Game Development Community

Novack's Forum Posts

Thread Post Date Posted
PathFinding Content Pack Very interesting work Wesley! I still dont get it completely on the export/import scenario you ar... read more 09/05/2009 (11:44 pm)
Yack Pack port to Torque 3D Excellent idea, the "live porting", good reading, and well done!... read more 09/04/2009 (9:10 am)
Beta Documentation Feedback Dont know if may be useful, but I've compiled some little bits of info scattered through the forums,... read more 08/28/2009 (8:44 pm)
- That is correct (except it was prior to TGEA 1.x, not 1.7).... read more 08/28/2009 (8:32 pm)
Argghh... [quote]@Novack - I see your having trouble coming up with an argument for piracy... i'll let you off... read more 08/27/2009 (12:42 am)
Argghh... Tom, that was not really elaborated, even for a sarcasm. [i]Why people deserve your work for free... read more 08/26/2009 (1:27 am)
Argghh... Well, thats the kind of absolute thinking that makes a useful debate so hard to be. I think it may a... read more 08/25/2009 (1:12 am)
Argghh... Are you really talking about sending people to jail for copying software over the net? Jeez fella... read more 08/24/2009 (11:25 pm)
Resetting the capitalisation of StringTable strings in script Maybe [url=http://www.garagegames.com/community/forums/viewthread/100195]this[/url] could help, try ... read more 08/24/2009 (11:28 am)
Good place for free, downloadable DTS models? Wow! how could I forgot about LowPolyCoop, great site... read more 08/24/2009 (11:21 am)
Argghh... Those are some interesting thoughts. You'll likely agree however, that with a $1k USD price tag, ... read more 08/23/2009 (6:52 pm)
Good place for free, downloadable DTS models? Cant remember of any site with free DTS's. There use to be a forum dedicated to freebies, I think... read more 08/23/2009 (5:16 pm)
Argghh... C'mon guys, this is totally ridiculous. What are you going to do if someone elses use torrent or any... read more 08/23/2009 (4:52 pm)
Argghh... Ohhhhh now there is even a witch hunting!... read more 08/23/2009 (3:59 pm)
OS Platforms Im suscribing to this thread.... read more 08/23/2009 (3:57 pm)
Argghh... [center][image]http://img18.imageshack.us/img18/5316/helenlovejoy.png[/image][/center] [center][i]W... read more 08/23/2009 (3:16 pm)
Argghh... I would not interfere there.... read more 08/22/2009 (11:04 pm)
Looking for feedback on game cut scene The scene vibe and particulary the voice, remind me of World in Conflict cut Scenes. Great Work! ... read more 08/22/2009 (10:51 pm)
Argghh... Who would guess! Brett Seyler pirating Torque. ... read more 08/22/2009 (10:46 pm)
case sensitive printing William is right, but the solution could also be encapsulated like this: [code]function isUpperCase... read more 08/22/2009 (8:51 pm)
Project management app/webapp discussion I use Assembla.com... read more 08/21/2009 (1:18 am)
Beta Documentation Feedback Now that I think of it, some paragraphs on how to engage a development to exploit the best of the en... read more 08/19/2009 (9:28 pm)
Beta Documentation Feedback Some paragraphs on what it means to use Advanced or Basic lighting would be most welcome. By &quo... read more 08/19/2009 (9:24 pm)
T3D performance on low-end machines ? In some moments I've noticed some suspicious behaviour on that sense, which made me doubt of the met... read more 08/14/2009 (8:21 am)
Under Construction: An AFX Wiki Excellent initiative Jeff... read more 08/13/2009 (6:52 am)
UI Creation Style Guide [url=http://tdn.garagegames.com/wiki/GUI]http://tdn.garagegames.com/wiki/GUI[/url] [url=http://tdn.... read more 08/12/2009 (6:23 pm)
TorqueScript alternative to Enums? Oh, you are right about StrStr(), havent thought about that. The getWordPos() approach however, s... read more 08/10/2009 (7:11 pm)
TorqueScript alternative to Enums? That looks a bit bloated for an Enum... probably more adecuate for an structure mimic. See how ... read more 08/09/2009 (3:54 pm)
Accessing a Datablock property [Answered] Now thats ingenious Greg! Couldnt find the time to get back to this thread, glad you guys sorted ... read more 08/07/2009 (5:58 pm)
Who's alive in this part of the world? Hi Kevin, thanks for posting here! Keep us posted about your progress and let us know a bit more of ... read more 08/07/2009 (4:04 pm)
Accessing a Datablock property [Answered] Looks intricate... probably [url=http://tdn.garagegames.com/wiki/TorqueScript_Console_Functions_5#ev... read more 08/06/2009 (11:12 am)
Detecting the mission editor? C++: gEditingMission TorqueScript: none that I know of, although you could easily add one, probab... read more 08/06/2009 (10:58 am)
T3D Basic Release Ah! right, got it now. Yes, a Basic, yet extendable version sounds interesting!... read more 08/06/2009 (10:49 am)
TorqueScript alternative to Enums? You can use a vector, and manage it with the capable [url=http://tdn.garagegames.com/wiki/TorqueScri... read more 08/06/2009 (8:37 am)
T3D Basic Release A database with Torque Script commands? What you mean Jaimi?... read more 08/06/2009 (7:44 am)
Beta Documentation Feedback You people are Soo funny... Thanks Scott, now there are enough avatars with cigars as to start a ... read more 08/02/2009 (9:33 am)
Release Candidate for Torque3D @Matt, that makes sense, google removed the beta label from gmail, motivated for the need of conf... read more 08/01/2009 (11:14 pm)
Release Candidate for Torque3D @Brett, thanks for the insights, thats makes sense. @Marc, that was interesting info as well. ... read more 08/01/2009 (11:05 pm)
Release Candidate for Torque3D @Brett, the only mention of you guys even considering some official effort on the linux direction br... read more 08/01/2009 (9:29 pm)
SFXPlayOnce vs SFXPlay Btw, I've been updating with all this scattered info, the SFX tdn page: [url]http://tdn.garagegam... read more 08/01/2009 (8:44 pm)
SFXPlayOnce vs SFXPlay Before removal, would be better a name swap I guess ;) Excellent Rene, much appreciated explanati... read more 08/01/2009 (8:37 pm)
Using FMOD with T3D Indeed! Also to notice, that the library can be doanloaded for free from their site, as far as be... read more 08/01/2009 (6:21 am)
Beta Documentation Feedback [center][image]http://img78.imageshack.us/img78/2356/suprised.jpg[/image][/center] Oh My... .... read more 07/31/2009 (4:47 pm)
Beta Documentation Feedback @OmegaDog, my la[b]w[/b]yers will contact you about that cigar on the mouth of your avatar.... read more 07/31/2009 (3:56 pm)
Alpha masking of GUI Controls Yep, probably Alpha masking of GUI Controls would be a good resource in itself.... read more 07/30/2009 (6:03 pm)
SFXPlayOnce vs SFXPlay Thanks Michael.... read more 07/30/2009 (6:01 pm)
Tutorial links Look in the [url=http://www.garagegames.com/documentation]documentation page[/url], and pick an opti... read more 07/27/2009 (9:05 am)
Torque3D & Eclipse Integration [url=http://opensource.kruxgames.com/torquedit/]torquEdit[/url] for scripting. If you want to com... read more 07/24/2009 (7:52 am)
PathFinding Content Pack Wesley, my intention was precisely to encourage you guys, not the opposite! That little gem can u... read more 07/23/2009 (8:48 pm)
PathFinding Content Pack Hey guys, you should check [url=http://www.garagegames.com/community/forums/viewthread/94719]this[/u... read more 07/23/2009 (9:29 am)