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Jules's Forum Posts

Thread Post Date Posted
Casting Zodiacs on a player the above will need tweaking for filenames and your zodiac png file. But this is what I do for the ... read more 06/01/2014 (5:25 am)
Casting Zodiacs on a player In your calling function, try: [code] startEffectron(dropzodiac, %anchor, "anchor"); ... read more 06/01/2014 (5:22 am)
How would I go about mounting a shape to another shape the problem I've found with attaching objects that move in the normal way tends to make them unlink.... read more 03/29/2014 (7:40 am)
Road Meshes, can you have sloped sides? and just the bottom width resource option (not the profile one) [url=http://www.garagegames.com/comm... read more 03/25/2014 (10:05 am)
Road Meshes, can you have sloped sides? Awesome.. didn't see this before, maybe I was typing in the wrong keywords.. but this is most useful... read more 03/25/2014 (10:04 am)
Road Meshes, can you have sloped sides? Andrew! yes, that's it.... read more 03/25/2014 (9:26 am)
Road Meshes, can you have sloped sides? deja vu - I've already asked this before but couldn't find it. I did post a job a while back so if ... read more 03/25/2014 (6:30 am)
Programmer required - experience of making tools similar to the road editors for Torque 3D this is still available... read more 03/25/2014 (6:28 am)
AFXmodeldata with no collision - fixed fixed the problem, it was down to my model.. artist had set it up wrong, so I added a new collision ... read more 03/13/2014 (5:02 pm)
Two dedicated server instances, only one shows up All fixed.. thanks for your input guys, in the end it was a cisco switch routing issue!... read more 01/25/2014 (7:25 am)
Two dedicated server instances, only one shows up @Tim - no didn't work. I tried it on port 28003 which is opened up on the firewall also and showed ... read more 01/24/2014 (3:56 pm)
Two dedicated server instances, only one shows up Ok Tim, thanks - will give it a go.... read more 01/17/2014 (8:07 am)
Two dedicated server instances, only one shows up @Ron - yeah I did think of trying that, but I'm sure in the past I've had about 3-4 servers run on d... read more 01/17/2014 (1:42 am)
Two dedicated server instances, only one shows up no ignore that, don't think that is the issue, and I'm sure you can have more than one server under ... read more 01/15/2014 (3:36 pm)
Two dedicated server instances, only one shows up Just a thought, can you only have one dedicated server per region?... read more 01/15/2014 (3:31 pm)
Welcome to the MACSK Sales/Support Forum! Thanks for the update Adam.... read more 01/06/2014 (12:15 am)
Setting up the inventory yep - its been around for a while. Never really needed to fix it, unless you are doing a non weapon ... read more 01/02/2014 (8:17 am)
Setting up the inventory had this issue.. its when there is no weapon or ammo loaded, the way I got around this issue is to c... read more 01/02/2014 (5:32 am)
Gui? nice work on this effort Richard. I've not really had time to work on Torque 2D MIT or TGB, but sup... read more 12/29/2013 (4:08 pm)
Torque3D OpenGL Status yep keep at it - I'll contribute a donation later this month - look forward to seeing how this devel... read more 10/02/2013 (2:39 am)
Finding out who threw the proxymine What Richard mentioned, but to be more specific.. In proximityMine.cs on game/server directory you'l... read more 09/13/2013 (8:09 am)
StaticShape - help with visible mesh and decals thanks Micahel. I don't mind, just wanted to save my artist an extra job for something that doesn't... read more 07/16/2013 (9:58 am)
StaticShape - help with visible mesh and decals When the explosion decal is shown it doesn't show on the visible mesh, instead showing a blast over ... read more 07/16/2013 (8:05 am)
StaticShape - help with visible mesh and decals basically I have this... [url=https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/1040565_2040... read more 07/16/2013 (8:00 am)
StaticShape - help with visible mesh and decals hmmm guess not without engine changes..... read more 07/16/2013 (3:43 am)
Creating a Laser Projectile @Daniel - I meant, no point having more than one raycast, one for the projectile and one for hit det... read more 07/15/2013 (4:30 am)
Creating a Laser Projectile For a short laser burst couldn't you just stretch out the projectile and add a red or green glow? ... read more 07/14/2013 (9:05 am)
A slightly unfortunate attitude.... @Dwarf King - historically it already has. ... read more 07/12/2013 (8:57 am)
A slightly unfortunate attitude.... I'm all for this and eager to contribute as time permits, but there needs to be a few changes on the... read more 07/12/2013 (4:52 am)
Create a successful bullet hit bleeding. thought you might have, wasn't sure though. I mainly use AFX for any effects as it seems more fle... read more 07/11/2013 (5:00 am)
Create a successful bullet hit bleeding. This may be the issue and a possible fix, since TGEA days. [url=https://www.garagegames.com/communi... read more 07/11/2013 (2:27 am)
Create a successful bullet hit bleeding. What I did on one of my game tests was to create a function call on the timer, in this function call... read more 07/11/2013 (2:11 am)
Create a successful bullet hit bleeding. yeah, probably a bit daft of me to suggest increasing the time.. lack of sleep :) increasing it, wo... read more 07/11/2013 (2:03 am)
Create a successful bullet hit bleeding. also you may want to increase [code] $pref::Net::PacketRateToClient = "10"; [/code] ... read more 07/11/2013 (1:26 am)
Create a successful bullet hit bleeding. @Nils - experiment with increasing and decreasing the time (1000) and see if this makes a difference... read more 07/11/2013 (1:18 am)
Create a successful bullet hit bleeding. untested but instead of [code] MissionCleanup.add(%particles.schedule(1000, "delete")); ... read more 07/10/2013 (11:56 pm)
How I make a cinematic for my game? (Free way) You could use the GMK software that is going MIT soon for the cut scenes, but not sure if it works o... read more 06/26/2013 (6:36 am)
Another BeamNG Video using Torque 3D plus soft body physics Mmmm doughnuts... no must resist!... read more 06/23/2013 (6:33 am)
Another BeamNG Video using Torque 3D plus soft body physics Edit: Just found a duplicate thread on this. However this one is with embedded video :) It would b... read more 06/23/2013 (5:32 am)
Interesting collision (Doors/Animated Collison) In some cases for doors or revolving garage doors I tend to use 4 states, 2 with collision and 2 wit... read more 06/22/2013 (9:17 am)
Moving AFXModel - Resolved Hey Wayne, sorry for late reply.. didn't get the notification as I was moving hosting providers. Dr... read more 05/28/2013 (10:02 am)
Mapping with the sketch-tool @Duion - yeah, too many windows open, clicked on the wrong one.... read more 05/28/2013 (5:19 am)
Mapping with the sketch-tool -deleted - wrong thread! ... read more 05/28/2013 (5:05 am)
Trying to fetch something via HttpObject I have the v2.0 MIT version, v3.0 is available. I'll give it a test with those versions later today... read more 05/12/2013 (4:58 am)
Trying to fetch something via HttpObject works at this end.. I take it on your PHP file you are using [code] <?php echo "Con... read more 05/12/2013 (4:50 am)
Trying to fetch something via HttpObject ok, let me do a test.. will get back to you... read more 05/12/2013 (4:41 am)
Reflection Rendering Bug (GF 600 Series Only?) double checked... reflections switch off when on 16:9, had it on just 1366x768 (standard)... read more 05/12/2013 (3:17 am)
Trying to fetch something via HttpObject sorry, php is without brackets .. echo "Connected";... read more 05/12/2013 (2:40 am)
Trying to fetch something via HttpObject Are you doing an echo on the php file ? Try: echo ("Connected"); and then in the... read more 05/12/2013 (2:39 am)
Reflection Rendering Bug (GF 600 Series Only?) Tested on my 610, (2gb version) works ok. Windows 7.. I'll also check on my 650 later.... read more 05/12/2013 (2:29 am)
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