Game Development Community

Daniel Buckmaster's Forum Posts

Thread Post Date Posted
Walkabout Navigation Toolkit help thread For your first problem, have a look at [url=https://github.com/GarageGames/Torque3D/pull/1017]this i... read more 12/09/2014 (4:45 pm)
[T3D] New committee member True that.... read more 12/09/2014 (3:49 pm)
Open Source Software Agreement checks Github username bpay? Thanks :)... read more 12/09/2014 (3:47 pm)
Torque and the FPS Template Debate Double post.... read more 12/09/2014 (1:11 am)
Torque and the FPS Template Debate James - in our defence, it was just about the only user-facing change we made ;P. So many pull reque... read more 12/09/2014 (12:53 am)
Problem with FPS Tutorial launching You say you've modified project.conf - which compiler are you using, and did you then regenerate the... read more 12/08/2014 (7:06 pm)
RELEASE - AxSU3D Android Plugin for Unity 3D More relevant than our usual 'guest' posts at least...... read more 12/08/2014 (7:04 pm)
Can't Launch exe's, Crashes Are you able to run any of the other versions available from the downloads page? The recent executab... read more 12/08/2014 (7:03 pm)
Silly Question When you create a new project, it just copies whatever's in the template folder. So just add an exec... read more 12/08/2014 (7:02 pm)
Custom Collision in T3D Don't have time to check code right now, but maybe the wiki should be clearer. castRay and buildConv... read more 12/08/2014 (6:53 pm)
Custom Collision in T3D We have just the thing for you buried somewhere in [url=http://www.garagegames.com/community/forums/... read more 12/07/2014 (7:04 pm)
[T3D] New committee member Why don't we let all our applicants in? It's not like we couldn't do with more manpower. But my c... read more 12/07/2014 (1:14 am)
AIPlayer::singleShot and AIPlayer::fire freeze the engine Fixed in [url=https://github.com/GarageGames/Torque3D/pull/1012]#1012[/url]. I will make a follow-up... read more 12/05/2014 (5:08 pm)
Weapon-Based Animations [Solved] That seems kind of crazy. Thanks for the research here - sometime we should investigate and see what... read more 12/05/2014 (3:02 am)
AIPlayer::singleShot and AIPlayer::fire freeze the engine It should also have a fallback in case there is no shootingDelay (say 1000ms), and I would question ... read more 12/05/2014 (12:49 am)
Spherical Terrain in T3D Nice work! That's looking fantastic :).... read more 12/04/2014 (7:15 pm)
AIPlayer::singleShot and AIPlayer::fire freeze the engine Will dig into it tonight. Oh wait, is this release only? EDIT: Reproduced in development. Turns o... read more 12/04/2014 (6:04 pm)
AIPlayers running in circles starting in 3.6.2 Whoah when did we hit 1000? Thanks :).... read more 12/04/2014 (1:32 pm)
AIPlayers running in circles starting in 3.6.2 Nice work finding that. Wonder why it's started happening recently; I can't see any changes to relat... read more 12/03/2014 (12:36 pm)
AIPlayers running in circles starting in 3.6.2 Could we have a video or at least a script example so we can reproduce it?... read more 12/02/2014 (11:46 pm)
Artist and level designers Flow maps sound like a really cool idea for water blocks. Here's another [URL=http://graphicsrunner.... read more 11/29/2014 (5:11 pm)
Artist and level designers Something I've just noticed - I'd love to see sliders integrated with fields, like this. [center]... read more 11/28/2014 (5:38 pm)
The future of the Project Generator [quote]I would be cautious about assuming "we don't need to maintain this part of code" si... read more 11/28/2014 (4:47 pm)
God rays Chelaru, I recommend not adding commits to the development branch, because that will make it harder ... read more 11/28/2014 (1:55 pm)
The future of the Project Generator Right, where did the idea of scrapping the Project Manager come from? I've been saying everywhere, o... read more 11/28/2014 (12:45 pm)
Fixing ScatterSky That would be an improvement, especially for users with a static sun.... read more 11/28/2014 (4:27 am)
Torque MIT Store. Why Not? Really interesting idea, we should keep that in mind when we actually get some content :P. GamerX... read more 11/28/2014 (3:38 am)
Artist and level designers Right, that's why I recommended the UserVoice forum. The wiki can kind of be whatever we want it to ... read more 11/27/2014 (6:59 pm)
Artist and level designers No, GitHub issues are not a wishlist, they're for directly actionable items or observable bugs, that... read more 11/27/2014 (3:13 pm)
Torque MIT Store. Why Not? Yep, definitely a good idea. On the other hand, actually setting up your own online store is no cake... read more 11/27/2014 (2:35 pm)
God rays Whoah, that's pretty extreme. Looks kind of nice though!... read more 11/27/2014 (2:24 pm)
Artist and level designers Was it that hard to find? It's linked from the homepage :P. As much filling out as is useful so s... read more 11/27/2014 (4:09 am)
Artist and level designers Well, this sounds like exactly the kind of thing the 'community projects' page on the wiki is for. I... read more 11/27/2014 (1:58 am)
Torque MIT Store. Why Not? See [url=http://itch.io/about/faq]itch.io[/url] for a good example of someone who's set up an online... read more 11/26/2014 (7:06 pm)
Ghosting Limits Ooh, one thing I forgot. The way you've written your script, it should only remove one cube. I think... read more 11/26/2014 (1:28 pm)
Ghosting Limits Right, I suspect that you're passing incorrect positions to removeCube. What is %pos? An absolute wo... read more 11/25/2014 (4:41 pm)
Artist and level designers Given the direction of recent discussions, I think I'll be dedicating a lot more time to learning th... read more 11/25/2014 (3:52 pm)
Ghosting Limits Have you tried using a breakpoint inside the source code for removeCube? See if it ever sends those ... read more 11/25/2014 (3:25 pm)
Why is there so much jittering/choppiness at larger distances? It does depend on your gametype - for example, a flight sim needs a lot less ground detail.... read more 11/25/2014 (3:05 pm)
Torque and the FPS Template Debate Kind of what I planned to do for 7DFPS, but without the baggage of working off the current templates... read more 11/25/2014 (3:04 pm)
Torque and the FPS Template Debate Ron, for the record, it doesn't help you, and we never claimed it would :P. 64-bit lets the executab... read more 11/24/2014 (6:32 pm)
Torque 3D 'toys' or demos Olexiy, that's exactly what I'm thinking. There should also be some GUI examples (for which we do... read more 11/24/2014 (6:27 pm)
Artist and level designers It's on our list of issues for 3.7, but its inclusion is conditional on somebody taking the time to ... read more 11/24/2014 (5:36 pm)
how to make ribbon trail effect? Cool! We'll have to evaluate this one as well :). Would be nice if someone who knows about GFX could... read more 11/24/2014 (5:30 pm)
anti-frogmen defenses Frogmen are definitely a big problem with Torque, you're right. How do other engines handle frogmen?... read more 11/24/2014 (4:45 pm)
Torque and the FPS Template Debate The problem a lot of people have is that the code limits what you can do. If the engine is coded to ... read more 11/24/2014 (4:43 pm)
Ghosting Limits Back in the header file, let's define our new type of NetEvent. For a detailed overview of how NetEv... read more 11/24/2014 (4:35 pm)
Ghosting Limits [h2]And we're back![/h2] It's time for another exciting instalment of learning to make things wit... read more 11/24/2014 (4:33 pm)
Why is there so much jittering/choppiness at larger distances? I've seen some posts mentioning that UE4 has a client-centric coordinate system, but other posts mak... read more 11/24/2014 (2:15 pm)
FPS Tutorial Issue Or you could rename the executable to 'New Project.exe'. As long as the EXE and DLL have the same na... read more 11/23/2014 (1:33 am)