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Nicolas Buquet's Forum Posts

Thread Post Date Posted
Wiimote Support In Torque? Hi Nate, I still regularly keep me informed to what happen on the T3D side of the world, with ple... read more 05/27/2013 (2:09 am)
Custom material shader: light color not being set - RESOLVED Check if your incoming color 'inLightColor[0]' is black or not in the shader (and if it is black, re... read more 05/01/2011 (12:38 pm)
T3D 1.1 Preview (Mac, 10.6.7) Ok, I understand better. And yes, skybox is broken on Mac even in 1.0.1.... read more 04/12/2011 (6:55 am)
T3D 1.1 Preview (Mac, 10.6.7) How did you get T3D 1.1 Preview for Mac ?... read more 04/12/2011 (6:00 am)
Freezing the Sim I seem to recall that $timeScale doesn't freeze the schedules. Nicolas Buquet [url]http://www.bu... read more 03/28/2011 (8:04 am)
No textures on Mac T3D 1.0.1 I was able to make T3D 1.0.1 runs on my mac Mini 2 GHz and GMA950 chipset, and to display the geomet... read more 02/15/2011 (1:13 am)
No textures on Mac T3D 1.0.1 You can try this : [url]http://www.garagegames.com/community/forums/viewthread/104347/1#comment-7440... read more 02/14/2011 (1:12 am)
1/31/2011 Status Update Linux patch : [url]http://www.garagegames.com/community/blogs/view/20577[/url] Zip filesystem : [... read more 02/01/2011 (10:08 am)
stricmp No, -2 is right, because there is a 2 letters difference from 'd' to 'f'. The 'strcmp' string com... read more 01/24/2011 (6:06 am)
T3D 1.1 Beta 3 - TSStatic does not update on setTransform - NOT A BUG Or you can revert to the old trick to modify the scale of the object to make it 'dirty'. What I d... read more 01/13/2011 (2:27 pm)
With the impending end of cpu speed increase, is there any plans for a threaded T3D? For your difference between the editor side and the client side, it's good to know that in editor mo... read more 12/20/2010 (1:27 pm)
T3D 1.1 Beta 3 - Incorrect shadow transform (+fix) - LOGGED Thanks for the answer Tom : T3D continues in undercover mode. :-)... read more 12/17/2010 (7:40 am)
T3D 1.1 Beta 3 - Incorrect shadow transform (+fix) - LOGGED Hi Tom/Sickhead. I'm pleased to see you on the forums. Does this mean you are still at works a... read more 12/16/2010 (7:47 am)
Is instancing optimized and ready to go in the 1.1 build? I think you missed the correct syntax on the 'commandToClient' server command. [code]commandToCli... read more 12/01/2010 (12:32 pm)
finding the midPoint, VectorManipulation If (vectorAx, vectorAy) and (vectorBx, vectorBy) are Points and not Vectors, the midPoint between A ... read more 11/25/2010 (12:07 pm)
Strange loss of framerate Have a look at the Process Manager to see if other processes are eating CPU cycles.... read more 11/18/2010 (11:38 am)
unusual needs Yes it can. It can dynamically add object in the game, even during a session. The part I'm not... read more 11/16/2010 (7:59 pm)
About Operation Way of Torque 3D It's nearly that. A Torque game/simulation consists of 2 sides : - the server side - ... read more 11/16/2010 (11:47 am)
unusual needs And you can of course hide the "loading level" gui.... read more 11/16/2010 (7:12 am)
3rd Time a Charm? Yes, it is absolutely wrong. You have to test on the real device before uploading any binary. ... read more 11/08/2010 (7:55 am)
Performance question - Texture sizes I think it is easier for the GPU to manage its graphic memory with a lot of small textures than a fe... read more 10/20/2010 (4:42 pm)
Torque3D 2009 1.0.1 Mac on Snow Leopard 10.6.4 Thank you David.... read more 10/13/2010 (6:41 pm)
Torque3D 2009 1.0.1 Mac on Snow Leopard 10.6.4 You're welcome David. Any real news about the Mac version would be appreciated… Nicolas... read more 10/13/2010 (8:22 am)
Torque3D 2009 1.0.1 Mac on Snow Leopard 10.6.4 Even if you get to put your jpeg files in your skybox, you won't see them. Skybox is broken on Ma... read more 10/12/2010 (7:30 pm)
iPad Woes I didn't know about iT2D using EAGLView. But EAGLView doesn't exist in Cocoa/UITouch. It is a ... read more 10/08/2010 (1:13 pm)
iPad Woes I don't use IT2D or iT3D, but works with obj-C on iPhone/iPad. Technically, the problem you see i... read more 10/08/2010 (7:20 am)
.DDS photoshop *MAC* plugin Perhaps the DDS plugin for Gimp will be ok for you. See [url]http://registry.gimp.org/node/70[/ur... read more 09/29/2010 (8:03 am)
Torque 3D Status - 7/29/2010 I agree with Peter : Unity 3 is getting out soon, and I will investigate in it to make a choice rega... read more 08/30/2010 (8:29 am)
Torque EULA Discussion Why is the 'non-game' applications treated differently than 'game' applications ? What is special... read more 07/20/2010 (7:37 am)
Modernization Kit Help (again) There are some modifications to do in the TorqueScript files. Did you include them ? ... read more 07/15/2010 (5:33 pm)
[T3DB1] Bug: setSkinName and material definitions... - LOGGED Hi Ted, I had the same problem a few months ago. I located the source as being a confusion betwee... read more 07/15/2010 (8:20 am)
Torque 3D Status - 6/30/2010 Good news ! :-)... read more 07/02/2010 (10:46 am)
Torque 3D Status - 6/30/2010 Did you take profit of this delay to bring the mac version of T3D up to par with the Win version (ex... read more 07/02/2010 (5:46 am)
Next T3D 1.1 release? Of course Manoel, and that's why I asked if TorquePowered evaluated the openGL stack/drivers in mac ... read more 05/28/2010 (9:26 am)
Next T3D 1.1 release? Once again, what about the Mac version of T3D. Mac users are still locked in 1.0.1 version, witho... read more 05/28/2010 (6:57 am)
Getting light flares to work in Torque 3D If you can choose it in the list, then your flareType exists and so was defined earlier. Can you ... read more 05/19/2010 (12:44 am)
Is Resolving a RenderTarget to a GBitmap possible? I think it is because textures' dimension need to be a power of 2. So 1000 becomes 1024 and 550 b... read more 05/17/2010 (3:00 am)
SceneObject mountObject Questions I don't know for the offset. But mounting object as ShapeBaseImage, the offset is fully operation... read more 05/12/2010 (12:01 am)
Getting light flares to work in Torque 3D In your light object, select the desired flare type [code] flareType = "NullLightFlare";... read more 05/11/2010 (12:09 am)
Normal Mapping Yes, if you plan to use your own normal maps, then disable the automatic generation. See in mkInteri... read more 05/11/2010 (12:04 am)
SceneObject mountObject Questions I saw the same thing about object class. I couldn't mount a TSStatic object on an object. I ha... read more 05/10/2010 (12:37 pm)
Does Torque3D use DX Instancing API It's in for the next beta : T3D 1.1 beta2.... read more 05/10/2010 (12:59 am)
Possibly nasty bug in TSShapeConstructor::addSequence() - LOGGED Yes, calling multiple commands between C++ and TorqueScript (for example, I add a TorqueScript funct... read more 05/07/2010 (12:29 am)
White Noise Perhaps there is a link with this : [url]http://www.torquepowered.com/community/forums/viewthread/10... read more 05/04/2010 (5:32 am)
Screenshot broken in MacOS build? - LOGGED Same observation here : T3D 1.0.1 on Mac OSX 10.5.8. No time to look for a fix, I have other tool... read more 05/03/2010 (1:22 pm)
GL_DEPTH_TEST causes rendering problems with triangles... Your 2 polygons (triangles) aren't specified in the same way : the first is counter-clockwise while ... read more 05/03/2010 (12:45 am)
Render a billboard in front of everything... folow a curve Yes, same idea as Manoel : works in a Gui in front of the 3D scene. Put your 2D yellow circle ima... read more 04/30/2010 (12:27 am)
Basic OpenGL Rendering Control I think that Torque2D for iPhone uses openGL ES and not openGL (because iPhone uses openGL ES). g... read more 04/30/2010 (12:19 am)
Basic GUI Questions You have a property in your GuiCOntrol, called "noCursor", that should be set to true/1.... read more 04/30/2010 (12:13 am)
[Solved] - Array over Net You can use the 'eval' function: [code] %arrayName = "$myGlobalVariable"; %evalStr = %a... read more 04/28/2010 (9:06 am)
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