Game Development Community

Ivan Mandzhukov's Forum Posts

Thread Post Date Posted
Calculating the Infinite (in my case: solved) This is a good question. If a floating point number is greater than the maximal number or smaller t... read more 04/05/2011 (9:35 am)
Is T3D supports multiple cameras? To use multiple views like the Resident Evil games,this is one of the most simple things to do. You... read more 04/05/2011 (6:48 am)
Third person crosshair/reticle You have to avoid the animation based approach or you can use a node that is not animated. That way ... read more 04/05/2011 (6:41 am)
Third person crosshair/reticle It is shaking,because you're using a node position and this node has an animation that causes the sh... read more 04/05/2011 (2:55 am)
Projectile initial position Try to tweak these values.They are used to specify the point and muzzle correction for 1st and 3rd p... read more 04/03/2011 (5:53 am)
Drawing line in normal directions from TSShapeInstance meshes Your code looks correct. I think you have an offset in object space and you get a scaled offset in ... read more 04/02/2011 (5:40 am)
Purelight 1.6 Crash Obviously this is a WinXP limitation.... read more 04/02/2011 (5:05 am)
A player script mountImage() is used for weapons,you have to disable the mounting. This happens at the server side ... read more 04/02/2011 (4:59 am)
Flying Vehicle Engine Sound (bug?) - RESOLVED Which one is broken,jetSound or engineSound? Also try to update your code: [code] void FlyingVe... read more 03/26/2011 (10:22 am)
GuiText Rotations It is the clip rectangle - it will clip everything outside the region. It may be tricky to rotate t... read more 03/24/2011 (2:19 pm)
Problems with triggers Rex,triggers are actually working,the whole functionality is there. If I manually set and reset tri... read more 03/24/2011 (5:15 am)
Problems with triggers We talk about different problems. Animation triggers has nothing to do with the animation threads.... read more 03/23/2011 (2:39 am)
Freezing the Sim It would be nice if there is a timescale for the shader driven stuff (foliage,forest kit,..)... read more 03/23/2011 (1:56 am)
Problems with triggers This is a bug (THREED-1508). There are 32 available trigger sets (0-31) on each shape instance,so t... read more 03/23/2011 (1:51 am)
Purelight 1.6 Crash I just finished testing the newest version of Purelight (1.6) on this computer: Core Quad , 2.66 ... read more 03/22/2011 (7:18 am)
world editor not working with windows 7 ? I had problems with some security updates on WinXP. The stock XP is working fine.... read more 03/22/2011 (4:17 am)
Purelight 1.6 Crash I'll give it a try on a powerful PC.... read more 03/21/2011 (2:38 pm)
Purelight 1.6 Crash Windows XP 32bit... read more 03/21/2011 (10:42 am)
Purelight 1.6 Crash David, I have problems to send you back an e-mail (receiving "mail delivery failed: returning ... read more 03/21/2011 (9:18 am)
city engine Torque 3D supports COLLADA. Therefore export the level from city engine as COLLADA and import it int... read more 03/20/2011 (1:01 pm)
Looking for Splash Screen Manager control - guiSplashMgrCtrl resource This one opens: http://www.sacdeveloper.com/Projects/Torque/SplashScreenManager.aspx Downloads are... read more 03/18/2011 (1:24 pm)
SetMaterial doesn't "apply" new material to mesh I believe you have to do the same for the client object. SimCurl* client = dynamic_cast< SimC... read more 03/18/2011 (1:22 pm)
Purelight 1.6 Crash In fact the previous version causes the same problem when I double the lightmap size from 1024 to 20... read more 03/18/2011 (2:51 am)
T3D vsync broken (Resolved) - RESOLVED 1.Place HRTimer.h into platformWin32 2.Include it in the Project 3.Open platformTimer.cpp. 4.add ... read more 03/17/2011 (3:33 pm)
T3D vsync broken (Resolved) - RESOLVED just download this file http://www.cs.up.ac.za/cs/banguelov/blog/HRTimer.h Most likely you haven'... read more 03/17/2011 (3:27 pm)
Purelight 1.6 Crash I have 4Gb memory. I doubt it could be because of memory,however I installed the prior version 3.5.... read more 03/17/2011 (5:23 am)
T3D vsync broken (Resolved) - RESOLVED @deepscratch The implementation is right there - post #5 Place HRTimer.h in platformWin32 direct... read more 03/17/2011 (5:19 am)
Purelight 1.6 Crash I just found that Purelight stops crashing when I reduce the Lightmap size from 1024 (only two that ... read more 03/17/2011 (4:01 am)
T3D vsync broken (Resolved) - RESOLVED I remember that Pat Wilson spoke about that GG had the same problem in Marble Blast and they have so... read more 03/17/2011 (3:58 am)
T3D 1.1 Beta 3 - ShapeBase::setVelocity and ::applyImpulse - not coded ? / not working - NOT A BUG rigids have freezeSim() method to reset velocity on rigids,you have to zero the linear and angular ... read more 03/17/2011 (3:53 am)
T3D vsync broken (Resolved) - RESOLVED I can confirm that this is a workable solution! Thank you very much,Francisco!... read more 03/17/2011 (2:51 am)
T3D 1.1 Beta 3 - ShapeBase::setVelocity and ::applyImpulse - not coded ? / not working - NOT A BUG Thomas, yes,absolutely!... read more 03/17/2011 (2:10 am)
T3D vsync broken (Resolved) - RESOLVED Well I'm glad that others also see the jumpy frames. BTW the value of 17 (59 Hz) is removing the ju... read more 03/17/2011 (2:05 am)
T3D 1.1 Beta 3 - ShapeBase::setVelocity and ::applyImpulse - not coded ? / not working - NOT A BUG They are virtual therefore they have a different functionality in the derived class.That's why they ... read more 03/17/2011 (1:55 am)
T3D vsync broken (Resolved) - RESOLVED I get over 100 fps without vsync enabled. It means that I have enough frames. With vsync enabled I ... read more 03/16/2011 (11:56 am)
Disable Swimming In player::updateMove() locate [code] bool swimming = mWaterCoverage > 0.65f; ... read more 03/16/2011 (11:30 am)
T3D vsync broken (Resolved) - RESOLVED PC1: Quad Core Q9450 ATI 5670 4 GB RAM PC2: Core Duo 2.4 Ghz ATI Radeon X1950XTX 4 GB RAM ... read more 03/16/2011 (11:15 am)
How to make normal rotate? In addition to this information,when you rotate with M_PI/2 rotations it is better to set columns di... read more 03/12/2011 (4:26 am)
Changing Player Collision Jack,check out this : http://www.garagegames.com/community/forums/viewthread/122899... read more 03/09/2011 (1:55 pm)
Could not register base emitter for particle... It is possible that your emitter is registered too early,before the game connection.Try to schedule ... read more 03/09/2011 (8:24 am)
Massive lag encountered using PrimBuild... Doing It Wrong? No,I'm using directly that way. I usually draw around 20-30 lines. By the way there are several ... read more 03/08/2011 (12:40 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? I am not sure,for optimization purposes I use to draw lines per ticks.... read more 03/08/2011 (12:18 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? Chris,this is a code that I use to draw lines: #include "gfx/sim/debugDraw.h" .. De... read more 03/08/2011 (12:14 pm)
How to render a 3D object in front of all other 3D objects? You have to provide a bin that will render the object to a buffer (Render to texture). Currently th... read more 03/08/2011 (11:06 am)
Rendering problems (Resolved) Sean, yes.Absolutely. I did several test,it seems that only several firewalls can break T3D. The... read more 03/07/2011 (2:12 am)
how to rotate items? This is a limitation of the item class,I think unpackupdate() directly zero xy rotations (may be for... read more 03/07/2011 (1:04 am)
how to rotate items? I animate them. This is the best choice for complex rotations and works faster,because you're readi... read more 03/06/2011 (6:15 am)
Rendering problems (Resolved) Having a firewall seems to be critical for T3D.I believe some sort of UDP filtering is breaking pack... read more 03/06/2011 (5:53 am)
Rendering problems (Resolved) I found what's the problem, but still have no idea what is causing it. It is a bug in the inner syn... read more 03/06/2011 (2:30 am)
Rendering problems (Resolved) We are talking about different things. It is not a camera effect,because the jittering is visible w... read more 03/05/2011 (12:22 am)