Daniel Buckmaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Walkabout Navigation Toolkit help thread | For your first problem, have a look at [url=https://github.com/GarageGames/Torque3D/pull/1017]this i... read more | 12/09/2014 (4:45 pm) |
| [T3D] New committee member | True that.... read more | 12/09/2014 (3:49 pm) |
| Open Source Software Agreement checks | Github username bpay? Thanks :)... read more | 12/09/2014 (3:47 pm) |
| Torque and the FPS Template Debate | Double post.... read more | 12/09/2014 (1:11 am) |
| Torque and the FPS Template Debate | James - in our defence, it was just about the only user-facing change we made ;P. So many pull reque... read more | 12/09/2014 (12:53 am) |
| Problem with FPS Tutorial launching | You say you've modified project.conf - which compiler are you using, and did you then regenerate the... read more | 12/08/2014 (7:06 pm) |
| RELEASE - AxSU3D Android Plugin for Unity 3D | More relevant than our usual 'guest' posts at least...... read more | 12/08/2014 (7:04 pm) |
| Can't Launch exe's, Crashes | Are you able to run any of the other versions available from the downloads page? The recent executab... read more | 12/08/2014 (7:03 pm) |
| Silly Question | When you create a new project, it just copies whatever's in the template folder. So just add an exec... read more | 12/08/2014 (7:02 pm) |
| Custom Collision in T3D | Don't have time to check code right now, but maybe the wiki should be clearer. castRay and buildConv... read more | 12/08/2014 (6:53 pm) |
| Custom Collision in T3D | We have just the thing for you buried somewhere in [url=http://www.garagegames.com/community/forums/... read more | 12/07/2014 (7:04 pm) |
| [T3D] New committee member | Why don't we let all our applicants in? It's not like we couldn't do with more manpower. But my c... read more | 12/07/2014 (1:14 am) |
| AIPlayer::singleShot and AIPlayer::fire freeze the engine | Fixed in [url=https://github.com/GarageGames/Torque3D/pull/1012]#1012[/url]. I will make a follow-up... read more | 12/05/2014 (5:08 pm) |
| Weapon-Based Animations [Solved] | That seems kind of crazy. Thanks for the research here - sometime we should investigate and see what... read more | 12/05/2014 (3:02 am) |
| AIPlayer::singleShot and AIPlayer::fire freeze the engine | It should also have a fallback in case there is no shootingDelay (say 1000ms), and I would question ... read more | 12/05/2014 (12:49 am) |
| Spherical Terrain in T3D | Nice work! That's looking fantastic :).... read more | 12/04/2014 (7:15 pm) |
| AIPlayer::singleShot and AIPlayer::fire freeze the engine | Will dig into it tonight. Oh wait, is this release only? EDIT: Reproduced in development. Turns o... read more | 12/04/2014 (6:04 pm) |
| AIPlayers running in circles starting in 3.6.2 | Whoah when did we hit 1000? Thanks :).... read more | 12/04/2014 (1:32 pm) |
| AIPlayers running in circles starting in 3.6.2 | Nice work finding that. Wonder why it's started happening recently; I can't see any changes to relat... read more | 12/03/2014 (12:36 pm) |
| AIPlayers running in circles starting in 3.6.2 | Could we have a video or at least a script example so we can reproduce it?... read more | 12/02/2014 (11:46 pm) |
| Artist and level designers | Flow maps sound like a really cool idea for water blocks. Here's another [URL=http://graphicsrunner.... read more | 11/29/2014 (5:11 pm) |
| Artist and level designers | Something I've just noticed - I'd love to see sliders integrated with fields, like this. [center]... read more | 11/28/2014 (5:38 pm) |
| The future of the Project Generator | [quote]I would be cautious about assuming "we don't need to maintain this part of code" si... read more | 11/28/2014 (4:47 pm) |
| God rays | Chelaru, I recommend not adding commits to the development branch, because that will make it harder ... read more | 11/28/2014 (1:55 pm) |
| The future of the Project Generator | Right, where did the idea of scrapping the Project Manager come from? I've been saying everywhere, o... read more | 11/28/2014 (12:45 pm) |
| Fixing ScatterSky | That would be an improvement, especially for users with a static sun.... read more | 11/28/2014 (4:27 am) |
| Torque MIT Store. Why Not? | Really interesting idea, we should keep that in mind when we actually get some content :P. GamerX... read more | 11/28/2014 (3:38 am) |
| Artist and level designers | Right, that's why I recommended the UserVoice forum. The wiki can kind of be whatever we want it to ... read more | 11/27/2014 (6:59 pm) |
| Artist and level designers | No, GitHub issues are not a wishlist, they're for directly actionable items or observable bugs, that... read more | 11/27/2014 (3:13 pm) |
| Torque MIT Store. Why Not? | Yep, definitely a good idea. On the other hand, actually setting up your own online store is no cake... read more | 11/27/2014 (2:35 pm) |
| God rays | Whoah, that's pretty extreme. Looks kind of nice though!... read more | 11/27/2014 (2:24 pm) |
| Artist and level designers | Was it that hard to find? It's linked from the homepage :P. As much filling out as is useful so s... read more | 11/27/2014 (4:09 am) |
| Artist and level designers | Well, this sounds like exactly the kind of thing the 'community projects' page on the wiki is for. I... read more | 11/27/2014 (1:58 am) |
| Torque MIT Store. Why Not? | See [url=http://itch.io/about/faq]itch.io[/url] for a good example of someone who's set up an online... read more | 11/26/2014 (7:06 pm) |
| Ghosting Limits | Ooh, one thing I forgot. The way you've written your script, it should only remove one cube. I think... read more | 11/26/2014 (1:28 pm) |
| Ghosting Limits | Right, I suspect that you're passing incorrect positions to removeCube. What is %pos? An absolute wo... read more | 11/25/2014 (4:41 pm) |
| Artist and level designers | Given the direction of recent discussions, I think I'll be dedicating a lot more time to learning th... read more | 11/25/2014 (3:52 pm) |
| Ghosting Limits | Have you tried using a breakpoint inside the source code for removeCube? See if it ever sends those ... read more | 11/25/2014 (3:25 pm) |
| Why is there so much jittering/choppiness at larger distances? | It does depend on your gametype - for example, a flight sim needs a lot less ground detail.... read more | 11/25/2014 (3:05 pm) |
| Torque and the FPS Template Debate | Kind of what I planned to do for 7DFPS, but without the baggage of working off the current templates... read more | 11/25/2014 (3:04 pm) |
| Torque and the FPS Template Debate | Ron, for the record, it doesn't help you, and we never claimed it would :P. 64-bit lets the executab... read more | 11/24/2014 (6:32 pm) |
| Torque 3D 'toys' or demos | Olexiy, that's exactly what I'm thinking. There should also be some GUI examples (for which we do... read more | 11/24/2014 (6:27 pm) |
| Artist and level designers | It's on our list of issues for 3.7, but its inclusion is conditional on somebody taking the time to ... read more | 11/24/2014 (5:36 pm) |
| how to make ribbon trail effect? | Cool! We'll have to evaluate this one as well :). Would be nice if someone who knows about GFX could... read more | 11/24/2014 (5:30 pm) |
| anti-frogmen defenses | Frogmen are definitely a big problem with Torque, you're right. How do other engines handle frogmen?... read more | 11/24/2014 (4:45 pm) |
| Torque and the FPS Template Debate | The problem a lot of people have is that the code limits what you can do. If the engine is coded to ... read more | 11/24/2014 (4:43 pm) |
| Ghosting Limits | Back in the header file, let's define our new type of NetEvent. For a detailed overview of how NetEv... read more | 11/24/2014 (4:35 pm) |
| Ghosting Limits | [h2]And we're back![/h2] It's time for another exciting instalment of learning to make things wit... read more | 11/24/2014 (4:33 pm) |
| Why is there so much jittering/choppiness at larger distances? | I've seen some posts mentioning that UE4 has a client-centric coordinate system, but other posts mak... read more | 11/24/2014 (2:15 pm) |
| FPS Tutorial Issue | Or you could rename the executable to 'New Project.exe'. As long as the EXE and DLL have the same na... read more | 11/23/2014 (1:33 am) |