Nicolas Buquet's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Wiimote Support In Torque? | Hi Nate, I still regularly keep me informed to what happen on the T3D side of the world, with ple... read more | 05/27/2013 (2:09 am) |
| Custom material shader: light color not being set - RESOLVED | Check if your incoming color 'inLightColor[0]' is black or not in the shader (and if it is black, re... read more | 05/01/2011 (12:38 pm) |
| T3D 1.1 Preview (Mac, 10.6.7) | Ok, I understand better. And yes, skybox is broken on Mac even in 1.0.1.... read more | 04/12/2011 (6:55 am) |
| T3D 1.1 Preview (Mac, 10.6.7) | How did you get T3D 1.1 Preview for Mac ?... read more | 04/12/2011 (6:00 am) |
| Freezing the Sim | I seem to recall that $timeScale doesn't freeze the schedules. Nicolas Buquet [url]http://www.bu... read more | 03/28/2011 (8:04 am) |
| No textures on Mac T3D 1.0.1 | I was able to make T3D 1.0.1 runs on my mac Mini 2 GHz and GMA950 chipset, and to display the geomet... read more | 02/15/2011 (1:13 am) |
| No textures on Mac T3D 1.0.1 | You can try this : [url]http://www.garagegames.com/community/forums/viewthread/104347/1#comment-7440... read more | 02/14/2011 (1:12 am) |
| 1/31/2011 Status Update | Linux patch : [url]http://www.garagegames.com/community/blogs/view/20577[/url] Zip filesystem : [... read more | 02/01/2011 (10:08 am) |
| stricmp | No, -2 is right, because there is a 2 letters difference from 'd' to 'f'. The 'strcmp' string com... read more | 01/24/2011 (6:06 am) |
| T3D 1.1 Beta 3 - TSStatic does not update on setTransform - NOT A BUG | Or you can revert to the old trick to modify the scale of the object to make it 'dirty'. What I d... read more | 01/13/2011 (2:27 pm) |
| With the impending end of cpu speed increase, is there any plans for a threaded T3D? | For your difference between the editor side and the client side, it's good to know that in editor mo... read more | 12/20/2010 (1:27 pm) |
| T3D 1.1 Beta 3 - Incorrect shadow transform (+fix) - LOGGED | Thanks for the answer Tom : T3D continues in undercover mode. :-)... read more | 12/17/2010 (7:40 am) |
| T3D 1.1 Beta 3 - Incorrect shadow transform (+fix) - LOGGED | Hi Tom/Sickhead. I'm pleased to see you on the forums. Does this mean you are still at works a... read more | 12/16/2010 (7:47 am) |
| Is instancing optimized and ready to go in the 1.1 build? | I think you missed the correct syntax on the 'commandToClient' server command. [code]commandToCli... read more | 12/01/2010 (12:32 pm) |
| finding the midPoint, VectorManipulation | If (vectorAx, vectorAy) and (vectorBx, vectorBy) are Points and not Vectors, the midPoint between A ... read more | 11/25/2010 (12:07 pm) |
| Strange loss of framerate | Have a look at the Process Manager to see if other processes are eating CPU cycles.... read more | 11/18/2010 (11:38 am) |
| unusual needs | Yes it can. It can dynamically add object in the game, even during a session. The part I'm not... read more | 11/16/2010 (7:59 pm) |
| About Operation Way of Torque 3D | It's nearly that. A Torque game/simulation consists of 2 sides : - the server side - ... read more | 11/16/2010 (11:47 am) |
| unusual needs | And you can of course hide the "loading level" gui.... read more | 11/16/2010 (7:12 am) |
| 3rd Time a Charm? | Yes, it is absolutely wrong. You have to test on the real device before uploading any binary. ... read more | 11/08/2010 (7:55 am) |
| Performance question - Texture sizes | I think it is easier for the GPU to manage its graphic memory with a lot of small textures than a fe... read more | 10/20/2010 (4:42 pm) |
| Torque3D 2009 1.0.1 Mac on Snow Leopard 10.6.4 | Thank you David.... read more | 10/13/2010 (6:41 pm) |
| Torque3D 2009 1.0.1 Mac on Snow Leopard 10.6.4 | You're welcome David. Any real news about the Mac version would be appreciated… Nicolas... read more | 10/13/2010 (8:22 am) |
| Torque3D 2009 1.0.1 Mac on Snow Leopard 10.6.4 | Even if you get to put your jpeg files in your skybox, you won't see them. Skybox is broken on Ma... read more | 10/12/2010 (7:30 pm) |
| iPad Woes | I didn't know about iT2D using EAGLView. But EAGLView doesn't exist in Cocoa/UITouch. It is a ... read more | 10/08/2010 (1:13 pm) |
| iPad Woes | I don't use IT2D or iT3D, but works with obj-C on iPhone/iPad. Technically, the problem you see i... read more | 10/08/2010 (7:20 am) |
| .DDS photoshop *MAC* plugin | Perhaps the DDS plugin for Gimp will be ok for you. See [url]http://registry.gimp.org/node/70[/ur... read more | 09/29/2010 (8:03 am) |
| Torque 3D Status - 7/29/2010 | I agree with Peter : Unity 3 is getting out soon, and I will investigate in it to make a choice rega... read more | 08/30/2010 (8:29 am) |
| Torque EULA Discussion | Why is the 'non-game' applications treated differently than 'game' applications ? What is special... read more | 07/20/2010 (7:37 am) |
| Modernization Kit Help (again) | There are some modifications to do in the TorqueScript files. Did you include them ? ... read more | 07/15/2010 (5:33 pm) |
| [T3DB1] Bug: setSkinName and material definitions... - LOGGED | Hi Ted, I had the same problem a few months ago. I located the source as being a confusion betwee... read more | 07/15/2010 (8:20 am) |
| Torque 3D Status - 6/30/2010 | Good news ! :-)... read more | 07/02/2010 (10:46 am) |
| Torque 3D Status - 6/30/2010 | Did you take profit of this delay to bring the mac version of T3D up to par with the Win version (ex... read more | 07/02/2010 (5:46 am) |
| Next T3D 1.1 release? | Of course Manoel, and that's why I asked if TorquePowered evaluated the openGL stack/drivers in mac ... read more | 05/28/2010 (9:26 am) |
| Next T3D 1.1 release? | Once again, what about the Mac version of T3D. Mac users are still locked in 1.0.1 version, witho... read more | 05/28/2010 (6:57 am) |
| Getting light flares to work in Torque 3D | If you can choose it in the list, then your flareType exists and so was defined earlier. Can you ... read more | 05/19/2010 (12:44 am) |
| Is Resolving a RenderTarget to a GBitmap possible? | I think it is because textures' dimension need to be a power of 2. So 1000 becomes 1024 and 550 b... read more | 05/17/2010 (3:00 am) |
| SceneObject mountObject Questions | I don't know for the offset. But mounting object as ShapeBaseImage, the offset is fully operation... read more | 05/12/2010 (12:01 am) |
| Getting light flares to work in Torque 3D | In your light object, select the desired flare type [code] flareType = "NullLightFlare";... read more | 05/11/2010 (12:09 am) |
| Normal Mapping | Yes, if you plan to use your own normal maps, then disable the automatic generation. See in mkInteri... read more | 05/11/2010 (12:04 am) |
| SceneObject mountObject Questions | I saw the same thing about object class. I couldn't mount a TSStatic object on an object. I ha... read more | 05/10/2010 (12:37 pm) |
| Does Torque3D use DX Instancing API | It's in for the next beta : T3D 1.1 beta2.... read more | 05/10/2010 (12:59 am) |
| Possibly nasty bug in TSShapeConstructor::addSequence() - LOGGED | Yes, calling multiple commands between C++ and TorqueScript (for example, I add a TorqueScript funct... read more | 05/07/2010 (12:29 am) |
| White Noise | Perhaps there is a link with this : [url]http://www.torquepowered.com/community/forums/viewthread/10... read more | 05/04/2010 (5:32 am) |
| Screenshot broken in MacOS build? - LOGGED | Same observation here : T3D 1.0.1 on Mac OSX 10.5.8. No time to look for a fix, I have other tool... read more | 05/03/2010 (1:22 pm) |
| GL_DEPTH_TEST causes rendering problems with triangles... | Your 2 polygons (triangles) aren't specified in the same way : the first is counter-clockwise while ... read more | 05/03/2010 (12:45 am) |
| Render a billboard in front of everything... folow a curve | Yes, same idea as Manoel : works in a Gui in front of the 3D scene. Put your 2D yellow circle ima... read more | 04/30/2010 (12:27 am) |
| Basic OpenGL Rendering Control | I think that Torque2D for iPhone uses openGL ES and not openGL (because iPhone uses openGL ES). g... read more | 04/30/2010 (12:19 am) |
| Basic GUI Questions | You have a property in your GuiCOntrol, called "noCursor", that should be set to true/1.... read more | 04/30/2010 (12:13 am) |
| [Solved] - Array over Net | You can use the 'eval' function: [code] %arrayName = "$myGlobalVariable"; %evalStr = %a... read more | 04/28/2010 (9:06 am) |