Ivan Mandzhukov's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Search function for forums not working anymore? | The searching is working for me.... read more | 01/14/2011 (9:37 pm) |
| i found a lingthning effect , it is very interesting | You can rewrite this code fairly easy. This code [code] graf.moveTo(x1,y1); graf.lineTo(x2,y2)... read more | 01/14/2011 (7:49 pm) |
| T3D 1.1 Beta 3 - Player doesn't reset from set action thread when unmounting - RESOLVED | This is a good fix,Dave. Another one decision is: 1. to set the ActionMask in onUnmount() 2. to... read more | 01/14/2011 (7:29 pm) |
| Drawing lines | I got them working,uncommenting //#define ENABLE_DEBUGDRAW in debugDraw.h... read more | 01/12/2011 (1:15 pm) |
| How do I set a object name for a object that is created at runtime. | The player is a control object. You can gain access to it via the game connection.... read more | 01/11/2011 (6:24 pm) |
| AIPlayer - broken rotation - RESOLVED (THREED-2482) | Steve, this is my warping block in unpackUpdate(): [code] if (delta.warpTicks) { // Setup th... read more | 01/10/2011 (3:52 pm) |
| AIPlayer - broken rotation - RESOLVED (THREED-2482) | Well,the problem is fixed.It took me a lot of time to investigate this bug.Here is a quick observati... read more | 01/10/2011 (2:07 pm) |
| AIPlayer - broken rotation - RESOLVED (THREED-2482) | Nope,I have just tried that. It seems the move data in getAIMove() is correct,when I remove the war... read more | 01/08/2011 (5:43 pm) |
| AIPlayer - broken rotation - RESOLVED (THREED-2482) | Interesting.. this seems to be a bug in the warping code. When I set: [code] // no warping sta... read more | 01/08/2011 (3:43 pm) |
| Loading "scale"-animation crashes engine (fixed) | Look at the file tsThread.cpp In beta 3, handleDefaultScale() is called in updateTransitions(). Ho... read more | 01/08/2011 (9:35 am) |
| Advice required - Players glide until a trigger is activated then animate properly | Yes,currently this fixes the script setactionthread calls,but breaks the c++ ones for the Ais. I fou... read more | 01/06/2011 (5:04 pm) |
| T3D Beta 3 will not start up after clean OS install [Resolved] | btw Torque3D beta 3 runs (and compiles) wonderfully using sdk march 2009.... read more | 01/04/2011 (4:34 pm) |
| COLLADA or DTS (T3D) | DTS also supports IFL and morph animations. IFL is a great deal,I'm using it in T3D 1.0. I still ... read more | 01/01/2011 (2:29 pm) |
| Falling Objects causeing Damage? | The collision stuff (respectivelly _move()) is not called when you have zeroed velocity. If you wor... read more | 12/30/2010 (12:35 pm) |
| Ground cover following the camera | I think I have problems with the datablocks,may be a wrong validation,I get no rendering at all. Os... read more | 12/28/2010 (6:42 pm) |
| Ground cover following the camera | What do you mean by "following" ? I believe the transformation stuff is driven on the GP... read more | 12/28/2010 (5:34 pm) |
| pureLIGHT 1.6 released | Thanks for this. Merry Xmas Everyone.... read more | 12/25/2010 (7:31 pm) |
| T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED | It seems the engine is crashing at this line : [code] while( ( hRes = mQuery->GetData( &d... read more | 12/21/2010 (8:52 pm) |
| pureLIGHT 1.6 released | Thanks ,David. BTW the link in the store is not available.... read more | 12/21/2010 (9:06 am) |
| Process Tick on server side - Time? | Yes,the simulation runs at 32Hz afaik.... read more | 12/20/2010 (7:55 pm) |
| Process Tick on server side - Time? | This is still not correct,I have seen server ticks to happen after 300ms The problem with the timer... read more | 12/20/2010 (3:30 pm) |
| Process Tick on server side - Time? | server processticks are not guaranteed to happen for each 32ms,unlike the client ones. This is the ... read more | 12/19/2010 (9:10 am) |
| Newbie Questions | T3D(AL) is a LPP renderer (actually this is a fast renderer and is very suitable for consoles - refe... read more | 12/17/2010 (9:52 am) |
| Memory leak? bindCmd in a behavior returns junk data | It seems you're calling jump() on a null object.... read more | 12/17/2010 (6:48 am) |
| T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED | Sean,you're absolutely right - this is a temporal solution. Actually I have several PCs, all with... read more | 12/14/2010 (6:18 pm) |
| T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED | For those who still run into this bug: 1. Go to your driver settings -> advanced -> Troublesh... read more | 12/14/2010 (5:45 pm) |
| Torque 3D Glow? | You have to use bones in order to do that. T3D does not support morph animations.... read more | 12/13/2010 (2:40 pm) |
| [How to codeit?] Wind & Ice | I have never worked with TGB,but in T3D this is fairly easy to do. There is a code for slowing down... read more | 12/13/2010 (2:22 pm) |
| Drag objects into scope? | NetConnection* conn; conn->objectInScope(obj); This will directly drag obj to scope.... read more | 12/13/2010 (2:07 pm) |
| Startup crash on Vista Business | ERROR_MOD_NOT_FOUND means missing,broken or an improper version of a DirectX dll file.This is the re... read more | 12/11/2010 (1:30 pm) |
| Reading back the depth and normal information | I believe a texture handle (or texture target) to this buffer will do the job.Then you have to invok... read more | 12/10/2010 (9:38 am) |
| Enabling prepass buffer in basic lighting | There is a fragment in basicLightManager.cpp [code] // If you would like to use forward shading,... read more | 12/09/2010 (5:05 pm) |
| Point Light Near Attenuation | These values are entirely shader driven - you should modify the code to achieve suitable results. (p... read more | 12/09/2010 (4:05 pm) |
| Torque 3D Glow? | The glowing spots are actually separate planes in a single dts. Several textures are used,the spots... read more | 12/09/2010 (11:08 am) |
| Torque 3D Glow? | I believe you're using 'glow' only for the first material. Copy the glow field to the second one.... read more | 12/09/2010 (6:00 am) |
| Torque 3D Glow? | In the material definition (material.cs) use: glow = true;... read more | 12/08/2010 (7:57 pm) |
| Reading back the depth and normal information | "prepass" is a buffer,therefore you can grab the (linear) depth directly. In the lightnin... read more | 12/08/2010 (7:06 am) |
| Reading back the depth and normal information | In the definition of your post effect,set: [code] texture[0] = "#prepass"; [/code] I... read more | 12/07/2010 (2:43 pm) |
| followPath odd behaviour | Is onReachDestination() or onMoveStuck() called ? If it is not called,then you have a problem with... read more | 12/07/2010 (7:51 am) |
| Missing file | This thread seems to be the same as yours: http://www.torquepowered.com/community/forums/viewthread... read more | 12/06/2010 (5:17 pm) |
| T3D 1.1b3 multiple animated TSStatic kills FPS - NOT A BUG | Hmm,this type of bugs are really deep. I would suggest to track the differences in the code,especia... read more | 12/06/2010 (3:51 pm) |
| T3D 1.1b3 multiple animated TSStatic kills FPS - NOT A BUG | Mack,try to disable the mesh instancing: in prefs.cs $pref::Video::disableHardwareInstancing = &... read more | 12/06/2010 (7:21 am) |
| Missing file | exec("./demo/helloworld.cs"); exec("~/demo/helloworld.cs");... read more | 12/06/2010 (7:17 am) |
| Rotate camera | @John I just took a look at the the code (TGE 1.5.2) and it seems that the euler rotation is enable... read more | 12/03/2010 (7:18 pm) |
| Rotate camera | Without the code this can be tricky. Try to set $mvForwardAction to 1.0 when the left mouse button ... read more | 12/02/2010 (6:52 pm) |
| Raise A Glass | Cheers! Torque is alive and will be alive for a long time.... read more | 12/02/2010 (6:06 pm) |
| Rotate camera | John,do you have a license for TGE ? How did you get TGE 1.5.2 ? This engine is available only for... read more | 12/02/2010 (6:02 pm) |
| Dear Brett, | @eb There is an interview with Brett on Gamasutra,he has explained why he moved to Unity.... read more | 11/30/2010 (2:07 pm) |
| Hitting Collision? | This will not work,because the ray cast cannot pull data about the shape instance.If you wish to imp... read more | 11/30/2010 (6:48 am) |
| Player is Above the Terrain | In the player's datablock, correct your boundingBox settings,especially the third one. Make sure in... read more | 11/29/2010 (6:52 pm) |