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Novack's Forum Posts

Thread Post Date Posted
Why WAS Torque3D documentation so poor? Glen, I think Mich is talking about the technical changes concerning the engine documentation, in ot... read more 03/24/2010 (7:37 am)
Why WAS Torque3D documentation so poor? One thing that would be *really* useful, is some kind of remark or separate section with links to th... read more 03/20/2010 (7:18 am)
Hidden Gems Another, reported also by Rene: [quote]Yep, there's two operators there for looking up objects by... read more 03/19/2010 (9:11 am)
issue with number precision in scripts - LOGGED If I remember well, there is a resource in the forums for 64-bit floating point calculations in torq... read more 03/18/2010 (4:23 pm)
Instant Action Announcement Discussion Well that was really well put, I haven't considered post-production in the equation, and is definiti... read more 03/17/2010 (10:21 am)
Instant Action Announcement Discussion The questions that Mr. Dusty Monk made are really interesting. I wonder though, why not both? why no... read more 03/17/2010 (8:49 am)
Why WAS Torque3D documentation so poor? Hey Rene, that is looking cool!... read more 03/17/2010 (6:57 am)
Cannot Figure Site's Formatting @Hidden, TDN is currently under no maintenance, but I've checked some of the compromised material, a... read more 03/14/2010 (6:27 pm)
Why WAS Torque3D documentation so poor? Hey guys, good posts! @Sean, I think your post was great. I only disagree on the target audience ... read more 03/13/2010 (7:10 am)
Why WAS Torque3D documentation so poor? Just for reference, I wasnt asking if were changes in the docs, but in the context. The company a... read more 03/12/2010 (6:58 pm)
how to have enemy buildings spawn units Jeff, is a typo: %buil[b]t[/b]Time and %buil[b]d[/b]Time... read more 03/12/2010 (1:28 pm)
Why WAS Torque3D documentation so poor? So you are basically noticing no difference from 5 years ago to now? They have been announcing go... read more 03/12/2010 (11:17 am)
Why WAS Torque3D documentation so poor? Jon D, I agree. Actually, I share that frustration. But right now, we have this scenario, where E... read more 03/12/2010 (10:32 am)
Why WAS Torque3D documentation so poor? Eric was answering specifically to pilot, who mentioned specifically that a week passed with no news... read more 03/12/2010 (7:07 am)
Why WAS Torque3D documentation so poor? Well, yes, but thats kind of out of context. We all know GG has been through deep changes in the ... read more 03/10/2010 (8:06 pm)
Why WAS Torque3D documentation so poor? Thats not the point. If you are so kind to read the thread you'll find a few posts by Eric descri... read more 03/10/2010 (7:47 pm)
Why WAS Torque3D documentation so poor? "Audio Magic"...? You even use their marketing speech, lol. Thats an announcement btw, wit... read more 03/09/2010 (6:00 am)
Screen Capture Actually, if you want the HUD to be visible, its easier to use 'ctrl p' ;)... read more 03/08/2010 (1:40 pm)
Why WAS Torque3D documentation so poor? Eric, reading your posts in this thread has been cool. Honest and clear claims. Your last two paragr... read more 03/08/2010 (1:35 pm)
PSA - 196.75 Nvidia Drivers Pulled Good info! Thanks to both.... read more 03/08/2010 (5:40 am)
Why WAS Torque3D documentation so poor? @BT: the debate about TDN has been long and hard. Im among those who believe that it accomplished so... read more 03/03/2010 (4:02 pm)
Why WAS Torque3D documentation so poor? Hehe. Dont touch that unleast you have a good armor mate.... read more 03/03/2010 (2:58 pm)
How do I end the game ? Can I propose a naughty hack? Move the resetMission() call to a serverCmdCleanUp function and cal... read more 03/03/2010 (2:55 pm)
Why WAS Torque3D documentation so poor? And btw, I think there is a misunderstanding here, about what an API documentation means. It is n... read more 03/03/2010 (2:47 pm)
Why WAS Torque3D documentation so poor? @Joshua, you make it sound like writing and mantaining a complete API documentation is like hell. I ... read more 03/03/2010 (2:42 pm)
Mission Editor Wishlist (1.0.1) Good points, it looks like you are giving good use to the new editors! Number 4 looks like a bug,... read more 03/02/2010 (7:10 pm)
2 Quick Questions @Gerardo, hey there, a bit more extended tips for a fellow countryman ;) For object movement, you... read more 03/02/2010 (6:54 pm)
Who's alive in this part of the world? No news about that; the moving to Vegas, the T3D releases and GDC have the GG crew against the wall.... read more 02/26/2010 (1:14 pm)
How to implent cut scenes? Wow, interesting. thanks Rene! Looking forward to see all this new gems documented.... read more 02/24/2010 (10:09 am)
How to implent cut scenes? @Rene, sorry for the side-topic, but whats that on [code]CutsceneGui->video.theoraFile = %theor... read more 02/24/2010 (5:34 am)
Torque 3D 1.1 Beta Tips&Tricks Outstanding. Thanks Rene.... read more 02/19/2010 (11:41 pm)
Official Torque 3D Documentation Feedback As a matter of fact, in terms of script API reference, the current docs are still near null, but thi... read more 02/17/2010 (10:10 am)
URL parsing I use Firefox extensions to handle this things. For both, url recognition and forum tags, helps a lo... read more 02/16/2010 (1:53 pm)
"Last Login" profile field not working correctly Ah. Understood. Would be good to have it to show the members last passing around the community th... read more 02/16/2010 (8:51 am)
f11 and f10 and other functions Nah, it wouldn't work, I have God complex. Now more seriously, I am tottally over my head with my... read more 02/15/2010 (11:22 pm)
Editor, mouselook while pressing RMB: where? Ok, thanks to [url=http://www.torquepowered.com/account/profile/22864]Tom Bampton[/url] I found out ... read more 02/15/2010 (10:58 pm)
f11 and f10 and other functions [i]"...It's not easy love, but you've got friends, you can trust..."[/i] Actually, Im l... read more 02/15/2010 (10:47 pm)
Is this a new TGEA book? [url=http://books.google.com.ar/books?id=jy_q4URyrowC&printsec=frontcover&source=gbs_navlink... read more 02/09/2010 (7:41 pm)
Is this a new TGEA book? For what reads on this site: [url=http://ai4games.sourceforge.net/]http://ai4games.sourceforge.net/[... read more 02/09/2010 (7:32 pm)
VisManager enhancment Sadly, yes: the VM is broken, and despite some efforts from guys from the community here, it still i... read more 02/08/2010 (9:31 am)
Large Scale Dedicated Server Testing? You have my sword.... read more 02/08/2010 (9:21 am)
Live Torque 3D Help and Tutorials That went really well. The tool is good, and the whole idea has enormous potential. I think the Q... read more 02/05/2010 (8:21 pm)
Live Torque 3D Help and Tutorials Cool! Just for ref.: PST => GMT - 8 Tonight 23:00 GMT Im getting the swing of the time zon... read more 02/05/2010 (2:19 pm)
Live Torque 3D Help and Tutorials Hey, this sounds pretty exciting! Great initiative Michael. I think the format allows much more p... read more 02/04/2010 (4:52 pm)
datablocks on client I dont think the security issue be that way. As I understand, the server is authoritative datablock ... read more 02/04/2010 (4:26 pm)
Official Torque 3D Documentation Feedback Well I guess I was leaving off my thinking the fact of the new context and changes. Thats certainly ... read more 02/04/2010 (2:16 pm)
Official Torque 3D Documentation Feedback Michael Thanks for not keeping us in the dark. For a moment there, I had a regression to the (not... read more 02/04/2010 (1:30 pm)
multiple animations in one dsq file I would be more prone to put it in the "lucky bastard" category.... read more 02/03/2010 (6:41 pm)
multiple animations in one dsq file Indeed, what you have there is not standard, and as the Daniel(s) said, you should go the way it was... read more 02/02/2010 (5:56 pm)
Who's alive in this part of the world? Jey Jeff! Welcome! Big enterprise you have there, wish you luck! And although sounds like your in... read more 01/25/2010 (11:41 am)