Travis Vroman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Lighting Pack version 1.1.5 Q&A | Would it be possible for you to send the all the modified files to me by e-mail and I'll just replac... read more | 09/27/2004 (2:44 pm) |
| Lighting Pack version 1.1.5 Q&A | I couldn't get the patch to apply so I followed the instructions on how to add the code in manually.... read more | 09/27/2004 (2:43 pm) |
| Lighting Pack version 1.1.5 Q&A | [code] h:\synapsegaming\contentpacks\lightingpack\sgnewmethods.cc(645) : error C2228: left of '.tex... read more | 09/25/2004 (4:41 pm) |
| Lighting Pack version 1.1.5 Q&A | And here's the rest (had to split it up) [code] h:\synapsegaming\contentpacks\lightingpack\sgnew... read more | 09/25/2004 (4:40 pm) |
| Lighting Pack version 1.1.5 Q&A | @ john: I tried your advice and worked from a clean copy of 1.2.2. these are the errors I got: [c... read more | 09/25/2004 (4:38 pm) |
| Lighting Pack version 1.1.5 Q&A | I got the lighting pack a while ago after seeing the improvements it made to TGE. However, I cannot ... read more | 08/25/2004 (8:07 am) |
| People selling torque on ebay !!!! | Jeff, I totally agree. Refusing to battle against the mentally unarmed shows you are the stronger on... read more | 08/25/2004 (8:00 am) |
| Font Outline | I'm not understanding how that would outline the text in-game... perhaps an explanation.... read more | 07/26/2004 (3:57 pm) |
| Patches | *bump bump*... read more | 06/19/2004 (5:02 pm) |
| Traffic lights | I add it into my mission by going into the creator, going to environments and selecting fxLight, the... read more | 06/19/2004 (12:55 pm) |
| Traffic lights | I hate to keep buggin everyone, but I just can't seem to get this working no matter what I do. Can s... read more | 06/19/2004 (12:19 pm) |
| Traffic lights | Ok fixed that but nothing happens even still... read more | 06/18/2004 (4:06 pm) |
| Traffic lights | Okay something is still wrong somewhere. Here's what I have now: [code] datablock fxLightData(fx... read more | 06/18/2004 (2:47 pm) |
| Traffic lights | Ok, here's what I've come up with, but it doesn't work. Keep in mind this is my first real attempt a... read more | 06/17/2004 (7:24 pm) |
| Traffic lights | Can this be done through a function possibly? for ex. could I make something called: [code]functi... read more | 06/17/2004 (6:48 pm) |
| Vehicle enter/exit animations... | Okay... that makes sense. David, could you possibly post an example?... read more | 06/17/2004 (6:02 pm) |
| Vehicle enter/exit animations... | Anybody have ideas yet?... read more | 06/16/2004 (5:57 pm) |
| Thank You GarageGames! | I would also like to add to this post and thank everyone who has worked hard to create this vast com... read more | 06/16/2004 (5:47 pm) |
| Traffic lights | Is it possible that this could be done using some sort of trigger?... read more | 06/12/2004 (10:30 pm) |
| Traffic lights | Ok, souns like that would work, but I dont have the first clue where to implement these changes.... read more | 06/12/2004 (8:35 pm) |
| Traffic lights | Chris, I did look into that, but in my situation that won't work. You see, I need the flares from th... read more | 06/12/2004 (7:16 pm) |
| Bigger, Fatter, Faster ... | Excellent- just what I was looking for - thanks a million guys. -Barzahd... read more | 06/12/2004 (6:11 pm) |
| Bigger, Fatter, Faster ... | Yeah, I know it is, but I dont know how to work it. When I click on fxLight, it asks for fxLight dat... read more | 06/10/2004 (6:01 pm) |
| Bigger, Fatter, Faster ... | I tried the links to get to the zip file but it's saying url is not found... I think all I need to k... read more | 06/09/2004 (9:49 pm) |
| Linux vrs Windows - FPS | I downloaded the demo for Windows and Linux on the same machine (set up as dual boot) and I saw inte... read more | 03/04/2004 (8:15 am) |
| AI Editor | Ok - obviously this is in the wrong forum, but I have come up with the same problem. Anyone know any... read more | 03/01/2004 (8:21 am) |
| WorldCraft?!?!?! | Well, that was useful... -B... read more | 02/25/2004 (8:09 am) |
| WorldCraft?!?!?! | How can you tell what editor was used from the files?... read more | 02/23/2004 (6:41 pm) |
| How long until we can purchase SDK documentation? | Writing a decent set of docs on something takes a long time indeed. I give all those involved a lot ... read more | 01/22/2004 (8:13 pm) |
| icon for exe | Ok I tried recompiling afterwards, and this is what I get: [code]--------------------Configuratio... read more | 12/23/2003 (12:45 pm) |
| Torque on PS2? | Yes, that's true I suppose. But wouldn't the experience be worthwhile too since this is the field I'... read more | 11/17/2003 (7:39 pm) |
| Torque on PS2? | *Not* the linux one BTW - the kit from sony to make bootable cds... read more | 11/17/2003 (9:02 am) |
| Torque on PS2? | I already tried that. It didn't turn up the results I needed. Does anyone know how to get the dev ki... read more | 11/17/2003 (9:01 am) |
| Water reflection | Is there possibly a way around this? All of the scripting changes I've made would take ages to move.... read more | 11/09/2003 (8:37 pm) |
| Water reflection | Oops my bad I'm using 1.2 but does that mean I will have to move all of my work to the new version (... read more | 11/09/2003 (8:26 pm) |
| Water reflection | I am using 1.2... read more | 11/09/2003 (8:24 pm) |
| Water reflection | Ok but how do I acheive that effect?... read more | 11/09/2003 (8:14 pm) |
| AudioEnvironment Question | I don't normally do this, but I really need this question answered. thanks, -Barzahd *bump bum... read more | 11/05/2003 (3:59 pm) |
| Weapon Firing Animations | Ok, now I have thi question. I'm using Milkshape 3d, so how do I do the sequences in that? Is there ... read more | 10/15/2003 (6:41 pm) |
| TT taking over forums | Great indeed. I realize how busy you guys are, I just wasn't sure if this has been considered. -B... read more | 09/22/2003 (5:52 pm) |
| Menu keybinding | I try not to bump things but I really need help on this. Thanks, -Barzahd... read more | 08/11/2003 (1:32 pm) |
| Dialog boxes cause crashing. | I got the code for that staighened around... now what I need to know it how to make the popup boxes ... read more | 07/18/2003 (8:07 pm) |
| Hammer 3.4 Problem | Thanks a million, man. It worked great. Must have been the fact that there were so many polys... ... read more | 06/06/2003 (10:54 pm) |
| Water Reflections | ok searched all of the development screenshots - found nothing...lol. However, I was wondering if we... read more | 05/30/2003 (6:47 pm) |
| Water Reflections | LOL sounds like a great explanation, but I have no clue how to do ANY of that.... Maybe you could ex... read more | 05/24/2003 (3:31 pm) |
| Graveyard of dead projects | Hey - I've got tons of textures and levels that I've made that I'll never use... just let me know wh... read more | 05/15/2003 (6:11 pm) |
| Putting RPG Character attributes into Torque | ok... but I know nothing about how to do this... can you give me an example maybe and possibly expla... read more | 05/05/2003 (5:29 pm) |
| RPG math | I've managed to work some of these things out before way back when I was programming text-based game... read more | 04/20/2003 (6:39 pm) |
| Swords? | I've TGE... how do I go about getting the CVS for RW... and is there possibly an example weapon/anim... read more | 04/12/2003 (6:23 pm) |
| Swords? | whaere is that code for the swords so I know how to build support for it in? Or is there maybe a doc... read more | 04/05/2003 (6:54 pm) |