Ivan Mandzhukov's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1 Final - Shadow bug - LOGGED (THREED-3155) | The problem is that shadows project through objects. If we have a building,this is not normal objec... read more | 11/21/2011 (11:40 pm) |
| T3D 1.1 Final - Shadow bug - LOGGED (THREED-3155) | And you don't see how shadow projects through the player ? Removing the shadows is an option,not a ... read more | 11/21/2011 (9:51 am) |
| T3D 1.1 Final - Shadow bug - LOGGED (THREED-3155) | anyone ?... read more | 11/21/2011 (9:43 am) |
| how to replace a player animation sequence with another one? | Did you try with removeSequence() first ? Then call addSequence()... read more | 10/28/2011 (9:29 am) |
| disable backface culling for custommaterials | You can mark your custom material as doublesided. This should set the stateblock on the fly.... read more | 10/23/2011 (5:53 am) |
| Strange Billboard orientation | You can replace: [code] Point3F targetVector = camPos - objPos; [/code] with: [code] MatrixF... read more | 10/23/2011 (5:39 am) |
| unset look thread(armthread) | You have to stop the thread from advancing. Check your state in updateAnimation().... read more | 08/28/2011 (11:56 pm) |
| How do I turn off gravity in T3D? | Just zero the z acceleration in updateMove()... read more | 08/22/2011 (1:52 am) |
| T3D 1.1 Final Issue - Needs method to sync animation to sound (LOGGED - THREED-3166) | Rex,updateActionThread() is a good example of how to do that. And of course these are not console m... read more | 08/18/2011 (1:05 am) |
| how to get eyerotation? | There is a free resource how to add getNodeTransorm() for shapeimages. http://www.garagegames.com/c... read more | 08/18/2011 (12:55 am) |
| T3D 1.1 Final Issue - Needs method to sync animation to sound (LOGGED - THREED-3166) | Your shape instance can handle 32 trigger sets. Just use setTriggerState() and getTriggerState() to... read more | 08/16/2011 (11:54 am) |
| [BUG: T3D 1.1 Beta 1] Crash on Exit - TextureObject Usage Report - LOGGED | This turned out to be not a bug. If I call quit() inside GuiControl::OnRender() T3D will crash. Th... read more | 08/14/2011 (11:01 pm) |
| [BUG: T3D 1.1 Beta 1] Crash on Exit - TextureObject Usage Report - LOGGED | This thread is marked as resolved,but the memory leak still presents in 1.0 and 1.1 final when postF... read more | 08/07/2011 (4:24 am) |
| [BUG: T3D 1.1 Beta 1] Crash on Exit - TextureObject Usage Report - LOGGED | I have this problem using 1.0 without code changes. The texture object for the back buffer is not b... read more | 07/27/2011 (11:28 pm) |
| Setting up your own character | why DAE? use the DTS/DSQ approach. Once I tried to rework a character to DAE - it was a nightmare fo... read more | 07/13/2011 (5:12 am) |
| Defeated by yaw. | Leave yaw and work with mRot. I believe your camera is using yaw,thus changing this on the fly will... read more | 07/08/2011 (12:44 am) |
| Compiling all .cs files? | genEpak works great with T3D. You can split your scripts into several packs,that nobody can change.... read more | 06/19/2011 (4:34 am) |
| Flat Shading Terrain | You can export opcode terrains directly, using an appropriate smoothing groups.This will produce fla... read more | 06/06/2011 (6:36 am) |
| print the pressed keyboard key to gui? howto? | You could bind the input to a function that process setBitmap() calls. For example you press '9' an... read more | 06/06/2011 (6:31 am) |
| ACK anims not playing in multiplayer | In order to use over 512 sequences,you have to add one extra bit to ActionAnimBits. I think you hit... read more | 06/02/2011 (1:21 pm) |
| ACK and T3D, AIPlayer is gliding | @Jondo No,I use my own animation list that has nothing to do with the stock list.But I assumed to... read more | 06/01/2011 (1:18 pm) |
| ACK and T3D, AIPlayer is gliding | I fixed the problem a few months ago with a quick rework of pickActionAnimation(). I start with t... read more | 06/01/2011 (4:37 am) |
| ShapeBaseData::onCollision callback issue - NOT A BUG | I think this is not a bug,because there is a method queueCollision() that should weed old collisions... read more | 05/17/2011 (1:02 pm) |
| ShapeBaseData::onCollision callback issue - NOT A BUG | Try to change the timeout (CollisionTimeoutValue) in shapeBase. ... read more | 05/17/2011 (11:15 am) |
| Manipulating objects in a scene using C++ | You can set datablocks manually: GameBaseData *p = dynamic_cast<GameBaseData*>(Sim::findObj... read more | 05/08/2011 (4:09 am) |
| Custom Shader on T3D? | Yes,translucent objects are rendered through the RenderTranslucentMgr bin,therefore you have to mark... read more | 05/08/2011 (4:01 am) |
| Custom Shader on T3D? | You have to mark your material as translucent.... read more | 05/06/2011 (8:56 am) |
| stoping animation on frame 1 | You can stop the playback on a sequence end. I think you have to do code changes to stop it on the f... read more | 05/01/2011 (7:27 am) |
| .getDataBlock usage. | You call getDataBlock() on a datablock. Go to console and use MenuInformation1.dump() to get a dump... read more | 05/01/2011 (7:20 am) |
| Node Transform | @Guy The correct way is to animate only when an animation exists. [code] if(isServerObject() ... read more | 04/29/2011 (12:48 pm) |
| Node Transform | This code does not support animated transforms as well.... read more | 04/29/2011 (5:01 am) |
| Additional jump animation | Treat NullAnimation as a sequence 511. This is a specific sequence number with atEnd = false all th... read more | 04/25/2011 (12:33 pm) |
| Additional jump animation | Because they don't need to. If you need a callback there,append it.... read more | 04/25/2011 (3:30 am) |
| Additional jump animation | No,you're wrong. Put a breakpoint,it is the null animation.... read more | 04/24/2011 (2:03 pm) |
| Additional jump animation | No, they don't call "animationDone". Your call is a result of a null animation call. &qu... read more | 04/24/2011 (10:46 am) |
| Custom Shader on T3D? | Your light vector and your tangent vectors need to be in the same space. If these vectors are in obj... read more | 04/24/2011 (1:02 am) |
| Changing gravity on the fly? | Phyzical zones and gravityMod is exactly what you need. Setting gravityMod to -1 will inverse the g... read more | 04/23/2011 (4:18 am) |
| T3D 1.1 Beta 3 - Player::setActionThread - LOGGED | @ elvince If you apply some changes to packUpdate() and setActionThread() this would unlock the o... read more | 04/23/2011 (4:15 am) |
| Question about C++ side of engine. | What do you mean by "find the player" ? The player is a control object and you could use ... read more | 04/21/2011 (11:41 am) |
| Custom Shader on T3D? | uniform float3 eyePos; .. OUT.EyeVec = normalize(eyePos - IN.pos); OUT.LightVec = normalize(sun... read more | 04/21/2011 (11:36 am) |
| Custom Shader on T3D? | Basically this is your transformation stuff: matWorldViewProjection = modelview matView = eyeMa... read more | 04/19/2011 (11:57 am) |
| T3D 1.1 Preview - Seeing through objects. - AWAITING FEEDBACK | @Dmitry Try Catalyst 11.2 and direct x june 2010. I have not been able to replicate it too. ... read more | 04/14/2011 (8:05 am) |
| Difference between ConsoleMethod and DefineEngineMethod? | ConsoleMethod is good for backward compatibility. If you have hundreds of methods and if you need t... read more | 04/14/2011 (6:55 am) |
| Are IFL's gone for good? | Well,I still pretend that T3D needs a better image animation. The current solution works only for s... read more | 04/14/2011 (5:36 am) |
| How to modify texture coordinates in a ShaderFeature? | Check out this resource: http://www.garagegames.com/community/resources/view/19161 Now,as I unde... read more | 04/13/2011 (12:06 pm) |
| where is lightinfoCondition defined? | autogenConditioners.h is a runtime generated file. start T3D and go to shaders - procedural... read more | 04/09/2011 (5:40 am) |
| Jumping through platforms | You could implement a collision timeout code,like the Item class.... read more | 04/07/2011 (7:53 am) |
| Third person crosshair/reticle | Good to know. Did you use a separate node ?... read more | 04/06/2011 (4:46 am) |
| Not a Real Number (solved) | function isNan(%var) { return %var != %var; }... read more | 04/05/2011 (10:17 am) |
| Calculating the Infinite (in my case: solved) | [code] function isInfinite(%var) { // should return 'true' for infinite values return (%var &l... read more | 04/05/2011 (9:44 am) |