Game Development Community

Novack's Forum Posts

Thread Post Date Posted
Post 1k: just reached the 1000 posts [quote]I don't think employees count in the post count though as it's their job to man the forums, b... read more 01/29/2011 (10:15 am)
Post 1k: just reached the 1000 posts I can imagine you beated the admins, if you had time to post 14k posts in the forum, I cant imagine ... read more 01/29/2011 (6:00 am)
Post 1k: just reached the 1000 posts Hey you guys are like the snobs crowd at my 1k party... [small]Bleeding elitists...[/small]... read more 01/28/2011 (11:33 am)
MissionArea Editor - RESOLVED Thanks Andy! GG: Could this be included into T3D again?... read more 01/28/2011 (5:00 am)
MissionArea Editor - RESOLVED I've stumbled upon this already, the mission area editor is needed. This kind of decisions feel absu... read more 01/28/2011 (4:17 am)
Green Ear is Defunct now Thanks Joseph. That EULA is rather old though, from before they launched the SDK for free.... read more 01/28/2011 (3:40 am)
SPAZ (Space Pirates and Zombies) Announcement Congrats Andrew, well done! Let us know about your experience with Steam, afterwards.... read more 01/26/2011 (4:06 am)
T3D's $99 Price Tag Questions Company Owner, Company CEO.... both posting in the community forums? I thought this will never b... read more 01/24/2011 (4:51 am)
Green Ear is Defunct now The commercial use of the Green-Ear SDK was bound to the purchasing player slots? Royalties? What? ... read more 01/21/2011 (4:31 pm)
Torque3D and Occlusion Culling Jon, [quote]higher priority tasks [b]after[/b] 1.1[/quote] 1.1 is not released yet... although Id ... read more 01/21/2011 (7:26 am)
Green Ear is Defunct now Thanks for the answer David. [quote]Current customers are ok for now and we'll keep running the Gre... read more 01/19/2011 (3:41 pm)
Green Ear is Defunct now So any news, or clarification? Whats the company situation? I've sent an email to David Fisher a... read more 01/19/2011 (2:37 pm)
Yack Pack is Gone! A word of recommendation (if anyone is interested). I've worked on a contract once, a game heavil... read more 01/18/2011 (2:22 pm)
Green Ear is Defunct now Thanks David J. Anyway, thoe whole thing is very frightening. They should restore the princ... read more 01/15/2011 (2:46 pm)
Green Ear is Defunct now Also, I find a little disturbing that you say we should consider an alternative on the long term, wh... read more 01/14/2011 (9:04 pm)
Green Ear is Defunct now David, thats pretty much rethoric, the fact is that we found about this by ourselves, no communicati... read more 01/14/2011 (8:58 pm)
Green Ear is Defunct now [quote]I had hoped they would have given us some warning ahead of time of their decision to abandon ... read more 01/14/2011 (7:29 pm)
64bits build? Thanks Tom... read more 01/14/2011 (2:49 am)
Green Ear is Defunct now @David: email sent.... read more 01/14/2011 (2:48 am)
inverse kinematics Yeah! really interesting work Deep, thanks for the explanation. Send updates on your progress :)... read more 01/13/2011 (7:53 pm)
inverse kinematics Hi deepscratch, Im just curious what this is about, what is "inverse kinematics"?... read more 01/13/2011 (12:33 pm)
Green Ear is Defunct now Count me among the interested people. I own a pack of slots, and actually did based on the Leba sayi... read more 01/12/2011 (11:48 pm)
The site wish list A good thing to have would be something like google moderator or uservoice for this. This kind of... read more 01/10/2011 (1:29 pm)
Search not working? Awesome, finally the search is back in the hands of Google search. We really appreciate the change!... read more 01/09/2011 (9:49 pm)
Who's alive in this part of the world? Hey Drew. I commented a bit on that on a blog recently ([url=http://www.torquepowered.com/community/... read more 01/08/2011 (12:43 am)
A question about InstantAction MadOtter folks announced that are currently looking for a publisher for Ace of Aces.... read more 01/03/2011 (7:08 pm)
Can't activate Torsion Nevermind... I hit "try it" and ended up showing "Registered" in the About scree... read more 12/14/2010 (12:32 pm)
Can't activate Torsion Me too, please? (cant activate "internal server error")... read more 12/14/2010 (11:59 am)
GenEpak Works Fine With T3D Beta 3 Heh, me neither, Im thinking in the multiplataform nature of Torque.... read more 12/06/2010 (10:17 pm)
GenEpak Works Fine With T3D Beta 3 Works for Mac too? (Already asked, time ago, was amonng the future plans...)... read more 12/06/2010 (7:12 pm)
Raise A Glass Cheers! For ten years of changing thousands of people fates! (How many software products can say ... read more 12/01/2010 (8:58 pm)
FREE Traffic signs model pack - DEXSOFT-GAMES pack still available?... read more 11/23/2010 (2:17 pm)
Free Model Pack Hey guys at dexsoft, is the Playground free pack still available?... read more 11/23/2010 (2:15 pm)
AFX-like Unity Product (Factsheet, Q+A) I understand. I think it resulted particulary painful in this hour of trouble, to read your plans fo... read more 11/22/2010 (8:30 pm)
AFX-like Unity Product (Factsheet, Q+A) Jeff, AFX always was one of the best Torque addons, and I whish you the best of lucks. I cant sto... read more 11/22/2010 (6:44 pm)
Format time: Windows7... 32 or 64? Thanks a lot guys, really helped me out deciding. 64 it is :)... read more 11/20/2010 (1:22 am)
Format time: Windows7... 32 or 64? Hehe, elaboration please! Not that much time ago, I would find several applications not working ... read more 11/19/2010 (3:55 pm)
String comparison form datablock Actually, you can access script members variables from C++, try [code]object->getDataField("... read more 04/30/2010 (7:10 am)
Is there a get rotation function? Ah! Thanks man, silly me :)... read more 04/15/2010 (7:04 pm)
Is there a get rotation function? Ok worked simplifying the forwardVector to one decimal using mFloatLength. The wicked part was th... read more 04/14/2010 (3:09 pm)
Is there a get rotation function? I need to rotate an object to an specific direction, and stop. I've been trying to use the Orion'... read more 04/14/2010 (11:30 am)
iPhone OS 4 license changes - How does it affect iTorque? But Marc, you really believe they left out the most widely distributed web application plataform bec... read more 04/13/2010 (7:03 pm)
iPhone OS 4 license changes - How does it affect iTorque? I think the points that Henry expresses are indisputable. Maybe, there is something more, but I d... read more 04/13/2010 (3:44 pm)
iPhone OS 4 license changes - How does it affect iTorque? [quote]It could be really bad for indie developers as a whole, regardless of their game engine of ch... read more 04/10/2010 (7:28 pm)
iPhone OS 4 license changes - How does it affect iTorque? [quote]I could see them sticking with it... and at that point, it comes down to whether they enforce... read more 04/10/2010 (11:52 am)
Code Line Numbers I've seen a "copy" option in a similar gadget in other site, time ago (sadly, I cant remem... read more 04/07/2010 (3:47 pm)
Long Running Whinge = Console + Tidle + Non US Keyboard Coming back to this thread, as somehow I missed it, and Im mostly interested in the issue solved. ... read more 04/02/2010 (3:08 pm)
Why WAS Torque3D documentation so poor? How espectacular! In 'Quick Reference' could a page be added with a reference sheet like [url=htt... read more 03/29/2010 (4:21 pm)
Official Torque 3D Documentation Feedback Very good thread: [url=http://www.torquepowered.com/community/forums/viewthread/113009]Weapon Predic... read more 03/27/2010 (9:05 am)
Rts Projectiles The projectile shape (the DTS), has its origin set at the wrong position, so the projectiles were ac... read more 03/25/2010 (6:43 pm)