Jules's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Casting Zodiacs on a player | the above will need tweaking for filenames and your zodiac png file. But this is what I do for the ... read more | 06/01/2014 (5:25 am) |
| Casting Zodiacs on a player | In your calling function, try: [code] startEffectron(dropzodiac, %anchor, "anchor"); ... read more | 06/01/2014 (5:22 am) |
| How would I go about mounting a shape to another shape | the problem I've found with attaching objects that move in the normal way tends to make them unlink.... read more | 03/29/2014 (7:40 am) |
| Road Meshes, can you have sloped sides? | and just the bottom width resource option (not the profile one) [url=http://www.garagegames.com/comm... read more | 03/25/2014 (10:05 am) |
| Road Meshes, can you have sloped sides? | Awesome.. didn't see this before, maybe I was typing in the wrong keywords.. but this is most useful... read more | 03/25/2014 (10:04 am) |
| Road Meshes, can you have sloped sides? | Andrew! yes, that's it.... read more | 03/25/2014 (9:26 am) |
| Road Meshes, can you have sloped sides? | deja vu - I've already asked this before but couldn't find it. I did post a job a while back so if ... read more | 03/25/2014 (6:30 am) |
| Programmer required - experience of making tools similar to the road editors for Torque 3D | this is still available... read more | 03/25/2014 (6:28 am) |
| AFXmodeldata with no collision - fixed | fixed the problem, it was down to my model.. artist had set it up wrong, so I added a new collision ... read more | 03/13/2014 (5:02 pm) |
| Two dedicated server instances, only one shows up | All fixed.. thanks for your input guys, in the end it was a cisco switch routing issue!... read more | 01/25/2014 (7:25 am) |
| Two dedicated server instances, only one shows up | @Tim - no didn't work. I tried it on port 28003 which is opened up on the firewall also and showed ... read more | 01/24/2014 (3:56 pm) |
| Two dedicated server instances, only one shows up | Ok Tim, thanks - will give it a go.... read more | 01/17/2014 (8:07 am) |
| Two dedicated server instances, only one shows up | @Ron - yeah I did think of trying that, but I'm sure in the past I've had about 3-4 servers run on d... read more | 01/17/2014 (1:42 am) |
| Two dedicated server instances, only one shows up | no ignore that, don't think that is the issue, and I'm sure you can have more than one server under ... read more | 01/15/2014 (3:36 pm) |
| Two dedicated server instances, only one shows up | Just a thought, can you only have one dedicated server per region?... read more | 01/15/2014 (3:31 pm) |
| Welcome to the MACSK Sales/Support Forum! | Thanks for the update Adam.... read more | 01/06/2014 (12:15 am) |
| Setting up the inventory | yep - its been around for a while. Never really needed to fix it, unless you are doing a non weapon ... read more | 01/02/2014 (8:17 am) |
| Setting up the inventory | had this issue.. its when there is no weapon or ammo loaded, the way I got around this issue is to c... read more | 01/02/2014 (5:32 am) |
| Gui? | nice work on this effort Richard. I've not really had time to work on Torque 2D MIT or TGB, but sup... read more | 12/29/2013 (4:08 pm) |
| Torque3D OpenGL Status | yep keep at it - I'll contribute a donation later this month - look forward to seeing how this devel... read more | 10/02/2013 (2:39 am) |
| Finding out who threw the proxymine | What Richard mentioned, but to be more specific.. In proximityMine.cs on game/server directory you'l... read more | 09/13/2013 (8:09 am) |
| StaticShape - help with visible mesh and decals | thanks Micahel. I don't mind, just wanted to save my artist an extra job for something that doesn't... read more | 07/16/2013 (9:58 am) |
| StaticShape - help with visible mesh and decals | When the explosion decal is shown it doesn't show on the visible mesh, instead showing a blast over ... read more | 07/16/2013 (8:05 am) |
| StaticShape - help with visible mesh and decals | basically I have this... [url=https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/1040565_2040... read more | 07/16/2013 (8:00 am) |
| StaticShape - help with visible mesh and decals | hmmm guess not without engine changes..... read more | 07/16/2013 (3:43 am) |
| Creating a Laser Projectile | @Daniel - I meant, no point having more than one raycast, one for the projectile and one for hit det... read more | 07/15/2013 (4:30 am) |
| Creating a Laser Projectile | For a short laser burst couldn't you just stretch out the projectile and add a red or green glow? ... read more | 07/14/2013 (9:05 am) |
| A slightly unfortunate attitude.... | @Dwarf King - historically it already has. ... read more | 07/12/2013 (8:57 am) |
| A slightly unfortunate attitude.... | I'm all for this and eager to contribute as time permits, but there needs to be a few changes on the... read more | 07/12/2013 (4:52 am) |
| Create a successful bullet hit bleeding. | thought you might have, wasn't sure though. I mainly use AFX for any effects as it seems more fle... read more | 07/11/2013 (5:00 am) |
| Create a successful bullet hit bleeding. | This may be the issue and a possible fix, since TGEA days. [url=https://www.garagegames.com/communi... read more | 07/11/2013 (2:27 am) |
| Create a successful bullet hit bleeding. | What I did on one of my game tests was to create a function call on the timer, in this function call... read more | 07/11/2013 (2:11 am) |
| Create a successful bullet hit bleeding. | yeah, probably a bit daft of me to suggest increasing the time.. lack of sleep :) increasing it, wo... read more | 07/11/2013 (2:03 am) |
| Create a successful bullet hit bleeding. | also you may want to increase [code] $pref::Net::PacketRateToClient = "10"; [/code] ... read more | 07/11/2013 (1:26 am) |
| Create a successful bullet hit bleeding. | @Nils - experiment with increasing and decreasing the time (1000) and see if this makes a difference... read more | 07/11/2013 (1:18 am) |
| Create a successful bullet hit bleeding. | untested but instead of [code] MissionCleanup.add(%particles.schedule(1000, "delete")); ... read more | 07/10/2013 (11:56 pm) |
| How I make a cinematic for my game? (Free way) | You could use the GMK software that is going MIT soon for the cut scenes, but not sure if it works o... read more | 06/26/2013 (6:36 am) |
| Another BeamNG Video using Torque 3D plus soft body physics | Mmmm doughnuts... no must resist!... read more | 06/23/2013 (6:33 am) |
| Another BeamNG Video using Torque 3D plus soft body physics | Edit: Just found a duplicate thread on this. However this one is with embedded video :) It would b... read more | 06/23/2013 (5:32 am) |
| Interesting collision (Doors/Animated Collison) | In some cases for doors or revolving garage doors I tend to use 4 states, 2 with collision and 2 wit... read more | 06/22/2013 (9:17 am) |
| Moving AFXModel - Resolved | Hey Wayne, sorry for late reply.. didn't get the notification as I was moving hosting providers. Dr... read more | 05/28/2013 (10:02 am) |
| Mapping with the sketch-tool | @Duion - yeah, too many windows open, clicked on the wrong one.... read more | 05/28/2013 (5:19 am) |
| Mapping with the sketch-tool | -deleted - wrong thread! ... read more | 05/28/2013 (5:05 am) |
| Trying to fetch something via HttpObject | I have the v2.0 MIT version, v3.0 is available. I'll give it a test with those versions later today... read more | 05/12/2013 (4:58 am) |
| Trying to fetch something via HttpObject | works at this end.. I take it on your PHP file you are using [code] <?php echo "Con... read more | 05/12/2013 (4:50 am) |
| Trying to fetch something via HttpObject | ok, let me do a test.. will get back to you... read more | 05/12/2013 (4:41 am) |
| Reflection Rendering Bug (GF 600 Series Only?) | double checked... reflections switch off when on 16:9, had it on just 1366x768 (standard)... read more | 05/12/2013 (3:17 am) |
| Trying to fetch something via HttpObject | sorry, php is without brackets .. echo "Connected";... read more | 05/12/2013 (2:40 am) |
| Trying to fetch something via HttpObject | Are you doing an echo on the php file ? Try: echo ("Connected"); and then in the... read more | 05/12/2013 (2:39 am) |
| Reflection Rendering Bug (GF 600 Series Only?) | Tested on my 610, (2gb version) works ok. Windows 7.. I'll also check on my 650 later.... read more | 05/12/2013 (2:29 am) |