Max's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I just won..... | I believe it means they are buying your development team licenses for the Torque Game Engine SDK. Th... read more | 05/20/2008 (10:22 pm) |
| More free stuff | Thanks Maxim! Love you. = )... read more | 04/29/2008 (7:38 am) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | I can break your Trahillion bill. But you have to trade me for a Robe of Semi-Medium Moderately Less... read more | 04/25/2008 (5:45 pm) |
| Vehicle Collision and Impulse | Thanks Jason! Just what I needed.... read more | 04/23/2008 (7:53 am) |
| Advice - handling a big city like London | Also not speaking as a professional, but my favorite flight-sim game Ace Combat 04 only had the larg... read more | 04/06/2008 (10:26 am) |
| Changing Code but nothing changin in game | If none of your changes in the file appear to work at all, you may have a script error in that file.... read more | 03/27/2008 (8:44 pm) |
| Advanced weapon behvaiour | Here's my datablock for a 3-round burst weapon. My version of Torque is pretty tweaked, so not every... read more | 03/26/2008 (9:24 am) |
| Once again.. Hovering | Hovering physics are really starting to get me impatient. I even implemented a resource to stop t... read more | 03/23/2008 (8:52 am) |
| First attampt at Constructor, House and tomb | I think it looks good. However, the inside could be rounded off using triangular prisms in the co... read more | 03/17/2008 (7:15 pm) |
| Player Knock Down | No problem! If you ever need any other help like this, I'm your man. My email is braveskin@gmail... read more | 03/17/2008 (7:13 pm) |
| Tribal floating base | Tribal, as in, Tribes-like? Looks awesome.... read more | 03/17/2008 (2:43 pm) |
| Player Knock Down | Try it the other way around. When the player is knocked down, call this function: [code]function ... read more | 03/16/2008 (6:15 pm) |
| Constructor: DIF doesn't have collision | I've noticed that having triangular faces in an interior -sometimes- ruins the collision, and tends ... read more | 03/15/2008 (7:10 pm) |
| Missing brushes | @Abydos: I don't really have anything that can help you, but I've got to say that is a gorgeous int... read more | 03/13/2008 (10:45 pm) |
| Dts,, dif | I personally would use an interior shape for roads, because the collision is better, you can use det... read more | 03/09/2008 (5:09 pm) |
| DIFs cutting through terrain | Bill Vee recently released a handy resource for a terrain cutting portal. I think it was only for At... read more | 03/09/2008 (5:05 pm) |
| Are there any active promotion codes? | Yeah, try "imcheap" Just kidding man, I don't know.... read more | 02/21/2008 (7:44 pm) |
| Psychic Crossbow? | But of course, I can end up thinking "This is the last shot" and not really mean it, in which case i... read more | 02/10/2008 (10:05 pm) |
| Armor and mount slots | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6723[/url] Try this r... read more | 02/09/2008 (12:28 pm) |
| Don't read. There's nothing here | This thread is epic.... read more | 01/27/2008 (8:39 pm) |
| Texture Problem | Turn your sunlight direct and ambient to the same thing. Since you want cartoony, you'll probably wa... read more | 01/21/2008 (9:50 pm) |
| Flying Vehicles flying backwards. | That's a good idea, but that doesn't rule out planes "sliding" backwards when they stop accelerating... read more | 01/15/2008 (9:13 pm) |
| Flying Vehicles flying backwards. | Well your third solution doesn't seem to work at all. I tried that about a month ago and no dice. ... read more | 01/15/2008 (4:20 pm) |
| Flying Vehicles flying backwards. | Thanks Daniel. I'll try it out this weekend.... read more | 01/14/2008 (5:26 pm) |
| Everyone makes the same games. NEW IDEAS | Will Wright is my idol (behind Tim Aste of course). However he has fibbed about the release date bef... read more | 12/27/2007 (9:04 pm) |
| Game Thats Good Go | Hence the lack of replies.... read more | 12/27/2007 (8:51 pm) |
| Everyone makes the same games. NEW IDEAS | Yeah, I've had it pre-ordered since mid 2005. I expected about a years wait, but it's been quite a w... read more | 12/27/2007 (8:50 pm) |
| Mmo | Torque Game Engine is not a Make-My-Game button. You'll actually have to work to create any game. ... read more | 12/27/2007 (8:45 pm) |
| Everyone makes the same games. NEW IDEAS | [quote]More User Freedom = More Development Time[/quote] I agree. The game Spore has been delayed t... read more | 12/27/2007 (8:43 pm) |
| Whats a good script editor for beginner? | If you want to pay a bit, you could buy Torsion, which is designed just for TorqueScript. It has man... read more | 12/27/2007 (8:31 pm) |
| Here we go again | Stupid games don't kill people. Stupid people kill people.... read more | 12/26/2007 (3:44 am) |
| Best Torque modelling and animation package? | It could just be me, but I can't for the life of me to get the 3dsMax exporter to work correctly, so... read more | 12/19/2007 (7:08 am) |
| Leveling system | I really like this type of leveling system. I especially like the not-being-able-to-know stats. ... read more | 11/24/2007 (7:23 am) |
| Selling my Indie Licence, anyone want it? | The licenses for Torque are non-transferable. You're stuck with it, sorry. I'm sure you can find ... read more | 11/19/2007 (5:15 pm) |
| A lot of game ready character models are on sale (50% off) | It's a spam bot, don't bother.... read more | 11/18/2007 (7:17 pm) |
| Constructor yet again sucks a day from my life | Yeah, constructor has problems. All of the problems are preventable though. It's mostly just peop... read more | 11/01/2007 (4:21 pm) |
| A idea i had for a video game | I think Roy has a good idea. I myself have always wanted to go back to the Battle of Thermopylae ... read more | 10/31/2007 (7:02 am) |
| Content packs - What do you need? | That's exactly what I'm saying. It's the same guns in every pack. If you could make a custom desi... read more | 10/20/2007 (10:04 pm) |
| Light leaking in from where? | Host the file somewhere other than mediafire, and I'll take a look at it.... read more | 10/20/2007 (8:28 am) |
| Content packs - What do you need? | This could just be me, but I'm noticing that all of the weapon packs are the same. You see the exact... read more | 10/18/2007 (4:19 pm) |
| . | [image]http://braveskin.com/images/structurepic1.jpg[/image] You have some intersecting brushes (... read more | 10/14/2007 (11:01 am) |
| Should I buy torque? | I'm not great with writing lengthy replies, but I want to make sure you know the difference between ... read more | 10/13/2007 (11:05 am) |
| One on one fight | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5377 That resource is pret... read more | 10/13/2007 (9:55 am) |
| Does anyone know how to avoid making the leak points? | Every time a map of mine has those leaks, they don't appear in TGE (1.4.2) It might just be a con... read more | 10/13/2007 (9:48 am) |
| Constructor Exporting Bugfix Test | I replaced my Constructor EXE with yours, and my Legacy Export is bugless. Collisions work, all face... read more | 10/07/2007 (4:45 pm) |
| The selling of SkyBoxes | I'm primarily a programmer, but I can make some alright models, and okay textures. I'm great with... read more | 10/07/2007 (4:44 pm) |
| The selling of SkyBoxes | Alright, I get it. SkyBoxes != Money. Any ideas on how I could get some decent money with my deve... read more | 10/07/2007 (3:41 pm) |
| The selling of SkyBoxes | Just a walking billboard, aren't we?... read more | 10/07/2007 (11:42 am) |
| The selling of SkyBoxes | I saw. Ours are quite a bit different though. Mine use 512x512 textures.... read more | 10/07/2007 (11:25 am) |
| The selling of SkyBoxes | They are all Torque-Ready. Meaning just pop the folders in your Skies directory, and it's already se... read more | 10/07/2007 (9:41 am) |