Novack's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Sensing if object already exists | To complement what Aun posted:[code]if(isObject(existTest)) { echo("It exists"); ... read more | 08/25/2011 (7:09 am) |
| T3D Client on Linux... with WINE work!!! | Thats cool :) Keep us updated of your tests there.... read more | 08/22/2011 (1:54 pm) |
| T3D Client on Linux... with WINE work!!! | Hey! good info! What version of Torque did you get to ran on your linux laptop? What were the char... read more | 08/22/2011 (10:34 am) |
| How do you change the spawn in T3D? | Hello, welcome. Before nothing, is highly recomended to read and understand the [url=http://www.g... read more | 08/22/2011 (10:32 am) |
| Top down Mouse Cursor | Hey people, take a look at [url=http://www.garagegames.com/community/blogs/view/15119]this[/url] res... read more | 08/20/2011 (7:56 pm) |
| 64bits build? | Hey, excellent Scott, thanks a ton for the info. I'll change towards 1.7 then!... read more | 08/20/2011 (7:34 pm) |
| 64bits build? | From the tsvn_1.7_releasenotes:[quote]x64 Installer In previous releases, users who installed Tor... read more | 08/20/2011 (8:02 am) |
| Adding FXAA to T3D - Live Blog! | Hey Tom, the heads up on Torsion 1.7 was also cool, thanks. Nice live bloging!... read more | 08/20/2011 (7:43 am) |
| Test Local Time | Lets see... My local time is 11:25 am... read more | 08/20/2011 (7:26 am) |
| My First Game | My guess: looks like a mix of a tower defense and Atom Zombie Smasher. I like it, keep us posted!... read more | 08/19/2011 (7:50 pm) |
| Changing ImageMap in GuiBitmapButtonCtrl? | [quote]1. How do I change the bitmap on a GuiBitmapButtonCtrl (and related Gui)?[/quote] The basic ... read more | 08/19/2011 (8:18 am) |
| Changing ImageMap in GuiBitmapButtonCtrl? | Ok mate, I see you're finding frustrating the first times with Torque. Mich and company are working ... read more | 08/19/2011 (5:44 am) |
| youtube video "So You Want to Work in the Video Game Industry" | @Rex, true.... read more | 08/18/2011 (9:38 am) |
| youtube video "So You Want to Work in the Video Game Industry" | Haha, very funny video. Rather daaark though... but still funny way of seeing how -conventionally... read more | 08/18/2011 (7:54 am) |
| Changing ImageMap in GuiBitmapButtonCtrl? | You have some rather basic wrong assumptions regarding syntax and general reference of how TorqueScr... read more | 08/18/2011 (7:19 am) |
| Own iT2D... reasons to also buy T2D? | Ha! licensing! little detail. Also the rest of the features are good to have. A feature compariso... read more | 08/16/2011 (12:42 pm) |
| How do I enable the Debug mode? | [quote]The debug-banner can be activated by calling the following function on your t2dSceneGraph obj... read more | 08/12/2011 (8:46 pm) |
| Should Mich Blog? | Absolutely. Everyone here will agree with you that good docs on the frameworks and tools are importa... read more | 08/12/2011 (8:42 pm) |
| t2dTextObject and changing text | IIRC, is either[code]highscore.text = "test";[/code][b]OR[/b][code]highscore.setText("... read more | 08/10/2011 (3:25 pm) |
| Can't open console | Im for restoring it!... read more | 08/10/2011 (7:03 am) |
| Lists and multi dimentional arrays, a little help? | A simSet of strings.[code]new SimSet(ChatLog); function addMessageToLog(%message) { ChatLog.... read more | 08/08/2011 (8:11 am) |
| Lists and multi dimentional arrays, a little help? | Yes Kyrah, this is the multipurpose primary container used in Torque. Here you have a good starti... read more | 08/08/2011 (7:30 am) |
| Lists and multi dimentional arrays, a little help? | Quoting Stephen Zepp:[quote]SimSets are the container class of choice for 90-ish% of all container n... read more | 08/08/2011 (6:20 am) |
| Weird screeching noise when running TGB (T2D) 1.7.5 Pro | I havent see something like that since the times of the TFT's. On that times, the problem was freque... read more | 08/05/2011 (2:43 pm) |
| The site wish list | @Matt, the search is *definitively* better! Another day-to-day [little] annoyance: The links... read more | 08/05/2011 (2:24 pm) |
| Obscuring Player Profile Files | Well, torquescript has a [url=http://docs.torquepowered.com/tge/official/content/documentation/Refer... read more | 08/01/2011 (11:42 am) |
| Obscuring Player Profile Files | @Charlie, Zip files as a mountable filesystem I think is stock feature (although I've not incursiona... read more | 08/01/2011 (6:10 am) |
| Notify me of new replies... problem? | Not fixed yet. I got all the same symptoms than you guys the past weeks, and now is happening again.... read more | 08/01/2011 (6:03 am) |
| VC++ 2010 Property Sheets (high level guide) | Hey, interesting! thanks for sharing.... read more | 07/31/2011 (5:32 pm) |
| Opening webpages from game | Salvaging an Scott post: The correct syntax in the GUI Editor [code]gotowebpage("http://www... read more | 07/31/2011 (5:17 pm) |
| Opening webpages from game | Ah, you need the gotowebpage command. As in:[code]gotoWebPage("http://www.garagegames.com"... read more | 07/31/2011 (5:14 pm) |
| Opening webpages from game | The question leaves a bit of obscurity regarding what do you need exactly. Is it to open a web pa... read more | 07/31/2011 (5:07 pm) |
| Obscuring Player Profile Files | Something very simple you can do, is to write a .cs file, and exec it to generate a .dso file (and d... read more | 07/31/2011 (4:50 pm) |
| Trouble calling an external function | Btw: The function declarations should look like: function enemyManager::spawnNewEnemy(%this, %po... read more | 07/26/2011 (10:53 am) |
| Trouble calling an external function | If I were still in trouble, I would start with the basics: Are you sure you're exec'ing the enemy... read more | 07/26/2011 (10:49 am) |
| Trouble calling an external function | Worth noting that if you use both, a name object, and a class field in the object, you'll have two n... read more | 07/26/2011 (5:58 am) |
| Trouble calling an external function | [b]b)[/b] Does that create an object of that enemy Manager class or does it just create an object na... read more | 07/26/2011 (5:50 am) |
| Trouble calling an external function | Would also change this:[code]function planeBehavior::onBehaviorAdd(%this) { %this.enemyMan... read more | 07/25/2011 (2:46 pm) |
| How do I create a Point3F object in scripting | You dont need an object. From script, if a certain function needs a point, just use an string vector... read more | 07/18/2011 (1:13 pm) |
| getSubStr troubles | Here, check [url=http://www.garagegames.com/products/torque-3d/documentation]this[/url] out for a be... read more | 07/14/2011 (8:05 pm) |
| getSubStr troubles | Glad to help.... read more | 07/14/2011 (3:51 pm) |
| getSubStr troubles | [code]// lets say // %line = "Recaci 10 5 0 Verified" %players_name = getWord(%line, 0... read more | 07/14/2011 (2:40 pm) |
| getSubStr troubles | Would be much easier if your php returned spaces instead of "+++". With spaces you can dir... read more | 07/14/2011 (1:55 pm) |
| Development plans Torque 3D. | I dont mind DX11, 12 or 22, as much as the rather long list of known issues to be taken care of. ... read more | 07/14/2011 (7:22 am) |
| Toolset in "shipped" games | This has been mentioned a couple of times since the new ownership. It changed back to the old days s... read more | 07/05/2011 (5:20 am) |
| Official iT2D Documentation Feedback | Roger that. Thanks for the info Michael. Keep up the good work.... read more | 06/27/2011 (11:03 am) |
| Simpler Tutorials? | Maybe Im missing something? That tutorial has 122 pages. The current Torque tutorials are much more ... read more | 06/25/2011 (11:16 am) |
| Simpler Tutorials? | Leathel, a few links to those tuts would be useful to understand better what you mean.... read more | 06/25/2011 (8:17 am) |
| Official iT2D Documentation Feedback | Hey Michael, is there a TorqueScript Reference Manual for iT2D (or T2D), like the one for Torque3D? ... read more | 06/25/2011 (8:11 am) |
| Simpler Tutorials? | An "Overview tutorial" may work well for newcomers, for the first minutes with the engine.... read more | 06/25/2011 (7:58 am) |