Britt Scott's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Friday... | Sorry if this has been posted before. [youtube=MW_zJwLC9UU width=640 height=480] ... read more | 04/10/2015 (7:06 pm) |
| Super Cheap Programming Laptop Opinions? | [url=http://www.amazon.com/gp/aw/d/B00L49X8E6/ref=s9_top_hm_b2N0e_g147_i1#]Asus laptop[/url] This... read more | 12/23/2014 (6:10 pm) |
| Torque Constructor 1.0.3 stopped working | That is weird.... After you uninstalled, did you make sure all the files were deleted? Other t... read more | 12/06/2014 (9:58 am) |
| Torque 3D 'toys' or demos | I only mention fbx because of 3ds max and Maya. But as long collada imports, it's all good. Scree... read more | 11/21/2014 (5:48 pm) |
| Torque 3D 'toys' or demos | @Daniel I should clarify, i don't mean the starter.folders. I was refering to the demo that shows... read more | 11/21/2014 (2:32 pm) |
| Torque 3D 'toys' or demos | @Jeff Glad that sort of menu is being discussed. I like the idea of walking around and discover... read more | 11/21/2014 (2:20 pm) |
| Torque 3D 'toys' or demos | Terrain and weather? @Daniel Have you looked at the demo levels for TGE 1.4.2 and 1.5.2? It migh... read more | 11/21/2014 (12:09 pm) |
| How do you map keystroke from a keyboard to a game controller | Try looking at game/scripts/client/default.bind.cs with a script editor.... read more | 11/19/2014 (6:21 pm) |
| Cathedral in T3D MIT | This could be it.... Shape exceeds the maximum node count (2048). Ignoring additional nodes.... read more | 11/08/2014 (9:20 am) |
| Cathedral in T3D MIT | @Andy That's the way I had been exporting it. The collada export from deled shows up perfect whe... read more | 11/08/2014 (9:15 am) |
| Cathedral in T3D MIT | That number sounds about right. I believe the cathedral had over 4,000 brushes. Maybe someday the sk... read more | 11/06/2014 (8:57 pm) |
| Help at my trigger problem | I had similar problems in 3.5, so i rolled back to 3.0 and it worked. I have not tried 3.5.1, but t... read more | 07/29/2014 (11:45 am) |
| Side Scrolling Camera Audio Problem | I believe i just changed all the sound datablocks to 2d sounds. To avoid the camera snapping when a... read more | 07/12/2014 (2:56 pm) |
| TorqueCar tutorial questions. | Wait you made a 6 wheeled vehicle? If so try setting the other wheels to false.... read more | 07/10/2014 (6:43 am) |
| Mech Starter Kit | It seems like it may have veered off course when Instant Action bought torque. Think a lot of peopl... read more | 05/19/2014 (6:52 pm) |
| TGE AIFlyingVehicle Code | I'm not 100 percent sure, but i was thinking when i posted that code it was for tge/tgea... read more | 01/17/2014 (7:17 pm) |
| reset command to server script? | Bump... read more | 10/10/2013 (9:32 am) |
| Constructor Crashes after File is Saved? | [url]http://tdn.garagegames.com/wiki/Constructor[/url]... read more | 10/05/2013 (11:49 pm) |
| Large Vehicles: Mecha | This is what I had done in TGE 1.5 [image]http://i226.photobucket.com/albums/dd48/stacalkas/BotWire... read more | 04/19/2013 (10:21 am) |
| Committee Meeting Notes: 04/01/2013 | R.I.P., Buggy and DIF... read more | 04/08/2013 (11:38 am) |
| Anyone using GhostTown free version? | Quick test. 3ds Max [image]http://i226.photobucket.com/albums/dd48/stacalkas/CityGenHillMax_zpsf... read more | 04/02/2013 (8:54 am) |
| Anyone using GhostTown free version? | Looks sweet! OK, so I just tried it and I got this... 3ds Max 2010 [image]http://i226.photobucke... read more | 03/30/2013 (9:34 pm) |
| Battle Frog vehicle w/ lights | uh, you could try it. It may need some work to get it going in T3D. File -> Download [url=ht... read more | 03/21/2013 (1:33 pm) |
| IE10 and main menu | Selecting "Compatibility view" for gg makes it work for me.... read more | 03/15/2013 (10:55 am) |
| trouble running TGE | Yeah at least you got the problem narrowed down.... read more | 01/25/2013 (3:58 pm) |
| trouble running TGE | From the book.. [quote]System Requirements Processor Pentium II/500MHz minimum Operating System W... read more | 01/21/2013 (7:26 pm) |
| trouble running TGE | Is it possible the disc is scratched? and if it's the same disc I have, it's TGE v1.1.2... read more | 01/20/2013 (10:43 pm) |
| Do you have a Cheetah.LWS save file from Lightwave 9.6+ ? | Hope this works... [image]http://i226.photobucket.com/albums/dd48/stacalkas/CheetahSch.jpg[/image]... read more | 01/05/2013 (11:54 pm) |
| Welcome to the Torque 3D Beginner Forum! | hmmm... I can't remember for sure, but you might need the DirectX sdk... read more | 01/05/2013 (11:07 pm) |
| Welcome to the Torque 3D Beginner Forum! | It's actually inside the "game", folder. The .exe name is whatever you "named" ... read more | 01/05/2013 (9:47 pm) |
| how do you download torque 3d | 1. Unzip 2. Open, "Project Manager.exe" 3. Click, "New project" 4. Name... read more | 01/02/2013 (8:27 pm) |
| how do you download torque 3d | [url=http://mit.garagegames.com/Torque3D-2.0.zip]Complete Torque 3D 2.0 zip package[/url]... read more | 01/02/2013 (8:14 pm) |
| [RESOLVED] How to mount wheels to Vehicles ? | You'll need to execute your ./art/datablocks/cheetah.cs by adding it to ./art/datablocks/datablockEx... read more | 01/02/2013 (1:18 pm) |
| Getting custom wheels working on a vehicle | Do the wheels mount ok, in the Shape Editor?... read more | 12/31/2012 (12:55 pm) |
| [RESOLVED] How to mount wheels to Vehicles ? | @Scott: glad the rumble worked.... read more | 12/30/2012 (10:47 am) |
| T3D MIT 2.0 - No vehicles? | Ah, OK. Thanks!... read more | 12/30/2012 (10:38 am) |
| [RESOLVED] How to mount wheels to Vehicles ? | It must be late, I still don't understand what you mean. In Menu -> Shape Editor (This can be ... read more | 12/29/2012 (11:40 pm) |
| contsructor outdated save and exports. | Glad you got it working!... read more | 12/29/2012 (7:44 pm) |
| [RESOLVED] How to mount wheels to Vehicles ? | Are you having problems art related or with script?... read more | 12/29/2012 (7:26 pm) |
| contsructor outdated save and exports. | What patch are you using? The last patch was from 2009. [url=http://demos.garagegames.com/constru... read more | 12/29/2012 (10:45 am) |
| Encourage players to use the built-in voice chat. | Reward players. Example: Take two players using built-in voice in an RPG. Have the game keep trac... read more | 12/28/2012 (11:14 am) |
| Kaboom in T3D | @Michael [youtube=H3yh_Fkv5fQ width=640 height=480] Player can walk through certain objects.... read more | 12/27/2012 (2:02 pm) |
| Kaboom in T3D | Just tried this in T3D MIT 2.0 Looks like the destruction is working. However, I get a crash whe... read more | 12/25/2012 (5:57 pm) |
| Need a little help with Mouselook/Mouse Bind | I used the latest T3D MIT 2.0 release I went to scripts/client/default.bind.cs [code]//moveMap... read more | 12/22/2012 (11:54 am) |
| Level Design | Use T3D's "Sketch tool" to create basic shapes. Export the shapes to your modeling prog... read more | 12/17/2012 (10:03 am) |
| How to Make collision meshes in the Torque Constructor | So "Collision" or "Structural" isn't working? Exporting as TGEA Dif?(think that'... read more | 12/01/2012 (10:53 pm) |
| Creating AI Bots with weapons | I've never done too much with AI in genral. There are a few AI packs for Torque. If you were think... read more | 11/18/2012 (1:17 pm) |
| Creating AI Bots with weapons | It's global. I suppose in AIPlayer you could do something like: shootingDelay = %shotDelayVar;... read more | 11/17/2012 (7:52 am) |
| Creating AI Bots with weapons | [quote]Doesn't the last part you posted about the range decrease it to 25m?[/quote] Yes, but you ca... read more | 11/17/2012 (7:28 am) |
| Creating AI Bots with weapons | I'll take a stab at this. I did this tutorial but I ripped out the shooting part. [quote]And rea... read more | 11/17/2012 (7:04 am) |