DreamPharaoh's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Seperating Vertices | There aretwo possibilities that come to my mind. 1). Sometimes the object becomes corrupt and will... read more | 02/13/2008 (3:00 pm) |
| Trigger Teleporter for TGEA | Thank you so much!!! This works beautifully, alot better than what the book suggested.... read more | 02/12/2008 (5:46 pm) |
| Making Caves with TGEA terrain | Thanks for the advice. I didn't want to do it that way but I guess I have no option unless I gain C+... read more | 01/18/2008 (4:32 pm) |
| Model Issues | I had a similar issue with a small model exported from Blender. What had happened is that I tried a ... read more | 01/16/2008 (6:53 pm) |
| Further shader questions | It looks like you are really doing a good job overall. I am working on the shader portion today and ... read more | 01/16/2008 (8:34 am) |
| Transparency Issues | For benefit of the lost in TGEA I found out that TGEA does not work with transparencies the same as... read more | 01/14/2008 (7:52 pm) |
| Bizarre GUI issues with constructer | I have upgraded an OpenGL driver version from one of Nvidea's sub-companies and now it works. Thank ... read more | 01/09/2008 (9:58 am) |
| Bizarre GUI issues with constructer | I just checked TGE and it has the same issue as well, good call. I found out that NVIDEA is using NV... read more | 01/09/2008 (8:27 am) |
| Bizarre GUI issues with constructer | Blender has a problem with showing the texture on the UV mapped object, and the object has a simular... read more | 01/09/2008 (7:49 am) |
| How do you add in a mod? - Redirected | Tim, Thank you for taking the time and effort in making all of this!! I apologize for not respo... read more | 07/15/2006 (8:36 pm) |
| My Blender 2.41 has Osteoporosis | I try to add the bone to the object just like the tuturial but when I move the bone in pose mode it ... read more | 07/08/2006 (7:58 am) |
| Multi opening building | I find this is in result to not putting the textures that you used, while making the building in Qua... read more | 07/02/2006 (10:39 am) |
| Multi opening building | Does Torque come up with any messages when it crashes. I just need details on how it is crashing.... read more | 07/02/2006 (8:58 am) |
| Quark has strange crash problem. | Thank you Eric!! This fixed the problem mixed with the map2dif_plus. I can finally work with quar... read more | 06/30/2006 (5:20 pm) |
| Quark has strange crash problem. | I will try this to see if it fixes the problem. I just downloaded the newest version and it has this... read more | 06/30/2006 (2:40 pm) |
| Quark has strange crash problem. | It seems this question is either too difficult or I didn't explain it right. Instead of answering th... read more | 06/30/2006 (10:27 am) |
| Waterfall help | When I take it down too low the waterfall will not show up at all. I do have two suns for this alien... read more | 06/26/2006 (12:24 pm) |
| Waterfall help | Todd, I have tried different backdrops from white, brown, multicolored, and black. The black bac... read more | 06/26/2006 (10:56 am) |
| Waterfall help | Here is a link to yahoo images gallery. They are pics from inside the waterfall cave and outside; fr... read more | 06/25/2006 (9:26 am) |
| Waterfall help | @ Todd: I have tried quite a few variations with the alpha inverted but it is just the opposite spec... read more | 06/24/2006 (8:42 pm) |
| Waterfall help | First off I want to clarify, for any beginner's seeking direction, that the script here came from th... read more | 06/23/2006 (10:25 pm) |
| Highest Poly Count DTS you've exported? | Not that it matters much but the reasons I had the problems.... {(I the suppose the default when ... read more | 06/09/2006 (10:24 pm) |
| Highest Poly Count DTS you've exported? | I crashed Torque hardcore today. Forgot to export the texture with the statue. When I put it into th... read more | 06/08/2006 (10:11 pm) |
| Highest Poly Count DTS you've exported? | Sorry must of missed that- I feel like I am in cyberspace- been working on it all day. :) The Decim... read more | 06/08/2006 (9:38 pm) |
| Highest Poly Count DTS you've exported? | I am glad you asked this- I was wondering this myself with the exceptable size limts of a DTS file. ... read more | 06/08/2006 (8:20 pm) |
| Basic physics for Torque 1.4 not working | Kevin, I appreciate your support. I will definitly keep working at this- After looking at the en... read more | 06/05/2006 (5:51 pm) |
| Basic physics for Torque 1.4 not working | Oblivion is just an example. The concept was the point. The problem here is items do not move in any... read more | 06/04/2006 (8:13 am) |
| Basic physics for Torque 1.4 not working | Right now I would just be thankful for a box that moved in any way shape or form from a player hitti... read more | 06/03/2006 (10:27 pm) |
| Basic physics for Torque 1.4 not working | Sean, The collision mesh on the objects (in this case a chair I made from milkshape with collis... read more | 06/03/2006 (9:40 pm) |
| Basic physics for Torque 1.4 not working | I really need an example of how to make an object move in the game when a player hits it. When I add... read more | 06/03/2006 (6:30 pm) |
| Basic physics for Torque 1.4 not working | Sorry I overlooked your request for the error information. I get this error below which tells me tha... read more | 06/03/2006 (4:55 pm) |
| Basic physics for Torque 1.4 not working | I took a look at Phyx and noticed it probably will end up causing me more problems then solving. Ram... read more | 06/03/2006 (7:06 am) |
| Basic physics for Torque 1.4 not working | Thankyou Martin I will check this out. This is a stupid problem to have noting that torque uses the ... read more | 06/02/2006 (8:11 pm) |