Ivan Mandzhukov's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to protect *hlsl files | Molebox Pro is working very well, i just tried the demo (15 days period), standart version also does... read more | 11/18/2007 (9:05 am) |
| Strange export results...2 meshes in 1 .dts? | Hey, Wayne , i 've just come to the same problem as yours(your first problem) . i get a twin objec... read more | 11/18/2007 (6:19 am) |
| PS2/3 | Hey, guys, i know my english is not good enough, anyway i am not american or english to speak it ver... read more | 11/18/2007 (2:04 am) |
| How to protect *hlsl files | Thanks for the advice i'll wait a new version of TGEA with an integrated packer ( i hope in near fu... read more | 11/18/2007 (1:24 am) |
| Blended animations | I am sorry but i have to disappoint you. I am not a comercial TGEA owner but i am an Indie (paid $29... read more | 11/17/2007 (12:04 pm) |
| How to protect *hlsl files | Ok, i tried but also have compilation errors/warnings it isn't exlained very well how to integrate ... read more | 11/17/2007 (10:18 am) |
| Blended animations | Unfortunatelly it is not explained the scheme how many boned i have to use. what names i have to giv... read more | 11/17/2007 (3:56 am) |
| PS2/3 | I other words. it's now possible. How do you think i (as a developer) can dig into PlayStation SDK a... read more | 11/16/2007 (12:26 pm) |
| Problem with fade effect | Yeah, thanks, pals.i supposed so. Doinf it with custom materials suppose to have support for dinamic... read more | 11/16/2007 (1:54 am) |
| Multiple materials and UV's to a single DTS? | Metalliandy, i didn't read all of the posts here because i haven't much time , but i guess you are t... read more | 11/15/2007 (10:24 am) |
| StartFade() for PlayerData | I'd better use a shader...... read more | 11/03/2007 (1:11 pm) |
| StartFade() for PlayerData | Yeah, i found out it. Do you know how to fix it?... read more | 11/03/2007 (10:08 am) |
| StartFade() for PlayerData | Unfortunately this isn't going to do the job. i am using TGEA 1.0.3 I can't understand why startFad... read more | 11/02/2007 (2:24 pm) |
| Ch 3 move shape example | Provide the source of the line at which the error accurs. probably you miss somethingvery simple.... read more | 10/30/2007 (2:06 pm) |
| Cannot buy online | Is there the bad possibility to get the error message that the credit card was declined and to be bi... read more | 10/20/2007 (7:34 am) |
| Looking for a coder | Please , provide more information about the project on which the coder is associated to work. TGEA i... read more | 09/30/2007 (7:38 am) |
| Paid 2D Tilemap artist | What is the payment scheme? per texture or ...? I am in for the job. For now please give us more inf... read more | 09/30/2007 (7:32 am) |
| Disable log file | Dont' worry about you english. It's perfect. Your post is very useful. Thanks you for that.... read more | 09/24/2007 (10:26 am) |
| Disable log file | Yes , i works . But i want this file to disappear from my example folder. Do you know if there is so... read more | 09/23/2007 (10:11 pm) |
| Moving sun around | Sun.apply(); did the job !!! anyway thanks to all of you, pals.... read more | 09/22/2007 (12:34 pm) |
| Moving sun around | Anyway still no result , if anyone has an idea how to do it , i'll be glad to hear it.... read more | 09/22/2007 (11:10 am) |
| Moving sun around | EWorldEditor.isDirty = true;inspector.setName(InspectorNameEdit.getValue());EWorldEditor.makeFirstRe... read more | 09/21/2007 (7:31 am) |
| Moving sun around | Ok, Michael, no problem, but i just wanted to tell you that i have tried to call the function behind... read more | 09/21/2007 (6:52 am) |
| Multple Texture Layer | Making tattoos on object doesn't mean using "texture" layers. It's strange notion too, i think. what... read more | 09/21/2007 (2:33 am) |
| More effect on one target | It's possiuble to have more than one effect on on object. in fact you don't make several shaders on ... read more | 09/21/2007 (2:15 am) |
| Encrypt *.hlsl files. possible or not? | Anyone who can answer the above question?... read more | 09/14/2007 (4:48 am) |
| Questions about distributing a game | Thanks, Mr Fairfax, now it's clear.... read more | 09/12/2007 (9:12 am) |
| Fps question | Yes , pals, that's what i exactly was looking for. Thank you!... read more | 09/09/2007 (4:58 am) |
| Questions about distributing a game | That's clear but i asked if i have already made the game using the demo version. do i must reassembl... read more | 09/07/2007 (1:40 am) |
| Questions about distributing a game | What about this situation? : i have already made some stuff with the Demo. I still don't have a lic... read more | 09/06/2007 (3:12 am) |
| Clarification Request for Torque Game Engine Advanced - COMMERCI | I agree with Tim Heldna but as said before some employee from GarageGames must verify that. I think ... read more | 09/06/2007 (3:06 am) |
| What about Wii | I can't agree with you guys.i have seen some wii games and definatelly they have shaders. may be it ... read more | 08/29/2007 (1:58 pm) |
| About maximum texture file size | It depends of texture's filesize. for instance you can use 60 textures with filesize 1MB ot 30 with ... read more | 08/29/2007 (1:46 pm) |
| What about Wii | I see...anyway fun games need to have animation-like graphics. i think it is quite difficult almost ... read more | 08/28/2007 (1:05 pm) |
| What about Wii | Thank you Mr Zepp, realy nice answer. Do you mean that our games must not include shaders. You can ... read more | 08/26/2007 (8:11 am) |
| How to hide source? | If someone has any clear idea please say it. i read all the stuff for that use and only buggy and un... read more | 08/24/2007 (9:58 am) |
| How to hide source? | Simon, where i have to put "#DEFINE" statement in the source to enable DSO encryption in TGEA? also ... read more | 08/22/2007 (1:47 am) |
| How to hide source? | But how to compile scripts for obtain *.dso files? i think it's enough to hide just source but not m... read more | 08/21/2007 (5:30 am) |
| How to hide source? | Surge, the *.exe file need to read somewhere from data. don't you think so? if i delete everything e... read more | 08/16/2007 (2:30 pm) |
| Games for Xbox - we want clear rules | Neil, nice try.one is true - you never know what i am able to do.... read more | 08/16/2007 (2:27 pm) |
| MAXscript error: "Unknown system exception | I think there is a limit for number of polygons. i have tested the DTS exporter for 3dsmax and found... read more | 07/29/2007 (7:10 am) |
| How to change material of an object by pressing a button? | I see, thank you all for the replies. I intend to buy the license soon , Torque is really powerful. ... read more | 07/14/2007 (10:23 am) |
| How to change material of an object by pressing a button? | Barserk i tried with SetMaterialMapping. the console gives a warning "cannot find function SetMateri... read more | 07/09/2007 (11:46 am) |
| Tge terrain | Can you explain what does changing squaresize?... read more | 02/10/2007 (7:21 am) |
| Question for "squaresize | Ok, i probably have to ask the question in another way. in books they say that one unit in most 3d a... read more | 02/09/2007 (7:50 am) |
| TSE on Intel g965? | GMA X3000 according to INTEL even has native DX10 support. Be sure it is a TSE issue.... read more | 12/31/2006 (11:29 am) |
| Unable to run dynamiccobemap with X1950XTX | I decided the problem with a different raytraceing method. I think that there is a difference in the... read more | 12/22/2006 (1:14 pm) |