Novack's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Running Windows Apps on OSX Easily | Whoa! Thats a LOT of versatility for cross-OS development!! I wonder how good directX does on Mac h... read more | 01/19/2010 (12:29 am) |
| Torque 3D Embedded Browser (WebKit) | Holly crapolla Josh! Impressive as usual (as awkward as that may sound).... read more | 01/15/2010 (11:38 pm) |
| Running Windows Apps on OSX Easily | Thank you very much Jaimi! Thats not bad *at all* Can I know more about your configuration? Speci... read more | 01/15/2010 (11:33 pm) |
| Running Windows Apps on OSX Easily | Thanks Stefan, sure the info does help. ... read more | 01/10/2010 (10:48 am) |
| Running Windows Apps on OSX Easily | Hey Jaimi, and hows the performace with a virtualized windows for T3D development? (If you tried, th... read more | 01/09/2010 (10:37 pm) |
| Insanely Awesome Chrome library | [quote]This has nothing to do with Flash[/quote] I disagree. The potential use of [b]any[/b] web te... read more | 12/12/2009 (11:02 am) |
| Insanely Awesome Chrome library | Ah, yes, I remembered that blog while reading. I agree with you about, 2D media in a 3D environment:... read more | 11/27/2009 (9:28 am) |
| Insanely Awesome Chrome library | No, seriously... that was a double typo error (weird) or I missed soemthing big. [b]Edit:[/b] I... read more | 11/26/2009 (8:18 am) |
| Insanely Awesome Chrome library | 1.5?... read more | 11/25/2009 (3:38 pm) |
| Searches | Sometimes I found Google.com far better than the local site search. For cases like yours, is the man... read more | 11/25/2009 (8:27 am) |
| Torque 3D 1.1 Alpha SFX Changes | Impressive work on the SFX system Rene!... read more | 11/24/2009 (3:25 pm) |
| Newbie looking for help. | Daniel, I recommend you to start playing around with Torque (standard, not the RTS Kit) first, learn... read more | 11/17/2009 (9:06 pm) |
| Update the field of a GUI from inside the server | Scott is right. But for the sake of working [i]with[/i] the framework, I would recommend to use the ... read more | 11/14/2009 (2:13 pm) |
| Can someon explain the the color coding of the lables under peoples pictures? | [b]+1 to the Sheriff star.[/b]... read more | 11/13/2009 (2:46 pm) |
| Torque3D and Unity's New Pricing | @Ryan, If someone with vast experience expresses something, is not *an opinion*, is an expression of... read more | 11/10/2009 (3:35 pm) |
| Torque3D and Unity's New Pricing | [quote]So I may be wrong but the way I see it is that using UDK, or Unity, or T3D, you can create a ... read more | 11/10/2009 (1:00 pm) |
| Torque3D and Unity's New Pricing | @eb, I agree with Rene, you are really going too far with the tone of your posts. And for the rec... read more | 11/10/2009 (8:45 am) |
| Simple scripting question | Aun is right, although looks like he mistyped the divisor :) [code]%val = 10092 % 10090; echo(%v... read more | 11/07/2009 (9:20 am) |
| Development: Profile Editor for MeshRoad | Holy Crap. Awesome Ryan!... read more | 11/05/2009 (6:44 pm) |
| Torque3D and Unity's New Pricing | @David Chan [b]Tottally Agree[/b]. This community is one of the better assets that Torque has, and ... read more | 11/05/2009 (6:18 pm) |
| Request: addition to the code block options | Good points. Highlighting within code blocks is definitively useful.... read more | 10/18/2009 (6:00 am) |
| Torque 3D engine documentation location | @Chris, for a good general idea of the torque class hierachy take a look at the TGEA docs, its a bit... read more | 10/17/2009 (8:58 am) |
| Beta Documentation Feedback | Have a nice trip!... read more | 10/15/2009 (4:00 pm) |
| Beta Documentation Feedback | Singletons. Mich, your recent post [url=http://www.garagegames.com/community/forums/viewthread/10... read more | 10/14/2009 (9:28 pm) |
| Beta Documentation Feedback | Mich, some useful extra bits for the Switch docs: [ul] [li][url=http://www.garagegames.com/communi... read more | 10/13/2009 (11:25 am) |
| Looking for an effect | Yeah, I just confirmed that from the PDF documentation. Thanks anyway Edward!... read more | 10/03/2009 (8:58 pm) |
| Looking for an effect | Gahk... I have AFX for tge and tgea. I have 2 downloads in the first and 3 in the second. So f... read more | 10/03/2009 (8:40 pm) |
| Looking for an effect | Mhh thats what I thought, but cant find it. Maybe I have modified the demo(?). I'll download it aga... read more | 10/03/2009 (6:40 pm) |
| T3D 1.0 Artists/demo | Can somebody point me to a thread/post where this topic of the editors not beeing distributable had ... read more | 10/02/2009 (11:47 pm) |
| T3D 1.0 Artists/demo | While I agree that the paid seat for artists and scripters is a strong change of direction, I see th... read more | 10/02/2009 (7:41 pm) |
| Does T3D have an non-render wall? | Guys, I really dont know what to say. What a hell of a job!... read more | 10/02/2009 (7:21 pm) |
| Does T3D have an non-render wall? | IIRC, those walls are commonly known as "occluders", and although torque doesnt have them,... read more | 10/02/2009 (12:55 pm) |
| Green Ear down? | Yep, I can confirm that I have problems on login to the site, althoug I dont know if its the same pr... read more | 10/01/2009 (10:55 pm) |
| PhysX cloth demo / weapon projectile collisions, wind | [quote]In 1.1 we're gonna have WindEmitters which will work with cloth, particle systems, and the Fo... read more | 10/01/2009 (10:54 pm) |
| Beta Documentation Feedback | Despite the usual expectation of Mich-derailed pictures, this time there was none :-/ I was compi... read more | 10/01/2009 (8:18 pm) |
| Beta Documentation Feedback | [quote]Centaur-Mich?[/quote] FTW! Here: [image]http://www.macsata.com/images/crest/centaur.gi... read more | 10/01/2009 (7:48 pm) |
| Beta Documentation Feedback | Low priority request: Could you ask the web team to put a favicon in the Torque 3D Official Document... read more | 10/01/2009 (7:23 pm) |
| Beta Documentation Feedback | Mich the scripting docs are freaking great! I can finally send proper links when someone asks: "... read more | 10/01/2009 (7:16 pm) |
| Beta Documentation Feedback | Hey Mich, some feedback for the torquescript overview section. Under "TorqueScript Editors&q... read more | 10/01/2009 (12:27 am) |
| 1.0 Changelog? | Ok, thanks for chime in Matt, we'll be waiting anxiously :)... read more | 09/30/2009 (2:41 pm) |
| 1.0 Changelog? | Oh, thanks for pointing that out, it seems that I didnt read that part. Indeed, looks like this w... read more | 09/29/2009 (10:04 pm) |
| 1.0 Changelog? | I demand one!... read more | 09/29/2009 (9:48 pm) |
| Beta Documentation Feedback | [center][image]http://img18.imageshack.us/img18/9964/simpsonsmonkeytypewrite.jpg[/image][/center] [... read more | 09/29/2009 (9:42 pm) |
| GG removing TGE and TGEA from the product line!? | @Ross [quote]I love how people who aren't effected by something have to chip in about how it's not ... read more | 09/29/2009 (9:35 pm) |
| Beta Documentation Feedback | Excellent Mich, is a good idea to manage the documentation as a live document, there will be always ... read more | 09/29/2009 (9:18 pm) |
| GG removing TGE and TGEA from the product line!? | Yep, as Michael says. People's heads keep exploding unnecessarily, as GG is pretty much assuring:... read more | 09/29/2009 (8:19 pm) |
| Rts Projectiles | One of the stock demo units actually fires a projectile, with particle effects coming from the missi... read more | 09/26/2009 (10:55 pm) |
| T3D Xbox Portability | Very interesting post David, I think that deserves to be in a FAQ.... read more | 09/25/2009 (7:52 pm) |
| Code tags | [url=http://www.garagegames.com/community/forums/viewthread/92985]Request: addition to the code bloc... read more | 09/24/2009 (9:18 am) |
| Beta Documentation Feedback | Michael, thanks for the update. Any chances of getting a preview of the current work before you vani... read more | 09/05/2009 (11:59 pm) |