/140511]separate thread[/url], bec... read more 11/20/2014 (8:25 pm)
Artist and level designers GamerX, that example mission is exactly where I want to go. Glad someone else agrees. I will probabl... read more 11/20/2014 (6:27 pm)
Artist and level designers So maybe 'level designers' actually need a nice way to start writing level-specific scripts - trigge... read more 11/20/2014 (4:21 pm)
Artist and level designers And if you can get away with $40 a month, then you can get away with $30 once for Forester. However,... read more 11/20/2014 (3:25 pm)
Cheap method to scan clay figures into beginning mesh? Check the comments of [url=http://www.garagegames.com/community/blog/view/22880]this blog[/url], whi... read more 11/20/2014 (1:18 am)
Immersive AI Engine by Gavin Bunney Paul, remember this is Torque. You've got the source code - do it yourself! ;) A plugin would be ... read more 11/17/2014 (4:21 pm)
T3D rendering pipeline overview... getting a feel for things Awesome info here :D. Thanks for posting this, it will help greatly.... read more 11/16/2014 (11:05 pm)
Immersive AI Engine by Gavin Bunney I have an AI sensor implementation [url=https://github.com/eightyeight/Torque3D/tree/ai-sensor]here[... read more 11/15/2014 (2:17 pm)
Immersive AI Engine by Gavin Bunney It's been ages since I last looked at this. What does it do about sensing?... read more 11/14/2014 (6:51 pm)
Artist and level designers This is what I'm seeing with advanced lighting shadows - the whole walls/floor is a single mesh: ... read more 11/14/2014 (2:37 am)
3.6.2 Development Branch - Terrain Bug Gotcha. I think this is Lukas's tweaks to terrain blending presenting. Will direct him here if he do... read more 11/14/2014 (1:37 am)
3.6.2 Development Branch - Terrain Bug I'm not sure which branches you're referring to - could you please call them master, development, an... read more 11/13/2014 (10:10 pm)
Artist and level designers I'm not too familiar with how lightmapping works, but is this something we could do by integrating m... read more 11/13/2014 (7:25 pm)
Artist and level designers Existing objects could be provided as modules for users that want to enable them specifically, but a... read more 11/11/2014 (7:41 pm)
Artist and level designers I think ground cover and the old replicators should basically be merged. Definitely allow the option... read more 11/11/2014 (6:15 pm)
My first Torque3D project screenshots - feedback wanted :) Man, we really need to do something about this forest editor.... read more 11/10/2014 (8:06 pm)
My first Torque3D project screenshots - feedback wanted :) Hreikin: yeah that's what I was thinking of! Richard: that's a really good idea! Also, adding ... read more 11/10/2014 (12:34 am)
My first Torque3D project screenshots - feedback wanted :) Ooh, hopefully we can get Lukas's new terrain blending into 3.7, which would help with the path/gras... read more 11/09/2014 (3:19 am)
My first Torque3D project screenshots - feedback wanted :) Cool stuff! Some atmospheric fog would definitely help, and I'd consider changing to a different san... read more 11/08/2014 (8:17 pm)
PhysX 3.x Plugin Sounds awesome :). I'm really excited imagining what sort of stuff you're working on for DM ;).... read more 11/08/2014 (3:56 am)
Torque3D, advise please Yeah, the BSP format for Torque was removed a couple of updates ago in favour of pushing everything ... read more 11/08/2014 (2:19 am)
Spherical Terrain in T3D Yeah, having a real ringworld terrain would be pretty sweet! Actually not something I've seen done i... read more 11/06/2014 (7:06 pm)
Artist and level designers Erosion should definitely happen! Not sure why it wasn't retained from TGE :(. Along with a better U... read more 11/05/2014 (7:01 pm)
Open Source Software Agreement checks Can we have checks for Winterleaf and xoltan, please?... read more 11/05/2014 (2:19 am)
how to make ribbon trail effect? alfalfa, could you post some code to let us reproduce this?... read more 11/04/2014 (1:32 pm)
Ideas for moving a large number of objects simultaneously I think there examples in ShapeBase of dealing with dependencies and ghosting. I think mounting, for... read more 11/04/2014 (3:46 am)
Artist and level designers Bear in mind I'm pretty sure none of the Redditors are commenting on T3D in particular because... dr... read more 11/04/2014 (3:44 am)
Artist and level designers Here's a summary of a great answer I got on Reddit: [quote] The biggest things for me as an artist... read more 11/04/2014 (12:04 am)
Problem with setting transform in C++ Yep ;).... read more 11/03/2014 (4:45 pm)
Ideas for moving a large number of objects simultaneously Or modifying them so that, as Nathan suggested, they know who their parent is, and can calculate the... read more 11/03/2014 (4:02 pm)
Artist and level designers Better snapping is something I hear brought up occasionally. Including snapping to surfaces, snappin... read more 11/03/2014 (2:51 pm)
Binary Download linking to wrong version [url=http://torque3d.wikidot.com/introduction:what-to-download]This page[/url] describes how to go a... read more 11/02/2014 (3:51 pm)
GuiCanvas::getCursorPos() broken (Fix Inside!) As discussed in [url=https://github.com/GarageGames/Torque3D/issues/180]#180[/url], I decided not to... read more 11/02/2014 (1:58 pm)
Failed to run "main.cs" Where is "Torque 3D.exe"? It should be in, for example, "My Projects/My Game/game&quo... read more 11/01/2014 (7:24 pm)
Which template to use for new game (no fps) Nice to hear about UE4's templates. I guess this is positioned somewhere between the barebones templ... read more 11/01/2014 (4:50 am)
[T3D] New committee member New applicant: Vince Gee from Winterleaf. He talked to me over IRC today. He wants to bring his skil... read more 10/31/2014 (6:30 am)
Player Aim at Mouse Cursor More detailed info, pics or a vid would be really helpful. If the player doesn't always aim at the c... read more 10/30/2014 (3:14 pm)
Let the flames begin: remove the 'package' keyword from TS Naww this is like the highest number of unique posters I've seen in a thread for a while. Richard... read more 10/30/2014 (6:13 am)
Which template to use for new game (no fps) [quote]I'd say it would be better to make a template that achieves the same functionality of the Ful... read more 10/30/2014 (6:06 am)
Entity/Component System R&D Discussion [url=http://www.reddit.com/r/gamedev/comments/2krpea/entitycomponent_in_theory_vs_in_practice_how_do... read more 10/30/2014 (6:05 am)