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Ivan Mandzhukov's Forum Posts

Thread Post Date Posted
Search function for forums not working anymore? The searching is working for me.... read more 01/14/2011 (9:37 pm)
i found a lingthning effect , it is very interesting You can rewrite this code fairly easy. This code [code] graf.moveTo(x1,y1); graf.lineTo(x2,y2)... read more 01/14/2011 (7:49 pm)
T3D 1.1 Beta 3 - Player doesn't reset from set action thread when unmounting - RESOLVED This is a good fix,Dave. Another one decision is: 1. to set the ActionMask in onUnmount() 2. to... read more 01/14/2011 (7:29 pm)
Drawing lines I got them working,uncommenting //#define ENABLE_DEBUGDRAW in debugDraw.h... read more 01/12/2011 (1:15 pm)
How do I set a object name for a object that is created at runtime. The player is a control object. You can gain access to it via the game connection.... read more 01/11/2011 (6:24 pm)
AIPlayer - broken rotation - RESOLVED (THREED-2482) Steve, this is my warping block in unpackUpdate(): [code] if (delta.warpTicks) { // Setup th... read more 01/10/2011 (3:52 pm)
AIPlayer - broken rotation - RESOLVED (THREED-2482) Well,the problem is fixed.It took me a lot of time to investigate this bug.Here is a quick observati... read more 01/10/2011 (2:07 pm)
AIPlayer - broken rotation - RESOLVED (THREED-2482) Nope,I have just tried that. It seems the move data in getAIMove() is correct,when I remove the war... read more 01/08/2011 (5:43 pm)
AIPlayer - broken rotation - RESOLVED (THREED-2482) Interesting.. this seems to be a bug in the warping code. When I set: [code] // no warping sta... read more 01/08/2011 (3:43 pm)
Loading "scale"-animation crashes engine (fixed) Look at the file tsThread.cpp In beta 3, handleDefaultScale() is called in updateTransitions(). Ho... read more 01/08/2011 (9:35 am)
Advice required - Players glide until a trigger is activated then animate properly Yes,currently this fixes the script setactionthread calls,but breaks the c++ ones for the Ais. I fou... read more 01/06/2011 (5:04 pm)
T3D Beta 3 will not start up after clean OS install [Resolved] btw Torque3D beta 3 runs (and compiles) wonderfully using sdk march 2009.... read more 01/04/2011 (4:34 pm)
COLLADA or DTS (T3D) DTS also supports IFL and morph animations. IFL is a great deal,I'm using it in T3D 1.0. I still ... read more 01/01/2011 (2:29 pm)
Falling Objects causeing Damage? The collision stuff (respectivelly _move()) is not called when you have zeroed velocity. If you wor... read more 12/30/2010 (12:35 pm)
Ground cover following the camera I think I have problems with the datablocks,may be a wrong validation,I get no rendering at all. Os... read more 12/28/2010 (6:42 pm)
Ground cover following the camera What do you mean by "following" ? I believe the transformation stuff is driven on the GP... read more 12/28/2010 (5:34 pm)
pureLIGHT 1.6 released Thanks for this. Merry Xmas Everyone.... read more 12/25/2010 (7:31 pm)
T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED It seems the engine is crashing at this line : [code] while( ( hRes = mQuery->GetData( &d... read more 12/21/2010 (8:52 pm)
pureLIGHT 1.6 released Thanks ,David. BTW the link in the store is not available.... read more 12/21/2010 (9:06 am)
Process Tick on server side - Time? Yes,the simulation runs at 32Hz afaik.... read more 12/20/2010 (7:55 pm)
Process Tick on server side - Time? This is still not correct,I have seen server ticks to happen after 300ms The problem with the timer... read more 12/20/2010 (3:30 pm)
Process Tick on server side - Time? server processticks are not guaranteed to happen for each 32ms,unlike the client ones. This is the ... read more 12/19/2010 (9:10 am)
Newbie Questions T3D(AL) is a LPP renderer (actually this is a fast renderer and is very suitable for consoles - refe... read more 12/17/2010 (9:52 am)
Memory leak? bindCmd in a behavior returns junk data It seems you're calling jump() on a null object.... read more 12/17/2010 (6:48 am)
T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED Sean,you're absolutely right - this is a temporal solution. Actually I have several PCs, all with... read more 12/14/2010 (6:18 pm)
T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED For those who still run into this bug: 1. Go to your driver settings -> advanced -> Troublesh... read more 12/14/2010 (5:45 pm)
Torque 3D Glow? You have to use bones in order to do that. T3D does not support morph animations.... read more 12/13/2010 (2:40 pm)
[How to codeit?] Wind & Ice I have never worked with TGB,but in T3D this is fairly easy to do. There is a code for slowing down... read more 12/13/2010 (2:22 pm)
Drag objects into scope? NetConnection* conn; conn->objectInScope(obj); This will directly drag obj to scope.... read more 12/13/2010 (2:07 pm)
Startup crash on Vista Business ERROR_MOD_NOT_FOUND means missing,broken or an improper version of a DirectX dll file.This is the re... read more 12/11/2010 (1:30 pm)
Reading back the depth and normal information I believe a texture handle (or texture target) to this buffer will do the job.Then you have to invok... read more 12/10/2010 (9:38 am)
Enabling prepass buffer in basic lighting There is a fragment in basicLightManager.cpp [code] // If you would like to use forward shading,... read more 12/09/2010 (5:05 pm)
Point Light Near Attenuation These values are entirely shader driven - you should modify the code to achieve suitable results. (p... read more 12/09/2010 (4:05 pm)
Torque 3D Glow? The glowing spots are actually separate planes in a single dts. Several textures are used,the spots... read more 12/09/2010 (11:08 am)
Torque 3D Glow? I believe you're using 'glow' only for the first material. Copy the glow field to the second one.... read more 12/09/2010 (6:00 am)
Torque 3D Glow? In the material definition (material.cs) use: glow = true;... read more 12/08/2010 (7:57 pm)
Reading back the depth and normal information "prepass" is a buffer,therefore you can grab the (linear) depth directly. In the lightnin... read more 12/08/2010 (7:06 am)
Reading back the depth and normal information In the definition of your post effect,set: [code] texture[0] = "#prepass"; [/code] I... read more 12/07/2010 (2:43 pm)
followPath odd behaviour Is onReachDestination() or onMoveStuck() called ? If it is not called,then you have a problem with... read more 12/07/2010 (7:51 am)
Missing file This thread seems to be the same as yours: http://www.torquepowered.com/community/forums/viewthread... read more 12/06/2010 (5:17 pm)
T3D 1.1b3 multiple animated TSStatic kills FPS - NOT A BUG Hmm,this type of bugs are really deep. I would suggest to track the differences in the code,especia... read more 12/06/2010 (3:51 pm)
T3D 1.1b3 multiple animated TSStatic kills FPS - NOT A BUG Mack,try to disable the mesh instancing: in prefs.cs $pref::Video::disableHardwareInstancing = &... read more 12/06/2010 (7:21 am)
Missing file exec("./demo/helloworld.cs"); exec("~/demo/helloworld.cs");... read more 12/06/2010 (7:17 am)
Rotate camera @John I just took a look at the the code (TGE 1.5.2) and it seems that the euler rotation is enable... read more 12/03/2010 (7:18 pm)
Rotate camera Without the code this can be tricky. Try to set $mvForwardAction to 1.0 when the left mouse button ... read more 12/02/2010 (6:52 pm)
Raise A Glass Cheers! Torque is alive and will be alive for a long time.... read more 12/02/2010 (6:06 pm)
Rotate camera John,do you have a license for TGE ? How did you get TGE 1.5.2 ? This engine is available only for... read more 12/02/2010 (6:02 pm)
Dear Brett, @eb There is an interview with Brett on Gamasutra,he has explained why he moved to Unity.... read more 11/30/2010 (2:07 pm)
Hitting Collision? This will not work,because the ray cast cannot pull data about the shape instance.If you wish to imp... read more 11/30/2010 (6:48 am)
Player is Above the Terrain In the player's datablock, correct your boundingBox settings,especially the third one. Make sure in... read more 11/29/2010 (6:52 pm)